December Update: Hero Passives and New Features
One of the most frequent player requests is to show a preview of the level layout and objectives, so players can make better decisions regarding heroes, pets, and items.
To add another layer of tactical depth, every unitincluding petswill have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if theyre played correctly. As a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.
Allies can hop over Inka the panda to dodge enemy attacks, just as they can hop over stones and other low obstacles.
Rinn the monk is immune to collision damage.
Spark the husky is the only unit in the game who can use skills in water. What do you think we should call his passive, the Dog Paddle? Please share your thoughts in the comments section!
Details of more character passives will be available in a later update.
The trading feature was available in our previous alpha builds, but we hadnt yet mentioned it in a Kickstarter update. The merchant will visit the Refuge from time to time, and offer different items for trading. Players will be able to spend gold and reputation points collected by defeating enemies and completing quests.
Players will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.
As a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, youll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.
Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!
[ 2021-12-10 19:45:06 CET ] [ Original post ]
Greetings everyone! We've been working hard since our last update in September. All that hard work is now ready to be shown off!
Level Layout Preview
One of the most frequent player requests is to show a preview of the level layout and objectives, so players can make better decisions regarding heroes, pets, and items.
Hero Passives
To add another layer of tactical depth, every unitincluding petswill have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if theyre played correctly. As a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.
Allies can hop over Inka the panda to dodge enemy attacks, just as they can hop over stones and other low obstacles.
Rinn the monk is immune to collision damage.
Spark the husky is the only unit in the game who can use skills in water. What do you think we should call his passive, the Dog Paddle? Please share your thoughts in the comments section!
Details of more character passives will be available in a later update.
Trading
The trading feature was available in our previous alpha builds, but we hadnt yet mentioned it in a Kickstarter update. The merchant will visit the Refuge from time to time, and offer different items for trading. Players will be able to spend gold and reputation points collected by defeating enemies and completing quests.
New Way To Recruit
Players will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.
Fail Run
As a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, youll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.
Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!
Tyrant's Blessing
Mercury Game Studio
Mercury Game Studio
Q1 2022
Strategy RPG Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(231 reviews)
https://store.steampowered.com/app/1520760 
ZOMBIEARMY400091 (1820343) Depot [1.13 G]
The world has been overrun by the Dead Army. With every battlefield claimed by the forces of darkness, their numbers grow and victory falls farther out of reach. You must put an end to this, before the invasion becomes a rout.
Key Features
Key Features
- Satisfying turn-based tactical play on small maps – every decision counts!
- Multiple different biomes –desert, forest, frozen wilderness and more– with their own obstacles and hazards
- Start your journey with any of ten unlockable heroes.
- Nothing is left to chance – in a system inspired by Into the Breach, your enemy’s next move is always displayed in advance.
- Dark Blessing – any living unit who falls in battle becomes a conscript of the Dead Army, including your own heroes!
MINIMAL SETUP
- OS: 64-bit Linux OS
- Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or newer
- OS: Ubuntu 18.04 LTS
- Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or newer
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