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Name

 Tyrant's Blessing 

 

Developer

 Mercury Game Studio 

 

Publisher

 Mercury Game Studio 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

Release

 Q1 2022 

 

Steam

 € £ $ / % 

 

News

 20 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1520760 

 
Public Linux depots

 ZOMBIEARMY400091 (1820343) Depot [1.13 G] 




LINUX STREAMERS (0)




Tyrant's Blessing is part of Freedom Games Publisher Sale!

Hi everyone - if you were thinking about getting the game, now is a great time to do so.

[h3]The game will be 60% off from April 15th through the 22nd![/h3]

Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/1520760/Tyrants_Blessing/


[ 2024-04-15 19:00:41 CET ] [ Original post ]

Tyrant's Blessing is part of the Steam Winter Sale!

Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games!

From December 21st until January 8th, the game will be on sale for 60% off!

Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on!


https://store.steampowered.com/app/1520760/Tyrants_Blessing/


[ 2023-12-21 19:01:01 CET ] [ Original post ]

Patch Notes v1.0.648

Hey everyone!
We're back again with another patch! As always, if you experience any issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out.

[h3]Fixes[/h3]


  • Fix Moonlight not taking damage from traps.
  • Fix game loading incorrectly when previously exit from test run mode.
  • Fix Shade respawn incorrectly after undo move in some cases.
  • Fix unable to change hotkey to spacebar.
  • Fix player options sometimes not saving in the main menu.
  • Fix Tyberia Memory navigation with keyboard shortcut.
  • Fix dialogue errors (Aster/Darius).
  • Other minor fixes.


[ 2022-12-15 02:08:30 CET ] [ Original post ]

Patch Notes v1.0.617

Hey everyone!
We're back again with another patch for you all! We've been listening to the feedback that you all have been providing and making changes accordingly. As always, if you experience any issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out

[h2]v1.0.617[/h2]
[h3]Changes[/h3]


  • Map becomes less linear and allows players to play a shorter adventure.
  • Controller support is improved .
  • Players can continue to play when there are up to 3 units down in an encounter, and these units will be back in the next encounter. The game is over if all the 4 units are down in an encounter.
  • Guardians will purge all Shades of a unit once activated.
  • Hero upgrades can be reset throughout the adventure.
  • Darby is invisible only when every party member is in full health.
  • Mobezis passive produces smoke in the adjacent tile opposite to her baby-launch direction.
  • Enemy resurrection shield in Hard mode is removed. Enemy shield option is still available in Nightmare mode.
  • Steam cloud saves are now enabled

[h3]QoL[/h3]

  • Enabled abandon adventure in the camp.
  • Added Hex/Cripple effect info on the tooltip of the items and enemies.

[h3]Bug Fixes:[/h3]

  • Fixed Cursed Dagger description.
  • Fixed Kalars Sword Control causes a non-attacking enemy to attack.
  • Fixed hotkeys get reset in the next encounter.
  • Other fixes.


[ 2022-09-26 19:50:19 CET ] [ Original post ]

Patch Notes v1.0.601

Hey everyone!
We have our first larger patch for you all. We've addressed a bunch of the bugs that you all of been experiencing and reporting. We hope that this improves your experience with the game. As always, if you are still experiencing issues, please report them in our Discord through our ticketing system. Also, please consider leaving us a review if you haven't already as it really helps us out!

[h3]Changes[/h3]


  • Enemies no longer avoid stepping on landmines.


[h3]Bug Fix[/h3]

  • Fixed cursor not registering skill damage preview when cursor is already focused on target and hotkeys were used to select skill.
  • Fixed achievements not syncing with Steam. Open the achievement panel will re-sync all achievements.
  • Fixed Jeff moving to an enemys attack area when he tries to target players unit.
  • Fixed level preview missing sprites of bosses
  • Fixed multiple dynamites being spawned on the same tile.
  • Fixed multiple Minions being spawned on the same tile.
  • Fixed Lava not canceling enemy attacks.
  • Fixed Lava dealing damage to Lynette (Flying Unit)
  • Fixed Cryo Rain not attacking an enemy in Bush
  • Fixed when Butter/Mocha/Berry die and leave a Shade on the field.
  • Fixed Wand of Energy not healing target.
  • Fixed bosses attacking more than once when player changes their attack direction with certain skills.


[ 2022-08-18 15:47:13 CET ] [ Original post ]

Patch Notes v1.0.596

Hey everyone!
Starting this week with another patch for you all! Mainly just more bug fixes addressing bugs yall are finding. Please keep reporting any bugs you may find to our Discord ticketing system. Also, if you haven't left a review yet, please consider doing so.

[h3]Changes[/h3]


  • The merchant visit is now a fixed period (4 days)


[h3]Bug Fix[/h3]

  • Shield doesnt get reset if Kagami moves to a switch and trigger her shield.
  • Fixed passives of Treagar/Colt/Shadow adding damage to Tactical Bomb
  • Fixed full screen mode to display correctly on certain screen resolutions
  • Fixed traps and undead dragon sound effects not being effected by SFX settings.
  • Fixed meteorite damage being recorded incorrectly in adventure summary.


[h3]Check out our friends! [/h3]

Backpack Hero is a twist on your standard deck-building roguelike! It isn't just about what you carry, but how you organize items within your bag! Their placement has huge effects on their power! You can move items to increase their power!
They launched into Early Access today and we wanted to show them some support. If this looks like your kind of game, definitely check them out!


[ 2022-08-15 21:01:22 CET ] [ Original post ]

Patch Notes v1.0.592

Hey everyone!
As we go into the weekend, we have another patch for you all addressing some more of the bug reports as well as making some changes to improve the game. If any of you run into any more bugs, please report them in our Discord through the ticketing system. And as always, please consider leaving us a review here on Steam. It really helps us out, plus we love getting to read through everyone's feedback!

[h3]Changes[/h3]


  • Dynamite Specter now spawns less dynamite.
  • Enemy Hp and Damage now scales up at a slower pace - this will only effect new runs started after the patch. Any already existing ones will have the old settings.
  • We've made the decision to remove the random recruiting mechanic. Players can now recruit any hero or pet when redeeming stars.
  • Aspect ratio is now set to 16:9 when exiting full screen mode.


[h3]Bug Fix[/h3]

  • The victory achievement should now appropriately appear when defeating the Tyrant/
  • Fixed an ununsed Unity Service that generates Unity Analytics folder. Please note that we never attempt to collect any user data and are removing this to make that more clear!


[ 2022-08-12 19:42:13 CET ] [ Original post ]

Patch Notes v1.0.589

Hey everyone,
Thank you all for an incredible launch! We've been working hard on getting bug fixes for the bugs that have been reported so far, as well as potentially implementing some of things yall have given feedback on.
Please keep the feedback coming. If you do encounter a bug, please report it in our Discord through the ticketing system where the dev and mod team can help you out with it and make sure it gets fixed.
If you haven't already, please leave us a review here on Steam. We'd love to hear your thoughts, plus it really helps us out!
Now onto the fixes:

[h3]Notes[/h3]


  • Fixed multiple typos
  • Fixed Marksman leader losing leader passive when resetting the turn.
  • Fixed Dash triggering Mobezis and Hydes passive
  • Fixed Assault Rifle dealings no damage after upgrade. (Kickstarter only)


[ 2022-08-09 23:48:14 CET ] [ Original post ]

You can get it for 20% off through Aug 15th!

Hey everyone! We have some very exciting news for you all today!

Destroy the Tyrants Undying army today - Tyrants Blessing is now live on PC!

[previewyoutube=p0dKsW5BpbI;full][/previewyoutube]

Thank you all for your support throughout development! We couldnt have made it this far without you all. You all in our community mean so much to us and we cant be more excited for you to discover the world of

Be sure to let us know what you think! You can leave us a review, tell us about a bug youve found, or just to give some feedback in our Discord - wed love to hear from you! You can also follow us on Twitter for more news.


[ 2022-08-08 18:01:04 CET ] [ Original post ]

July Update: Development Update: Difficulty Options and UX Improvements

Hi everyone,
Welcome to the July development update of Tyrants Blessing. Weve been working on a lot of new features and were very excited to introduce them to you now!

[h3]Preview enemy and object info during deployment[/h3]
This feature has been requested by many people playing the demo to assist in deciding where to deploy their units. Now when you find unfamiliar objects or traps, you can check out the details during deployment.



[h3]More Difficulty Options[/h3]
We added more difficulty options for the player to choose from at the beginning of each run, and even more customization is available in Nightmare mode.




[h3]Test Run[/h3]
In Test Run mode, you can try out your heroes skills with a random sparring companion. Units in training mode have unlimited action and move points, so its a good way to learn their skill in a no-pressure environment.



[h3]More events at the Refuge[/h3]
Another piece of feedback weve been receiving is that character dialogues appear too often, so weve implemented some new events between battles.

The Allmothers Gift


A random unit that wants to enlist with the Uprising


[h3]Tyberian Memories[/h3]
This is a play record of every run with details including playtime, damage taken, objectives completed and more.



Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.


[ 2022-07-20 23:45:18 CET ] [ Original post ]

July Update: Release Date Announcement!

Hey everyone! We have some very exciting news for you all today!

Take your first step to destroy the Tyrants Undying army on August 8, 2022 as Tyrants Blessing will be launching on PC!

[previewyoutube=LaFT1xdd_4s;full][/previewyoutube]

Thank you all for your support throughout development! We couldnt have made it this far without you all. We cant wait for you all to experience what weve worked on.

Along with our launch, we do want to let you all know that we are planning to have achievements! Were working to use these to encourage different play stylessome heroes are good for aggressive strategies, while others might help you unlock more defense-oriented achievements.



While you wait for launch, feel free to join our community on Discord, or follow us on Twitter.


[ 2022-06-22 18:06:37 CET ] [ Original post ]

Steam Next Fest Demo!

Hey everyone! Surprise!
Our demo for the Steam Next Fest is now live, and will be live through June 27th! We hope you're just as excited as we are to experience what we've been working on.

You can download the demo here on Steam and don't forget to join our Discord, follow us on Twitter. If you'd like to send us feedback, you can also go here to fill out our survey!


[ 2022-06-10 16:33:38 CET ] [ Original post ]

Next Fest Livestream!

Hello everyone!

We're excited to be participating in the Steam Next Fest! Catch our livestream on June 16th at 12pm, where we will be showing off some awesome gameplay.

For more follow us on Twitter and join our Discord!

This stream is pre-recorded and will be looped through the duration of Steam Next Fest.


[ 2022-06-06 23:02:00 CET ] [ Original post ]

May Update: Saving and Skills

Hello everyone! Welcome to the May development update for Tyrants Blessing!

Over the past month weve been focusing on improving and optimizing the user interface. After a few in-person playtesting sessions with some new players, we realized that even after playing through the tutorial, some folks are still confused about how the different skills work. To address this, weve decided to include a short video popupinspired by Into the Breachto demonstrate the skill in action when you hover over the icon.


[h3]Save Slots[/h3]
Our old main menu required players to enter a profile name when starting a new game or creating a new game save. This is the classic format and would be familiar to most players, but its not very controller friendly, and its an extra step. In the latest version we provide 4 save slots. Simply select a slot and start playing, no profile name needed!


[h3]More new skills...[/h3]
Kierans Ultimate is a simple but powerful support skill: she protects her ally by clearing the Shade.


[h2]Fireworks[/h2]
One of Lynette the Demons favorite tricksher limited usage Ultimate damages all enemies on the map.


[h2]Tornado[/h2]
The Tornado pushes any units in a row.


[h2]Typhoon[/h2]
The Typhoon damages the target in the center and pushes adjacent units clockwise.


[h2]Knockback[/h2]
This powerful gunshot pushes both the target and Colt back. This is sometimes useful to escape the enemys attack zone. Be careful not to knock yourself into an obstacle!


Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.


[ 2022-05-10 17:28:33 CET ] [ Original post ]

March/April Update: Tutorials, Mini Bosses and Interactable Objects

Hello everyone! Welcome to the March/April development update for Tyrants Blessing!

Over the past month, weve been working on dedicated tutorial levels to help players understand the games mechanics. In the tutorial youll learn about core functionality such as the Shade and void energy, and well explain the use of basic skills, and dashing to interrupt the enemys attack. And the tutorial reveals the backstory of Tyberia!




[h3]Void Energy Particles[/h3]
During alpha playtesting, we noticed that some players were targeting the raven, hoping to stop enemies from resurrecting, and realizing that the raven is unkillable. In order to avoid the frustration of wasted action points, we replaced the raven with floating particles to represent void energy on the battlefield. Each resurrection consumes one unit of void energy.



[h3]Artwork improvement[/h3]
We also decided our previous idle animations were too generic and started making improvements! Here are some new designs in keeping with each characters backstory and skills.



[h3]UI Improvements[/h3]
In Tyrants Blessing, each hero has a certain amount of AP/MP/DP at the beginning of their turn. Moving costs MP, using skills costs AP and dashing costs DP. Indicators on the characters avatar now make these details much more accessible during combat.



[h3]Mini-Bosses[/h3]
As you progress north to the Tyrants stronghold, depending on the path youve chosen, you may encounter 2 or 3 mini-bosses guarding the border of the Tyrants zone. Each mini-boss has their own skill for a new, unique challenge!




[h3]Playable/Interactable Objects[/h3]
Tyberias desert zone used to host several military bases stocked with siege weaponry, but now these caches are abandoned. Utilizing heavy weapons will give you additional options for eliminating the enemy. However, one of your units must be positioned adjacent to the weapon to operate it. Multiple different weapons are available in Brooding Sands.




Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.


[ 2022-04-05 16:25:49 CET ] [ Original post ]

February Update Part 2: Dungeons

Hello everyone! In this update were going to introduce the new region weve been working on: Dungeons!

The idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement.

[h3]Spike Trap[/h3]
The classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it.


[h3]Dart Trap[/h3]
Sometimes there are multiple switches of different colors. In the following example, the blue and red switches respectively trigger the blue and red dart traps on the walls.


[h3]Spring Trap[/h3]
This trap doesn't deal damage, but can be utilized to shift an enemys position. Since it doesnt deal damage, you can also safely change an ally's position without leaving the Shade. Be creative!


[h3]Pedestal Trap[/h3]
Similar to the dart trap, this fiendish device fires projectiles from decorative stone pedestals.


[h3]Dragonfire Trap[/h3]
This underground trap vomits fire, dealing Pyro damage to adjacent squares. Light em up when you get the chance!


[h3]Action Flow[/h3]
Typically, enemies will take action after the player has finished their turn, but on some levels certain events happen between the players and enemies turns. In response to a request by our alpha testers, weve added the action flow UI to better display what will happen after the player ends their turn. The tiles at the bottom of the screen indicate the turn order: Player, Environment and Enemy.


[h3]Release window update:[/h3]

Finally, wed like to announce that were moving our estimated release to Q3, late summer of this year. We don't have any exact dates just yet, but will make sure to update you all once we do. Weve received lots of great suggestions and ideas from our community since our 2021 Kickstarter campaign, and weve added a lot of content that wasnt part of the original design, so we need a bit more time to properly finish the game. We appreciate your support and patience!

Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!


[ 2022-02-26 00:15:32 CET ] [ Original post ]

February Update Part 1: Hero Ultimates

Hello everyone, hope you all enjoyed a splendid festive season and Happy New Year!

For the last month, weve been focusing on adding unique skills for our characters and giving players more choices when tackling different situations. In this update, wed like to introduce some of the new and interesting skills weve been working on.

[h3]Queens Order[/h3]

Lyndal has been one of the most popular units in the alpha. Shes able to deal heavy Pyro damage with her dragon, but the fact she cant manipulate enemy positions is a drawback in some situations. To address this issue and make her skills more interesting, we developed another skill: Queens Order commands an ally to act on behalf of her. With this skill, Lyndal gives up her current turn to replenish an allys action points and movement, so the ally can use their skills twice in that turn.



[h3]Assassination[/h3]

As an assassin, Shadow loves to show up out of nowhere and surprise the enemy! Shadows Ultimate positions him behind the target enemy, where he stabs them in the back for high damage. The definition of behind depends on the enemys attack direction, indicated by the yellow arrow.



[h3]Ninjas Escape[/h3]

Thats what ninjas do, rightthrow a smoke bomb and disappear when they need to escape. Allies can also use Slinks skill to dodge an enemy attack in the smoke.



[h3]Cyro Rain[/h3]

Aster the mage utilizes Cryo energy to deal magical damage and assist allies in battle. When her skill targets an enemy, she deals burst magical damage to the enemy, but if she targets an empty square, the Cryo energy will form an ice block. Similar to rocks and other small obstacles, allies can hop over the ice block to dodge enemy attacks, so this skill can serve as either an attack or support.



Alternatively, her Ultimate can deploy a Cryo-snowman, which will attract the enemys attention, and also has its own skill.



[h3]Power Up[/h3]

While facing the undead army might make others nervous, Darius sees it as nothing but another boxing match! His basic attack is like a boxers Right Hook: punch and push the target to the left. We think it will be interesting to see how his Ultimate interacts with his basic skill.



When Darius is powered up, he pushes targets in adjacent squares and increases the damage of his next Right Hook!



[h3]Electro Hook[/h3]

This skill is a revision of Eagle's Talon. When Sorine, our Electro mage, uses her Electro Hook on an enemy or ally, she pulls that target towards herself.



When she uses the hook on an immovable object, shell pull herself towards the object. Useful when you need to get out of trouble!



[h3]Flying Blade[/h3]

Kalar is a mage who can manipulate objects in space. His favorite weapon is his sword, but his special skill puts a different spin on thingshe launches the sword to stab a target in the distance. After the attack, the sword flies back to him and faces the target towards himself.



Take note that if you target a ranged class enemy with this skill, they will target Kalar in turn. Its less risky to use this skill against a melee enemy, but when its necessary Kalar doesnt mind taking damage for an ally!



As you may have noticed, some Ultimates are quite powerfulthese skills will have a usage limit. Typically this is once per battle to start, but players can perform upgrades to increase the usage limit. Recommendation: dont use your Ultimate unless youre really in trouble!

Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!


[ 2022-02-18 20:43:39 CET ] [ Original post ]

December Update: Hero Passives and New Features

Greetings everyone! We've been working hard since our last update in September. All that hard work is now ready to be shown off!

[h3]Level Layout Preview[/h3]
One of the most frequent player requests is to show a preview of the level layout and objectives, so players can make better decisions regarding heroes, pets, and items.


[h3]Hero Passives[/h3]
To add another layer of tactical depth, every unitincluding petswill have its own unique passive ability. We believe this will really make each character special, and players will enjoy an additional advantage if theyre played correctly.

As a ninja, Slink can pass through any obstacle on the map, including trees, rocks, enemies, and allies.


Allies can hop over Inka the panda to dodge enemy attacks, just as they can hop over stones and other low obstacles.


Rinn the monk is immune to collision damage.


Spark the husky is the only unit in the game who can use skills in water. What do you think we should call his passive, the Dog Paddle? Please share your thoughts in the comments section!


Details of more character passives will be available in a later update.

[h3]Trading[/h3]
The trading feature was available in our previous alpha builds, but we hadnt yet mentioned it in a Kickstarter update. The merchant will visit the Refuge from time to time, and offer different items for trading. Players will be able to spend gold and reputation points collected by defeating enemies and completing quests.


[h3]New Way To Recruit[/h3]
Players will be able to recruit new units directly from the Party editor. At the moment, recruiting requirements are all similar but that will change over the course of development.


[h3]Fail Run[/h3]
As a roguelike, it will be difficult for an inexperienced player to beat the game in their first run, and some players may find the learning curve steep. But as you play more and fail more, both your team and you as a player will grow stronger. Each time the Uprising is defeated, youll lose some resources and have to start again, but every new run will include all your previously recruited characters, so your next attempt will be more forgiving.


Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!


[ 2021-12-10 20:45:06 CET ] [ Original post ]

Tyrants Blessing Publisher Announcement

Hi everyone! We have some exciting news to share! Tyrants Blessing is now being published by Freedom Games ( https://freedom.gg ). For those of you who may not know, a game publisher not only provides additional investment and funding for developing the game, but also takes care of a lot of the business and marketing side of releasing a game. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.

We were very careful when considering which publishers offer to accept, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldnt have it any other way.

Thank you again for all of the support you've given us since the beginning, it means the whole world to us. If you have any questions about the announcement, feel free to join our Discord and wed love to hear from you!
Also make sure to follow us on Twitter.


[ 2021-09-30 17:00:00 CET ] [ Original post ]

September Update: Blow em to pieces!

Hi everyone. This month weve been focusing on adding more levels and more interesting events to the island of Tyberia. Previously, the only playable units were heroes and pets acquired during missions, but we recently decided to make certain NPCs with unique skills playable as well. So this month weve added a few of these new units on certain maps. But take good care of them! If they die during combat, theyll rise as undead and turn against you.

[h3]Holding the Line[/h3]
These Tyberian cannoneers are protecting their village with powerful artillery. The cannons are usable as long as they have an adjacent operator. Artillery units are immobile, and enemies will target them as well, so be sure to protect them.



[h3]Blow 'em Away![/h3]
In addition to the cannon, we also created a mortar unit. The mortar is more flexible, and can attack in any direction, very useful for pulling your units out of the fire.



[h3]Minefield[/h3]
The undead army has planted landmines in this zone. Heroes entering these tiles will trigger an explosion, but pets are immune. Use this to your advantage and you might even blow up your enemies.



[h3]Unit deployment[/h3]
During playtesting, we realized some tiles have an advantage over others. For example, you might always land adjacent to rocks and bushes. To add a little challenge, we manually configure the available deployment positions for each map.



Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!


[ 2021-09-24 16:31:04 CET ] [ Original post ]