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February Update Part 2: Dungeons

Hello everyone! In this update were going to introduce the new region weve been working on: Dungeons! The idea behind the Dungeons tileset is for players to vanquish their enemies by interacting with the environment. By observing the traps and switches set into the floor, you can defeat the undead just using movement.

Spike Trap


The classic spike trap deals damage to any unit that stands on them. If an enemy is positioned on a trap tile, simply move one of your units to a switch and surprise them! But be sure none of your allies are positioned on a trap before you trigger it.

Dart Trap


Sometimes there are multiple switches of different colors. In the following example, the blue and red switches respectively trigger the blue and red dart traps on the walls.

Spring Trap


This trap doesn't deal damage, but can be utilized to shift an enemys position. Since it doesnt deal damage, you can also safely change an ally's position without leaving the Shade. Be creative!

Pedestal Trap


Similar to the dart trap, this fiendish device fires projectiles from decorative stone pedestals.

Dragonfire Trap


This underground trap vomits fire, dealing Pyro damage to adjacent squares. Light em up when you get the chance!

Action Flow


Typically, enemies will take action after the player has finished their turn, but on some levels certain events happen between the players and enemies turns. In response to a request by our alpha testers, weve added the action flow UI to better display what will happen after the player ends their turn. The tiles at the bottom of the screen indicate the turn order: Player, Environment and Enemy.

Release window update:


Finally, wed like to announce that were moving our estimated release to Q3, late summer of this year. We don't have any exact dates just yet, but will make sure to update you all once we do. Weve received lots of great suggestions and ideas from our community since our 2021 Kickstarter campaign, and weve added a lot of content that wasnt part of the original design, so we need a bit more time to properly finish the game. We appreciate your support and patience! Thank you all for your support throughout developement! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter!


[ 2022-02-25 23:15:32 CET ] [ Original post ]



Tyrant's Blessing
Mercury Game Studio
  • Developer

  • Mercury Game Studio
  • Publisher

  • Q1 2022
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (231 reviews)


  • Review Score

  • https://store.steampowered.com/app/1520760 
  • Steam Store



  • ZOMBIEARMY400091 (1820343) Depot [1.13 G]

  • Public Linux depots

  • The world has been overrun by the Dead Army. With every battlefield claimed by the forces of darkness, their numbers grow and victory falls farther out of reach. You must put an end to this, before the invasion becomes a rout.

    Key Features
    • Satisfying turn-based tactical play on small maps – every decision counts!
    • Multiple different biomes –desert, forest, frozen wilderness and more– with their own obstacles and hazards
    • Start your journey with any of ten unlockable heroes.
    • Nothing is left to chance – in a system inspired by Into the Breach, your enemy’s next move is always displayed in advance.
    • Dark Blessing – any living unit who falls in battle becomes a conscript of the Dead Army, including your own heroes!
    MINIMAL SETUP
    • OS: 64-bit Linux OS
    • Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 or newer
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 LTS
    • Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 or newer
    GAMEBILLET

    [ 5951 ]

    8.29$ (17%)
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    9.09$ (77%)
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    3.30$ (67%)
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    0.3$ (92%)
    3.0$ (62%)
    5.74$ (66%)
    0.45$ (92%)
    8.24$ (59%)
    1.13$ (92%)
    0.85$ (83%)
    8.24$ (59%)
    7.5$ (81%)
    4.5$ (70%)
    1.0$ (80%)
    4.5$ (77%)

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