March/April Update: Tutorials, Mini Bosses and Interactable Objects
During alpha playtesting, we noticed that some players were targeting the raven, hoping to stop enemies from resurrecting, and realizing that the raven is unkillable. In order to avoid the frustration of wasted action points, we replaced the raven with floating particles to represent void energy on the battlefield. Each resurrection consumes one unit of void energy.
We also decided our previous idle animations were too generic and started making improvements! Here are some new designs in keeping with each characters backstory and skills.
In Tyrants Blessing, each hero has a certain amount of AP/MP/DP at the beginning of their turn. Moving costs MP, using skills costs AP and dashing costs DP. Indicators on the characters avatar now make these details much more accessible during combat.
As you progress north to the Tyrants stronghold, depending on the path youve chosen, you may encounter 2 or 3 mini-bosses guarding the border of the Tyrants zone. Each mini-boss has their own skill for a new, unique challenge!
Tyberias desert zone used to host several military bases stocked with siege weaponry, but now these caches are abandoned. Utilizing heavy weapons will give you additional options for eliminating the enemy. However, one of your units must be positioned adjacent to the weapon to operate it. Multiple different weapons are available in Brooding Sands.
Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.
[ 2022-04-05 14:25:49 CET ] [ Original post ]
Hello everyone! Welcome to the March/April development update for Tyrants Blessing!
Over the past month, weve been working on dedicated tutorial levels to help players understand the games mechanics. In the tutorial youll learn about core functionality such as the Shade and void energy, and well explain the use of basic skills, and dashing to interrupt the enemys attack. And the tutorial reveals the backstory of Tyberia!
Void Energy Particles
During alpha playtesting, we noticed that some players were targeting the raven, hoping to stop enemies from resurrecting, and realizing that the raven is unkillable. In order to avoid the frustration of wasted action points, we replaced the raven with floating particles to represent void energy on the battlefield. Each resurrection consumes one unit of void energy.
Artwork improvement
We also decided our previous idle animations were too generic and started making improvements! Here are some new designs in keeping with each characters backstory and skills.
UI Improvements
In Tyrants Blessing, each hero has a certain amount of AP/MP/DP at the beginning of their turn. Moving costs MP, using skills costs AP and dashing costs DP. Indicators on the characters avatar now make these details much more accessible during combat.
Mini-Bosses
As you progress north to the Tyrants stronghold, depending on the path youve chosen, you may encounter 2 or 3 mini-bosses guarding the border of the Tyrants zone. Each mini-boss has their own skill for a new, unique challenge!
Playable/Interactable Objects
Tyberias desert zone used to host several military bases stocked with siege weaponry, but now these caches are abandoned. Utilizing heavy weapons will give you additional options for eliminating the enemy. However, one of your units must be positioned adjacent to the weapon to operate it. Multiple different weapons are available in Brooding Sands.
Thank you all for your support throughout development! Please make sure to wishlist the game while you're here on the Steam page. If you want to join the community, feel free to join our Discord or follow us on Twitter.
Tyrant's Blessing
Mercury Game Studio
Mercury Game Studio
Q1 2022
Strategy RPG Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(231 reviews)
https://store.steampowered.com/app/1520760 
ZOMBIEARMY400091 (1820343) Depot [1.13 G]
The world has been overrun by the Dead Army. With every battlefield claimed by the forces of darkness, their numbers grow and victory falls farther out of reach. You must put an end to this, before the invasion becomes a rout.
Key Features
Key Features
- Satisfying turn-based tactical play on small maps – every decision counts!
- Multiple different biomes –desert, forest, frozen wilderness and more– with their own obstacles and hazards
- Start your journey with any of ten unlockable heroes.
- Nothing is left to chance – in a system inspired by Into the Breach, your enemy’s next move is always displayed in advance.
- Dark Blessing – any living unit who falls in battle becomes a conscript of the Dead Army, including your own heroes!
MINIMAL SETUP
- OS: 64-bit Linux OS
- Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or newer
- OS: Ubuntu 18.04 LTS
- Processor: Intel or AMD. 64 bitMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or newer
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