Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes include:
new quicksand crater visuals
changed inspect and organize to have full black backgrounds
added 0.1s show/hide fades to a lot of the level UI elements
adjusted the timing of title screen and level exit fades
boatloads of overdue audio fixes
I know I keep saying this is the last one before we buckle down to start work on the bigger update but I keep finding things from the bigger update that is fun to share earlier. We'll probably have another patch next week too! Thanks and have a good weekend? [ 2020-02-14 20:15:44 CET ][ Original post ]
Overland is squad-based survival strategy game with procedurally generated levels set in post-apocalyptic North America. Every random level is full of close calls and hard choices, even though the interface is approachable and easy to learn. Manage fuel supplies, weapons, and other items by making the right choices on the procedural roadmaps. A road trip straight into the heart of the cataclysmic event that changed the Earth forever.