Dear travelers of the Otherworld! Were happy to announce that we just released Content Patch Version 1.1! Since the release of the game weve been collecting and evaluating your feedback and build this version solely based on it. It was a super intense and exciting month for us - and at the same time were now curious how youll like it. We've also prepared a six minute long Update video. Keep in mind the video is in German but of course we've got English subtitles! [previewyoutube=ch5v-uCpZiI;full][/previewyoutube] Sadly we had some hiccups with our Loca Studio regarding timings which is why the French localization will be updated on Monday. However, so you can continue playing in French, weve built in a placeholder translation for now. So please dont be confused if things may sound a bit weird for now, everyone is working hard to get that fixed asap. Sorry for the slight delay here. We also have a small surprise for the Christmas season which well announce tomorrow in our Discord! Wed be happy to get some feedback from yall and wish you a pleasant journey through Drova. May the Bygones guide your way. Also: Right now the Steam Awards Votes are happening on Steam. And wed be super grateful if you could also vote for Drova, thatd be really amazing!
Patchnotes
Tweaks/Changes
- Added quest chain and NPCs for fast traveling
- Added new item to reset learning points spent on talents, quest starts at Aidan
- Added a legendary slingshot!
- Added a warning before entering the Red Tower to indicate point of no return
- Added more dialogs to NPCs in bandit mine when entering from the outside
- Added dialogs to various NPCs from the bandit mine when meeting them outside the mine
- Added a way to rescue Cay but keep the spark
- Added a way to buy the relic from Boris
- Changed dialog with the Refuge when warning them and added responses later in the game
- Changed dialog before spark ceremony to better indicate effects on the world
- Collecting money from Mog only possible in act 1 now
- Reworked what rings to give to Locke in Nemeton
- Added possiblity to buy faction armors from the blacksmith from each faction
- Added preview of faction armors when choosing them for the first time
- Changed some journal entries for "Your very own Runestone"
- Added dialog to Asmus and Humbert after fire festival
- Added a training fight to Farina after getting the runestone
- Repositioned Leru in Forest Primeval
- Changed journal entries during expedition in the moor
- Added a hint to Meluna on where to find Bady later
- Added a way to warn Almar about the pickaxe scam
- Added additional hints for the vandalism quest in Nemeton and Adwin behaves more obvious
- Letter from Mikesch master can now be given to Boris
- Tristans map can no longer be found before chapter 2
- Decorated blessing locations to match the descriptions better
- Added a workbench to the tavern in the forest
- Added hints for the music puzzle in the library
- ChaosSpirits now disappear after looting them
- Changed journal entry for quest "Fish for Dunja" to clarify quest goal
- Improved Baltus routine after unloading the rubble in the bandit mine
- Improved foglet AI when player leaves the fog area
- Changed answer from Eugen after defeating Farlan when trying to get his vote
- DiggerPigs now play an intimidate animation
- Added a sound to the transformation of the silver spear in library
- Added a new animation for piglets
- Added new rotting state for critter rats
- Improved laughing animation for humans
- Own arena fights can be manipiulated now
- Added a new sprite for caltrops after triggering
- Changed how the roof fades at Aidan
- Reworked the rebinding system to allow more customization
- Added a new category to journal to help find and memorize people in the world
- Added names of people and creatures when looting them
- Added more markers to be placed on the map
- Added a new map of the caves below the Remnants Camp
- Added a new menu to (re)view tutorials from the pause menu
- Added new icons for items in inventory and merchang menu to indicate learned recipes and spells
- Tweaked all minigames
- Added a "perfect" timing for mining minigame
- Changed how fishing minigame works
- Added more save slots (PC only)
- Added a shortcut to trigger camera zoom from within the game (PC only)
- Added shortcuts to player menus (inventory, journal, etc.) to swap between tabs without clicking (PC only)
- Added a counter for equipped ammo in the inventory
- Added help to learning GUI to see how much Prowess is learned
- Changed how attributes are displayed in learning GUI after the limit has been reached
- Changed how the number of owned items is displayed in crafting menu
- Added segments to focus bar to improve readability
- Flipped colors of rune puzzles to match the hints in the world
- Improve controller navigation to trading menu
- Improve controller navigation to crafting menu
- Improve controller navigation to journal
- Added option to toggle hardware accelerated mouse icons
- Added option to disable to auto-aim with controllers
- Added option to change color of friendly healthbars to help with red-green impairment
- Added more autosave intervals in the options
- Tweaked poise regeneration of enemies to give more time to intervene
- Poison now also reduces phyical armor by 30% while active
- Swapped names of Execute and Blood Frenzy
- Blood Frenzy now also applies bleed effect. Extra damage per stack reduced from 50% to 35% and focus cost from 50 to 40
- Surprise Attack now quadruples chance to land a critical hit instead of adding 25%
- Poised Tip now only has a chance of 50% to poison instead of poisoning 100% of the time
- Pierce focus cost reduced from 70 to 60
- Firecry base damage per tick reduced from 150 to 120
- Reduced damage of spear secondary attack but generates focus now
- Focus Catcher talisman triggers a bit later to avoid activations even when canceling spells
- More reward for betting at the arena
- Tweaked item prices
- Added experience points to small spiders
- Increased chance of arrow recovery
- Fixed a bug with the worms where they did not die properly when going back into the earth
- Fixed bird sounds at night
- Fixed a bug where opening letters from inventory didn't work when journal was never opened
- Fixed a scaling issue with the quickslot elements
- Fixed a bug where boars stay after the Diemo fight
- Fixed a collider issue that prevented interaction with a palisade in Nemeton
- Fixed lots of typos
- Fixed lots of issues with obstacle colliders
- Fixed an unintended entry into the Forest Primeval with Misty Step
- Fixed an issue with the achievement "A Nice Beginning" that sometimes didn't fire after loading a savegame
- Fixed a cutscene where Aidan doesn't interact properly
- Fixed a bug where arena fighter didn't start with full health
- Fixed an issue with Delani dialog where she keeps talking about the bandits at the bridge
- Fixed a bug where players can got rewards from Fulk indefinitely after finding the corpse
- Fixed a money glitch when borrowing money from Friedel
- Fixed a dialog error with Antonius where he keeps saying the same thing
- Fixed a bit of dialog from Bernold after joining a faction
- Fixed some quests at Georgefarm after chapter 2 - some are canceled now
- Fixed teaching dialog with Fritjhof after learning everything
- Fixed getting a letter from the blackboard in Nemeton twice in different chapters
- Removed some objects from counter in the Remnants tavern
[ 2024-11-28 15:50:42 CET ] [ Original post ]
🎮 Full Controller Support
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FIND YOUR PLACE IN A DIVIDED SOCIETY
Drova - Forsaken Kin is an Action Based RPG filled with handcrafted open world adventures inspired by the much renowned Gothic game series.
A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?
Journey through dangerous landscapes, fulfill tasks, fight, trade, take the side in a conflict of factions, gather equipment and become strong enough to survive.
You will fail to find both quest markers and minimaps in Drova. Find your own way instead - just like in classic role-playing games. Study your environment and use the surrounding clues to reveal its mysteries.
EXPLORE THE WORLD OF DROVA
- Dynamic World
Journey through a lovingly crafted world filled with danger and mysteries, and witness the lasting impact your actions will have on your environment. - A Divided Society
Become a part of an isolated society grown from the ashes of a dead empire. Where will you stand when ambitious factions plunge the world into chaos? - The Spirits of Nature
Explore nature and encounter the spirits that rule it. Seal them and learn to use their power for yourself. But be prepared for the consequences of their anger to change your world.
UNTIL DEATH...?
- Numerous Abilities
Meet teachers and learn numerous abilities and talents from them. But remember: everything comes with a price. - To Be or Not to Be?
You decide how to deal with defeated enemies. Whether you kill them or spare them, it’s your decision. Each will have their own consequences. - The Flow of Battle
Use the flow of battle to unleash powerful abilities. But be careful: only your flow of combat stands between you and death.
FIND YOUR OWN WAY
- Free Navigation
Nobody is going to hold your hand. Paying attention to your environment and making good use of your knowledge will help you find the way. - From Zero to Hero
Start your journey with nothing. Earn your weapons, discover abilities, and talents. Find the fighting style that fits you best, and become a master of it. - Influential Factions
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be with you for the rest of the game, and impact your entire story. Where will you stand?
- OS: Ubuntu 12.04 LTS
- Processor: Dual Core Processor 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated Graphics Card
- Storage: 600 MB available space
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