Hello everyone, we are reading all the feedback you are giving us and we wanted to inform you in a more global way of what we are planning to do about it. First of all, both of us (developers) are very happy with how the Early Access launch went, as we are trying to do something very difficult and complex as a multiplayer coop game in a deckbuilder with many possible combinations of cards and items. First balance patch We have read all the comments on the forum and discord, and we are going to lower the difficulty of the first games and Act1 in general, this patch will come in a few days but it will be more or less like this: - Most of the injury cards will have vanish (in ng+ they will be like now or worse). - To make it easier to unlock cards and not force you to take cards you don't want, ALL cards that are shown at the end of the fight will be unlocked, same as in the divinations. All items will be also unlocked. - We will lower the damage of some enemies, such as cutthroats or dryads, and some other tweaks in the others, in principle the bosses will remain as they are. Bugs & Known issues The temporary solution for most of them, is to force close the game (alt+f4) and when you come back either in single or multiplayer, you will have the savegame to continue from where you were. - On rare occasions the enemy's life will stay at 0 hp, the enemy will not die and the game will not continue. - When you surrender in some fights, it gives them as valid and lets you continue. - In mp, after doing a conflict resolution it doesn't advance to the event reply or to the map node it should. - In mp, sometimes when you choose a combat it doesn't start and the combat screen remains black. - In mp, there is a desync problem when playing some cards or sometimes when passing the turn, which makes it impossible to continue the game. (This is our top priority right now). Our intention is to improve the game as much as possible during this Early Access so if you have suggestions or want to collaborate, do not hesitate to enter our discord or write to us in the forum. Thank you all for your support and understanding, and remember this is just the beginning!
[ 2021-04-11 11:55:47 CET ] [ Original post ]
- Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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