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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello everyone, we are reading all the feedback you are giving us and we wanted to inform you in a more global way of what we are planning to do about it. First of all, both of us (developers) are very happy with how the Early Access launch went, as we are trying to do something very difficult and complex as a multiplayer coop game in a deckbuilder with many possible combinations of cards and items. First balance patch We have read all the comments on the forum and discord, and we are going to lower the difficulty of the first games and Act1 in general, this patch will come in a few days but it will be more or less like this: - Most of the injury cards will have vanish (in ng+ they will be like now or worse). - To make it easier to unlock cards and not force you to take cards you don't want, ALL cards that are shown at the end of the fight will be unlocked, same as in the divinations. All items will be also unlocked. - We will lower the damage of some enemies, such as cutthroats or dryads, and some other tweaks in the others, in principle the bosses will remain as they are. Bugs & Known issues The temporary solution for most of them, is to force close the game (alt+f4) and when you come back either in single or multiplayer, you will have the savegame to continue from where you were. - On rare occasions the enemy's life will stay at 0 hp, the enemy will not die and the game will not continue. - When you surrender in some fights, it gives them as valid and lets you continue. - In mp, after doing a conflict resolution it doesn't advance to the event reply or to the map node it should. - In mp, sometimes when you choose a combat it doesn't start and the combat screen remains black. - In mp, there is a desync problem when playing some cards or sometimes when passing the turn, which makes it impossible to continue the game. (This is our top priority right now). Our intention is to improve the game as much as possible during this Early Access so if you have suggestions or want to collaborate, do not hesitate to enter our discord or write to us in the forum. Thank you all for your support and understanding, and remember this is just the beginning!
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