Name | Across the Obelisk | ||
Developer | Dreamsite Games | ||
Publisher | Dreamsite Games | ||
Tags | |||
Release | 2021-04-08 | ||
GameBillet | 16.29 / € | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store | |||
Public Linux depots | Linux Across the Obelisk [884.4 M] |
Greetings to everyone! |
This patch fixes issues on Nintendo Switch. The patch for PC is only to maintain the crossplay functionality with Nintendo Switch by updating the PC version to the same new Nintendo Switch version.
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Hi folks! |
Hello all! |
Hey folks! |
Dev diary |
Greetings all! |
Greetings to everyone, we hope you have had a good start of the year. |
[h3]Bug fixes[/h3] |
Hello everyone, |
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Paradox Interactive and Dreamsite Interactives deck building adventure game Across the Obelisk is coming with a new Hero Pack! Amelia the Queen brings back the astray Queen of Senenthia to help search for her missing daughter, the princess. This new hero comes with a new set of enchantment cards specializing in cold damage and vanishing cards. The Queen also comes with new card backs, emotes and skins for more diversity to your game. Embark on your journey to solve the mystery of the Obelisk with the Queen herself at the helm of your party.
Alongside Amelia the Queen the game will also receive the 1.3 update for free for all owners of Across the Obelisk. |
[h2]Important Note! [/h2]
------ Gameplay changes:
------- Bugs
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Amelia the Queen is returning to Senenthia! Bring Amelia on the journey to find her missing daughter the Princess and uncovering the mysteries of the Obelisk! |
Fredrik Wester (CEO Paradox Interactive) and BjornB (Community Manager) will be playing some Spooky Night in Senenthia to celebrate Halloween! |
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Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. |
Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. |
Greetings adventurers! |
Hello everyone. This is a hotfix to solve some problems that have been reported since we released the patch. |
Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch. |
Hello adventurers, |
Hello everyone. |
Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch. |
Update 1.2 is upon us, and with it comes our first full expansion DLC, the Sands of Ulminin. New systems have been added to the DLC, Sands of Ulminin, that also means balance changes are required in other parts of the game to support the systems.
[h2]BALANCE CHANGES[/h2] Important Note: Due to major changes between the two versions, current games will not be compatible with the new Update 1.2. This does not affect unlocks or game progress. [h3]Obelisk Challenge[/h3]
[h3]Heroes[/h3]
[h3]Perks[/h3]
[h3]Cards[/h3] Warrior cards
Healer cards
Scout cards
Items
Other
As always, Adventurers, thank you for your support, and we look forward to hearing your thoughts and feedback on both the Sands of Ulminin and the 1.2 update! |
Good day, Adventurers!
As you may expect, all players in a party must own the new DLC in order to access the new desert zone. Dont fret, though: this requirement doesnt carry over to using the new heroes and pets; youll be able to use them while playing with anyone, whether they own the DLC or not! https://store.steampowered.com/app/2511580 [h2]Publishing Information[/h2] Apologies for the clickbait title, but along with the release of the DLC we would also like to announce that Across the Obelisk has been acquired by the main oragnization of Paradox Interactive Since launching into 1.0 on August 16th, 2022, we have become one of the top 5 deckbuilding games on Steam with more than 350,000 copies sold and demand for more content. This success means that the title will be moved from Paradox Arc to Paradox Interactive and join the portfolio of games like Cities: Skylines and Stellaris. This is obviously huge news and is a testament to the success of Across the Obelisk. That success was made possible by all of you who supported us and believed in our game. The journey does not stop here, though, because we have more on the horizon and will continue to develop and support the game going forward! Thank you again for a fantastic first year of full release, and here's to many more! Much love, - ATO Team |
Fantastic news, Adventurers!
We will also post a full set of patch notes tomorrow so you can dig into all the details of that, too. Along with all of this, we've got a few activities that you can get involved with over on our Discord server. First, we have a giveaway running. The rules of this are simple, drop a suggestion on what you'd like to see in a future cosmetic pack and we'll select the best and they will win a copy of our DLCs! The big caveat here is that, of course, we cannot promise these will make it into a future cosmetic pack, but we're going to do what we can! Secondly, if you've got any burning questions for the developers, we will be hosting a Q&A/AMA with them in the very near future. You can ask them in the "Questions For Devs" channel that has been created specifically for this reason. We will announce the date for the AMA/Q&A once everything is organized! Now, you didn't think we'd leave you without a little sneak peek at a little something coming in the next DLC, did you? Of course not. Here's the cardback that will be available with Sands of Ulminin! Until tomorrow, have a fantastic day and we'll see you back here with the launch! Much love, - ATO Team |
Hello again, Adventurers, and welcome back to the second Developer Diary for our upcoming DLC: Sands of Ulminin. |
Greetings, Adventurers!
Obviously, you are going to want to know more about what else we have in store for you, but that will come in later dev diaries as we start to finalize development and lock in the features for release. We are excited about this new zone that were adding and hope that you are, too. -ATO Team |
Hello everyone. |
Hello everyone. This patch is meant to fix some small problems that were reported lately with some desyncs while playing coop. |
Hello everyone. This patch is meant to fix some problems that were reported with the final game scores. |
Hello everyone. It seems there was a problem with the game not granting progress points at the end of the run with this version. This hotfix is meant to solve this problem. |
Hello everyone. This small patch will fix some problems that were reported during the last few days. |
Hello everyone. This hotfix is mean to address some of the desync, and small problems that were reported during the last days. |
Hello everyone. We have detected that there were some problems when a player drew multiple boons/injuries in a coop game under certain conditions. |
Hello everyone. This is a fast hotfix to solve some problems that 1.1.03 introduced into the game. |
Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch. |
Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch. |
It's been 24 hours since we released the new story DLC "The Wolf Wars", after seeing your reactions and feedback, we wanted to communicate why we made several decisions and what was our intention with this DLC. |
Hello everyone. Fast hotfix to solve a problem with some item activations that were not being fired properly (F.e. Hourglass of Death). |
Greetings adventurers!
[h2]New Corruptions & Monster Pets[/h2] More than 15 new corruptions have been added, some of these corruptions are exclusive and will only appear in the corresponding Weekly Challenge. We have made a general balance pass to all the corruptions of the game, changing values, functionalities, and difficulty of some of them. For example, The "Upwind" corruption is now more powerful, but it has been changed from Common to Rare. Or the "Hexproof" corruption now adds fewer buffer charges in each round. Now enemies can have pets! Some of the new enemies introduced in the patch and in the DLC make use of this new system. There is also a new type of corruption that can add cute "Blobs" as enemy pets for that combat. [h2]Improved Gamepad and Keyboard support[/h2] Added better support for gamepads and controllers. This is a work in progress that will require some more time and iterations, as there are a lot of complex menus in the game. With this first patch, the game loop is functional (including combat) but is a bit barebone. We have been working hard to finish the current patch and we ran out of time but full compatibility is what we are working on right now, so expect some small patches in the following days to improve each window/interface. Well be looking for your feedback to help refine and polish this feature to be intuitive and smooth for anyone wanting to play with a gamepad. Added an option in the settings to see the numeric keyboard shortcuts during combat and to be able to play cards with it. [h2]General Changes[/h2]
[h2]The Wolf Wars DLC[/h2] Our first story DLC "The Wolf Wars" has just been released! When we started creating the game and thought about the heroes, their stories, their acquaintances, and their intertwined events, we always had the itch to delve into some of those stories where several of our heroes interact. The Wolf Wars is one of those stories that are mentioned during the game, if not the most mentioned during Act I in Senenthia. Thanks to this DLC we finally have the opportunity to expand the lore of the game in this regard. The DLC is not only about the lore, of course! It also includes a new mischievous hero (Yogger), a new pet, and several new hero skins. You can get hold of the DLC right here. https://store.steampowered.com/app/2325780/Across_The_Obelisk_The_Wolf_Wars/ [h2]Concluding Remarks[/h2] We are very proud of this great patch 1.1! It brings a lot of new content, long-awaited features, and improvements in almost every aspect of the game. We believe that with this patch, the game is in a really exceptional state. We are aware that it has taken us a bit longer than expected, but we are still a small team of 3 people and during this time a lot of things have happened, Christmas and holidays, family issues, and unexpected delays in general. We hope you like both the patch and the DLC, and that you enjoy them as much as we did making them. Don't forget that it doesn't end here, we are already working on the next update. So stay with us, we still have a lot of cool things planned and stories to tell! As a bit of tease, we can tell you that soon your team will be able to visit a brand new land in Act 2 or Act 3, where new enemies, quests, and items await you to be discovered. As always, thanks to all of you for your support and feedback, see you soon! - Across the Obelisk Team |
Greetings Adventurers! |
Greetings Adventurers! |
Greetings Adventuers! |
Greetings Adventurers! |
Greetings and salutations, mighty adventurers! |
Hello adventurers! |
Adventurers, |
Hello everyone. This is a fast hotfix to solve some problems that have been reported since we released the patch. |
Hello everyone! This small patch comes with some fixes, QoL and significantly improves performance for some systems. We know some areas (like Faeborg) have been a bit "heavy" in the past with pets, etc., so we've been working on fixing that problem. We are so positive that those of you who had problems will now enjoy a smoother game. |
Hello everyone. With this hotfix we hope to solve the performance problems that Steam Deck and Linux users were experiencing with the latest patch. |
Ghouls and Adventurers! |
Hello everyone. Fast hotfix to solve some problems that have been reported since we released the patch. |
Hello everyone. Fast hotfix to solve some of the problems which came to light just today when we went live with the patch. |
Hello everyone!
Also, as with every patch we always like to give a general overhaul to certain aspects of the game balance. In this case, we have focused on buffing some perks to improve certain playstyles, as well as increasing the damage/heal of most of the cards with "Chain". [h3]Traits[/h3]
[h3]Perks[/h3]
[h3]Cards[/h3]
[h3]Other[/h3]
[h3]QoL & Bug fixes[/h3]
[h2]Halloween event[/h2] During the Halloween event (24 Oct - 3 Nov) the game will have a special Weekly Challenge, this challenge will have its own corruptions and a twist in the gameplay "Darkest Night" a perk that will be applied to everyone (heroes and enemies) and that will explode the dark at the end of every turn. In addition, the game backgrounds will be filled with new sinister Halloween decorations. Reach the third floor of this Weekly Challenge to unlock an exclusive card back! [h2]Halloween Cosmetic Pack[/h2] As we teased in our Dev Diary with the artwork for this DLC, it seems only fair that we let you know that the Halloween cosmetic DLC is available NOW on Steam! The new DLC contains Halloween-themed costume changes for our heroes that we think you will absolutely love! You can get hold of the DLC right here. Now, with all of those new changes and all the new information that weve provided, it is time for you to jump into the game and tackle the Weekly Challenge and get your free card back for its completion! Good luck! |
Hell-o, Adventurers!
[h2]What About Halloween Costumes?![/h2] There cannot be Halloween without some timely costume changes, though, right? Since the community has often asked for more skins and outfits for the heroes, we felt that Halloween would be the perfect time to introduce new cosmetics to Across the Obelisk thatll put fear into your enemies before your cards are even drawn! Whats better than an upcoming cosmetic DLC pack? Easy answer: one that will be available on Monday 24th October! Dressed to thrill, dressed to kill, dressed to steal candy from every boss in the game. Look out for the patch notes on Monday when well go into further detail about Patch 1.0.3 and the changes that it will bring. Until then, have a fang-tastic weekend! |
Hello everyone. This is a hotfix to reduce some of the current desync problems in coop when casting boons and injuries. |
Hello everyone. This is a hotfix for some of the bugs that have been reported. Also, with this hotfix, we are working on solving the desync problems that the latest patch seems to produce. |
Greetings adventurers! |
Patch 1.0.2
Balance Changes [h2]Heroes[/h2]
[h2]Cards[/h2]
[h2]Enchantments[/h2]
[h2]Perks[/h2]
[h2]Items[/h2]
[h2]Corruptors[/h2]
[h2]Madness levels[/h2]
[h2]Ylmer[/h2]
[h2]Dryads[/h2]
[h2]General[/h2]
Along with this, we have cleared through a lot of the reported bugs backlog! If you have any issues, remember to report them to our Bug Report channels on Discord. --- Updating the post making a dev-repply to several comments more visible --- Hello everyone again. Regarding nerfs and buffs, we try to read all the feedback that you have been giving to us (Discord, Forums and Reddit). And everyone have been telling us the feedback that Sylvie and the sharp setup were performing well above average when doing a group composition based on buffing her. In general, the vast majority have asked us to lower their performance a bit and we have done that. For those of you who that don't know it, we have an open Beta branch in which we have been testing the changes gradually and our intention has never been and never will be to completely erase a playstyle from the game (reducing 1 sharp from 3 cards should not be "removing the fun from the game"). In fact, everyone who has been testing the beta keeps saying that sharp and the Sylvie/Gustav/Bree composition is still one of the strongest, but at least less at distance from the rest. The rest of the patch, aside from small nerfs to the aforementioned composition, there are buffs to lesser used cards, new perks or buffs to perks that will open up more possibilities for different builds, as well as many new QoL features. Also, If someone has problems with the new patch, it is most likely that the game has not been connected properly to steam, we recommend closing the game and steam, and then reopening everything again. in case the error persists, tell us in the bug channel of our discord. Regarding "new content", we are still 2 developers and 1 artist, and it's only been a month since we released the game... if we had new content we would have released it already and not saved it for later. That said, being only 3, making new content takes time and we're working on it. Tomorrow we will post a Developer update explaining and showing what we are working on. --------- There you have it, folks! Patch 1.0.2 is available for you to play right now. Remember to leave a review on Steam if you like the game, it helps us a lot. As always, we appreciate your support, feedback, and understanding. |
Hello everyone. Fast hotfix to solve the problem dealing cards at the beginning of the turn (back to 5 instead of 6). It also fixes some things reported here and there. |
Hello everyone. Fast hotfix to solve some of the problems with cards that draw based on energy used that were leading to desyncs. We are still investigating these kinds of interactions, and it may still happen with a really weird combo. |
Hello everyone, fast hotfix that will fix some bugs that have been reported. |
Hello everyone, fast hotfix that will fix some bugs that have been reported and includes the balance changes that were announced in 1.0.1. |
Greetings and salutations, fine heroes and adventurers. We hope that the fiery orb in the sky shines brightly where you are and that the birds sing their songs wherever you go, as is deserving of a fine hero such as yourselves!
Note that when you restart a combat, it will always be the same, no matter how many times you restart it. You will start with the same cards in the starting hand, the same life, the enemies will also have the same cards in the starting hand and the same corruptor if you chose it for the combat. But maybe if you play your hand differently or focus on another enemy you can still have a chance to win that combat. We have proofread the English texts, especially the events. If you find any event or text that is wrong, please report it to us in the discord. [h2]Balance changes for enemies[/h2] After listening to your feedback, we have seen that some feel that the enemies and encounters last a little bit too long in Act 4 (especially in multiplayer, with several players learning to play). This happens especially when you get to that act for the first time and you don't know anything about the enemies. It may be that you or your team does not yet have the desired level of deck cohesion or strategy, or many of the perks assigned whilst still progressing through the game's meta-progression of the rogue-lite. We know that when that mental "click" happens, everything falls into place and it becomes possible to beat the encounters in only a few rounds. For this reason, and because we have 16 difficulty levels, we are going to make some small adjustments so that those enemies in Act 4, and in normal mode, have a little less endurance (and the combat becomes a little more agile). [h2]Monster cards changes[/h2]
These changes are mostly for the white version of the cards (before upgrading), affecting enemies in Adventure mode normal, Madness 0, and in Obelisk mode lower than Madness 9. *Due to a small bug, the balance changes on the monster cards have not been uploaded properly and we will reupload them tomorrow with a hotfix. [h2]Bugs fixes[/h2]
[h2]What's coming next[/h2] In a future patch we intend to introduce a new combat log for the combat, to give more control and, above all, to clearly see which cards the enemies have used and on which target (if any.) We also know that our multiplayer games are long and sometimes one of the players has to be AFK for a while, so we are experimenting and testing a system so that players can give control of their heroes to someone else and the rest of the group can continue playing until they return. Finally, we are already working on new content for the game that will arrive in the coming months - which we will reveal to you over time! That is all for now. Remember to leave a review on Steam if you like the game, it helps us a lot. As always, thanks to all of you for your support, feedback, and understanding. |
Good day adventurers, |
Hello everyone! |
Hello everyone! |
Hey everybody! |
The bards will sing of this day when the Obelisk and its armies of minions tremble in fear. Across the Obelisk is officially leaving Early Access and is OUT NOW! |
Greetings, mighty adventurers! |
Hello everyone, it's already summer and we wanted to let you know that we are working tirelessly to finish the game. |
Hello everyone, fast hotfix to solve some bugs that have been reported. |
Hello everyone, fast hotfix to solve some bugs that have been reported and include a new QoL that's been requested a lot of times. |
**We have just uploaded version 0.8.521 that will fix the problem with freeze on npcs (in coop games). Sorry for the inconvenience. All the changes below still apply.** |
Hey everybody! |
Hello everyone, here is a new patch that adds corrupted items into the game. |
Hey everybody! |
Hey everybody! |
Hotfix v.0.8.26 |
Hey everybody! |
Hey everybody! |
Hey everybody! This is a hotfix with some changes and fixes for the bugs reported with the last patch. |
Hello everyone! |
Hey everybody! This is a hotfix with some changes and fixes for the bugs reported with the last patch. |
Hello everyone! |
Hello everyone! |
Hello everyone, this patch balances the newly released Act 4, and adds some extra features. |
Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch. |
Hello everyone, finally Act 4 has arrived, here are the patch notes. |
Hey everybody! This is a hotfix to solve a problem with the upcoming Weekly challenges. |
Hello everyone, here is an update about the two new heroes that will come in the next patch. |
Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch. |
Hey everybody! This is a small patch focused in fixing some of the bugs reported since the last one and introducing some graphic improvements to the game. |
Hey everybody! This is a hotfix to solve some of the problems that the last patch produced in Mac and Linux systems. With this hotfix the game should be playable again. |
Hey everybody! This is a small patch focused in fixing some of the bugs reported this days and reducing the desyncs of the coop games. |
Hey everybody! With the last patch (0.7.1) we changed some of the multiplayer procedures trying to reduce the unexpected user disconnects in coop games. Some users have reported disconnects when changing scenes that take too long to load, this hotfix is focused on removing this unexpected behaviour. If you have been suffering this kind of issues and this patch helped with it, please tell us, on the other hand if you are still suffering unexpected disconnections, don't forget to report it to us too! |
Hey everybody! This is a patch with some fixes, improvements and some minor changes. On the other hand, we just wanted you to know that we are focused right now in bringing you Act IV as soon as possible and, as a reminder, big thank you for all your feedback with the game, its mechanics and everything! We really appreciate it.
Balance:
As usual, thank you so much for your help, reports and suggestions! |
Hello everyone, here is a brief update on how the game is progressing after the major update v.0.7 |
Hey everybody! This is a quick hotfix to solve the execution of some character traits (and other small things). |
Hey everybody! Week 2 is about to begin so we wanted to fix some things before it: |
Hey everybody! These are the fixes and changes within this hotfix. |
Hey everybody! We are so glad that you are enjojying the new game modes (Obelisk and Weekly Challenge) and thanks to your feedback and bug reports, we are uploading this hotfix to solve some of this problems. |
Hey everybody! We wanted to upload this hotfix that solves some minor issues that have been reported with the Obelisk Patch. |
Hello everyone, here is the Obelisk challenge patch, content update v.0.7.0 |
Hello everyone, we wanted to give you a little update about the upcoming patch. |
Hey everybody! |
Hey everybody! |
Hello everyone, these are the patch notes for patch 0.6.7. |
Hello everyone, we hope you are having a great summer, here is an update on how the Obelisk Challenge is progressing. |
Hey everybody! This is a quick hotfix to solve a couple of problems. |
Hey everybody!! This is a small patch that comes with a feature that's been requested for a long time, the "Pet slot". This means that pets will no longer share the "Accesory" slot, from now on they will have their own slot. Furthermore a lot of small fixes have been applied here and there. |
Hey there, quick hotfix to solve some problems (specially the first one)! |
Hey everybody!! Thanks to your feedback, here is a hotfix with some fixes to the game, quality of life additions and some minor changes. |
Hey everybody! |
Hey everybody! |
Hey everybody! Hope you are having fun with the new madness levels (and the rest of the improvements). This hotfix have the next changes: |
Hello everyone, this is the first major patch for Across the Obelisk since its Early Access release 2 months ago. Here we will explain all the changes and new features. |
Hello everyone, we wanted to let you know how the next patch is progressing. |
Hey there, hope you are having a good weekend! Here is a small hotfix to solve some problems that have been reported during the last days. |
Hey everybody! Some people reported that the timeout for the repeat of the turn was short when there were some serious connection lag, so we have increased that timeout a bit. |
Hey there! This is a hotfix to solve some of the graphical issues that you reported to us with the 18a version. Thank you for that, and if you have more issues, don't forget to tell us! |
Hey there! Here is a hotfix with some of the changes/fixes/balance that we've been working during this last days. |
Hey everybody! This is a new patch with some fixes and some card changes. |
Hope you all are having a good sunday!! Here is a hotfix that we've been working on during this weekend. As usual it's mean to make the combat smoother for cooperative mode, but it also comes with some fixes/changes. |
Hey there! Here are some general fixes for the game. |
Thanks to your feedback, here is a quick hotfix to solve the problem with Repeat up to/Overcharge chards (Wrecking Ball, Recurring Nightmare, etc...). |
Hey everybody! This is a new hotfix with combat fixes and some changes here and there. Here are the most important ones: |
Hello everyone, it's been a month since the game was released in Early Access and it seems like a good time to talk about what we're working on and update the Road Map. |
Hey everybody! Here is a new a hotfix with some combat fixes and two new features. |
Hey everybody! The week has just begun and here's a new patch. As usual this patch focuses on fixing combat issues (stability is getting better!). |
Hey there! This is a small hotfix to solve some combat/small issues. |
Hey there! As usual, this is a small hotfix to solve some combat/small issues. Also it fixes some other things: |
Hey again, this hotfix fixes the problem that happened sometimes with an interaction between aura/curses that nullify each other (burn and wet for example) on repeated casts. This was mostly noticeable during the Ignidoh fight. |
Hey everybody! This hotfix solves some minor graphical issues and also comes with a network change that, we hope, brings more stability to your coop games. |
We have reverted this patch because we are trying to fix some things that are causing unexpected reeezes on some games... will keep you updated about it. |
We have reverted this patch because we are trying to fix some things that are causing unexpected reeezes on some games... will keep you updated about it. |
Hello everyone, to further improve the system of resistances and negative resistances that we introduced in the last patch, we are going to make some changes to 5 debuffs, Burn, Chill, Spark, Insane and Dark. From now on these will not improve the damage taken by 1 per 3 charges (a bit confusing for new players) but instead will reduce the resistance of its related element by 1% per stack. |
Hey everybody! With this hotfix we want to fix combat interactions that are making the game freeze when some draw items activate at the same time (f.e. Dryad Mask + Lava Crystal or Noble Shield + Flail). On the other hand we made some changes to prevent a rare freeze when killing the last npc on a battle. |
Hey there! We have redone the patch v.0.6.1 that we were trying to deploy yesterday. This patch, as the old ones, is focused to fix some of the freeze problems in coop. If we detect extrange behaviour like yesterday we may roll back to the v.0.6.0d1 version (that's the most stable one). |
Hey there! This is a new hotfix with changes to some network functions in order to increase stability. We have been reported that some people had issues with the connection so this hotfix tries to address that kind of problems. As usual this patches some of the minor bugs that have been reported. |
Another weekend has passed, and this one has been quieter than the previous one, although yesterday we put a patch with several important changes and without many details of the card changes so let's explain them a little. |
Hotfix to solve the problem with multiple heroes diying on a row from curses at the beginning of their turn. |
Hello everyone, it's Sunday and we have a balance patch ready, as we said before one of the reasons for the Early Access is to test new things and balance the game, the others is to fix all the problems that may arise and add more content. |
Hey again, K version was fast! We have detected something that may improve the combat gameplay, if you are having problems update to this version ASAP. It also fixes the problem to see the hover effects popup while not being the active player. |
Hey everybody! A new hotfix against some of the combat freezes. It also brings some fixes in other areas (some players not getting rewards at the end of a game, etc.) |
Hey everybody! Yesterday we uploaded a new hotifx trying to solve the freeze problems some users are experiencing while playing coop. |
Hey everybody! This new hotfix is focused again on combat. We are close to have a fully stable coop combat, so please report whatever you find with this new hotifx. It also fixes some things here and there, like "no experience gained" in some situations, and some graphical effects. |
Good morning! Quick hotfix to solve the problem that prevented the game to pass the turn to some heroes when they had equipped items that casted cards on different situations (Dryad Mask, Lava Crystal...) |
Hotfix to solve a crash for Evelyn (when choosing Betty as pet) and some issues with blood and poison. |
Hey everybody! This is a new patch that, we hope, brings a LOT more stability to the game (singleplayer and coop). There are small issues that we already know, but we wanted to upload it asap because we feel this is an improvement over the current one. |
Hey again! This version should fix an issue in SinglePlayer when one of the npcs died by bleed at the beginning of its turn and the cast of the next npc frozen in the middle of the screen. This also fixes "Look and discard" cards in coop like Bookworn, Tune up, etc. |
One thing was missing in the patch for the coop side. It should be complete now. |
Good morning! |
Hi everyone, this has been a pretty rough and crazy weekend with very little sleep for us, on Friday we found a major bug and to fix it we had to change how some things work internally, this caused old code that was "fine" to stop working and in the end caused a chain reaction with many of the systems in the game. |
Hey there! A new patch with a lot of fixes for a lot of the issues detected during this weekend. Resurrections, dots and much more things work much better now. We are aware of some minor issues outside of the combat but this patch is 100% combat related. As usual report to us whatever you find ;) |
Ok guys, final patch for today! Hope this fixes the latest big problems (related to dot kills). |
New patch, sorry for all this patches today but as you see we are working really hard to make things work and you can enjoy Across the Obelisk without any issue. Repeat damage, poison death and some bugs on corruption start have been fixed. Again, please report to us what you see. Thank you again. |
Hey! No, it wasn't the last one :( this should fix corruptions that work on begind round and some nasty combinations for hero/npcs dying by poison/thorns/spark... We are still looking for some more things, but this was mandatory to fix. |
Hi again! wow, it's been a really stressful sunday. This is the 3rd patch for today (and we hope the last one), we've been all day trying to solve some of the nasty bugs that made some items, traits, perks, corruptions and card iteractions to break the game in some situation. As usual, if you find something don't doubt to report it and thanks! |
Continue solving bugs here and there, once again, thank you for your support. |
Good morning! Here is a new patch that solves some of the item iteractions that you have reported. This also fixes some minor bugs and hope the coop stability is much better no. It is an important patch and you should install it ASAP. Thank you everybody for your support and bug report! |
Patch to address some of the bugs like wolfskin cloak and some corruptions interactions. |
Hotfix to patch items with 'combat start' activation, those will work again |
This version (among other things) solves the problems with deck interaction cards like Trace, Fortune Telling, Scry... anyway keep an eye on those cards to report a bug that may appear when casting. |
It's been a week since we went live on EA, we are very happy with how things have been going and all the feedback we are getting, thanks to that we are improving the stability in multiplayer and also the balance of the game. |
Hi again!! We continue with another hotfix looking for coop stability. We also fixed the bug that showed different items on a loot when a player rerolled the shop in the town. |
Hey everybody! Daily hotfix to reduce desync problems, we are watching the forum and discord closely, we are still trying to give coop the most stability possible (specially late game), we'll keep working on it until it is absolutely fixed. |
We continue fixing the loot screen and this time comes pets. When you unlock a pet in coop it will be unlocked for every member of the party. |
Hotfix to address some problems with loot syncronization in coop. |
Hey again! We want to upload a new patch that addresses some bugs that we've encountered, the mainly one: the desync problem on coop games while looting items. |
Hi there! This is a patch to fix the loot problems in coop. This also deals with "on combat start" items in both single and coop modes. |
New patch to improve the early game experience and implement some feedback and good ideas we are receiving through player feedback (keep them coming!). |
Hello everyone, we are reading all the feedback you are giving us and we wanted to inform you in a more global way of what we are planning to do about it. |
Hello again! We are deploying this patch to resolve some desyncs in coop games (more stability). |
Hey everybody! Thank you so much for the feedback and love that you gave us during the first 24 hours.
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Finally, after almost 2 years of work, today we can share with you Across the Obelisk! |
Hello everyone, as you all know we are releasing Across the Obelisk in Early Access next week and we wanted to talk to you a bit about deckbuilding in the game. |
Hello everyone, we want to let you know that everything is progressing very well for the Early Access launch in 3 weeks. As you know, yesterday was the scheduled release day but we would have been very tight on time, these extra weeks will give us a little breathing space and we will be able to test everything well before the Early Access. |
We have decided that we need a few extra weeks to be able to properly test all the new features and content we want to release in Early Access. |
Join us while the developer plays Acts I and II. |
We are now ready to bring you the Across the Obelisk Demo. |
Hey everybody! We've been working hard on getting the game ready and we want to share our future plans and what you can expect from Across the Obelisk in the next coming weeks. |