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We have reverted this patch because we are trying to fix some things that are causing unexpected reeezes on some games... will keep you updated about it. Hey everybody. This patch is mean to solve some combat interactions and general stability in coop. On the other hand as things are more smooth, we began to work on other areas in order to solve some things here and there. Minor Fixes - The "invulnerability" aura now will always act before the "buffer" aura. - Fixed a bug when a single "buffer" charge would block every curse applyed from the same card. - Fixed the problem when sometimes restoring a loadgame with a corruption, in singleplayer, keep the corruption for the next combat. - Corruptions shops will not be the same during acts and the player will be able to buy items that were previously available on these shops. - Fixed a bug with the "Endless Bag" item that prevented drawing more cards when one of the drawed cards was an injury. - Fixed a bug that let clients of a coop game to buy more than one pet. Gameplay and cards - [Safeguard] removed shield., increased the block granted by x4(from x2) your deck, yellow upgrade, now grants fortify. - [Holy Aegis] increased the shield granted by x3 (from x2), yellow upgrade, now gran +1 vitality and courage charges. - [Ignidoh] Act3 NG+ reduced the damage and burn charges of meteorshower, blazing slash and lava spray BUT now HeatAssimilation no longer removes burn charges. - [Pyromancers] are a bit more resitant to fire.
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