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Hello everyone, we wanted to let you know how the next patch is progressing.
The next big AtO patch will be 0.6.5, we hope to have it ready in less than two weeks and it will have these features mainly:
- Madness Levels
- Improved Events
- Character & Special Cards
- Revised and new Corruptions
- Heal and some aura changes.
The Madness levels are the extended difficulty levels of AtO, these consist of several levels of difficulty progression and additional corruptors that you can activate whenever you want, when you put the two together you get the madness level and the bonus to the final score.
Keep in mind that this will be the first implementation and that we are in Early Access so we will improve and balance them over time.
Within this Madness system, one of the corruptors is the option to make non-event combats random. When you choose this option the enemies in the combat will be chosen randomly from a pool of difficulty that has each zone (and that we will increase over time), there is also the probability that a champion monster appears in the combat.
We have revised all the events in the game and added some new ones, now the rolls in the events will include the number shown as valid roll, so instead of higher than 6, now it will be 6 or higher. Character rolls will now ask for a card type instead of a number.
Also, now group rolls will have the possibility of critical success or critical failure, those will happen when the difference between your roll and the one you were asked for is too high/low. With this system failing an event with a simple fail will no longer result in an injury, since most of them have moved to a critical failure roll.
As you can see in the image above, now some events will give special cards to certain characters, and only for them.
Also, to try to differentiate the heroes a bit more, each one will start with his own special card.
These cards cannot be craftable, but you can get some additional copies in some events. We want to expand on the idea that there are special cards that you get during the adventure.
We have revised many of the corruptions and we are going to add four new corruptions in this patch.
We have revised some aura/curses like Sanctify that will reduce the holy resistance by 1% and the heal part will be affected by decay, regeneration will be also affected by decay, Chill will lower the speed sooner and Insane will lower the resistances by 2% per application.
Unfortunately, the Tome of Knowledge improvements won't be ready for the next patch.
Also in the next patch, we will cap the supplies that you can accumulate to 100-150, the supply system is something that was for the progression of the town and it makes no sense to accumulate thousands when you have the town fully upgraded.
With the next patch we will add a few more QoL and we have fixed several bugs that you have been reporting.
As always, thanks to all of you for your feeback, support and understanding.
See you in a few weeks.
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