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Hey everybody! This is a quick hotfix to solve a couple of problems. Furthermore, after detecting a bug with gold and shards in different game modes and in multiplayer, we have analysed and fixed the problem, and we have decided to: Unified the initial gold and shards to 75 gold/shards in all modes. * This means that in a normal single player game you will start with 300g/s (instead of 250) and that in multiplayer each player will receive 75g/s. In the previous patch we made it possible to transfer gold and shards between players so the extra bonus in multiplayer was no longer necessary. * We have also removed the small initial gold/shard bonus we gave in mandness 1 and 2 (500 g/s instead of 250 g/s in single player), we had been carrying this bonus since we made the first version of NG+ and when the characters had no gold and shards perks (also now you can exchange supplies to generate more initial gold/shards), so this bonus was obsolete and made the initial gold/shards confusing depending on the game mode. Now you will get 300g/s like in normal mode. * In madness 3 and onwards you will get the corresponding initial gold and shard depending on the madness lvl, just as before. As usual, thank you so much for your help, reports and suggestions!
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