Hello everyone, these are the patch notes for patch 0.6.7. First of all, we would like to say that some of the changes and improvements of this patch were not planned to be released before the big Obelisk Challenge patch (v0.7), but due to a couple of bugs in the live version (especially the one with the missing texts that affects, overall, Mac M1 users) we think we should upload a patch to address those issues, and while we're at it, put all the improvements we have already done for the game. Improvements * Reduced loading times when changing scenes (in/out of combat or to card rewards). * Increased the overall speed of combat effects (especially cards that repeat the action of the card itself) and gameplay sequence. * Increased the overall combat speed in multiplayer games. * Added a new option "VSync" to the settings menu. This is EXPERIMENTAL. We have included it to solve some tearing issues that players have reported. Please, if you use this option, don't forget to give us some feedback about it. * The game window can now be resized by dragging the window while in windowed mode. * Items that apply auras or curses, will now show the final quantity value modified by the character perks (when the item is equipped). * Cards that let you choose a card with reduced cost, will show the energy color in white when the cost of that card is already 0 (it was previously green in all situations). * Cards with the "Discover" effect will now always bring you different cards to choose (the base card can still be the same). * The corruption reward that increases the quality of the card rewards will also give you an additional card to choose (for a total of 4 cards). * Increase the number of cards shown for advanced and premium town divinations to 4 cards. Balance * As many of you have suggested before, some of the level 3 talents were too powerful and the increase of a hero's power when reaching level 3 was too steep. e have been thinking along the same lines for a while now, so we decided to tinker a bit with the lvl 3 talents related to energy. Talents that used to reduce the cost of a card type now only reduce the cost for cards in your hand of that type at the start of the turn, rather than the entire deck. Also, talents that used to return energy when using a card type now have a limit of 3 times per turn, and many of them now give an extra buff to make them more interesting, like bless in Healing surge or regeneration in Healing brew. * Bless: from now on the bless will increase the healing received instead of the healing done, so that the bless is used more cooperatively and on several characters instead of just stacketed on one of them. Also thanks to this change bless will now affect the heal done by regeneration, sanctify or Malukah and Ottis talents. * Cards: Many cards have been tweaked, usually small buffs and changes to some versions of cards to make the 2 upgrades a bit more different from each other. In addition to this there have been other small tweaks to cards that were a little too strong and some cards that the community has been suggesting have been improved a little bit. It is important to note that some of these balance changes were intended to be made in conjunction with the next patch, and the introduction of a new card type called "enchantment". In a few weeks we will be making another community update explaining this card type and other changes/improvements for the Obelisk challenge patch. Fixes *Fixed bug of some in-game texts not appearing and not being readable for multiple players. * Fixed a bug that prevented to remove an assigned perk, by clicking it, when the character have no available points to spend on perks. * Fixed a bug that randomized a couple of combats from events, that should be scripted, when the "Random combats" corruptor was active. * In the main menu, the names of the players will not be shown anymore in the wrong slots when changing from multiplayer to singleplayer games. * Fixed a bug with secondary damage types not firing "damage/damaged" events when the first damage type was blocked. Thanks for your support, feedback and understanding.
Across the Obelisk
Dreamsite Games
Dreamsite Games
2021-04-08
Strategy Singleplayer Multiplayer Coop EA
GameBillet
8.91 /
€
Game News Posts 202
🎹🖱️Keyboard + Mouse
Very Positive
(9253 reviews)
https://store.steampowered.com/app/1385380 
Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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