Hey everybody! Here is a patch with some fixes that have been reported by the community, some changes regarding coop stability and a small graphical improvement of the 4 base heroes. We hope this is the last patch before the big one,"Obelisk challenge". Fixes * Fixed a graphical glitch with some elements remaining on the screen when the game screen size was different than the screen resolution. * Fixed a bug with the "Detox Poition" item that wasn't working as expected. * Fixed a problem calculating damage when the damage bonus from auras (f.e. "Fury") exceeded some values, giving incorrect amounts of damage. * Fixed a bug with "Purge" cards. If you were trying to purge an effect on a character that previously prevented a curse with the "Blur" aura, the purge tried to remove the "Blur" even if it was consumed previously. * Fixed a bug with cards that applyed more "Dark" charges than those needed to explode (f.e. "Dark Future"). Previously the "Dark" curse only exploded once and the exceeded charges remained on the target. Now, the "Dark" curse will keep exploding if there are enough charges for it to happen. * Fixed a bug when looking at other heroes cards. Previously, when you casted a card that let you look at the cards of a hero (f.e. Trace), the energy values were modified based on your own auras/curses instead of the target ones. Now it will show the right values. * Fixed a bug in the Armory/Shop window that prevented to apply the character perk bonuses to the items available, when changing the active heroe. Remember that, in a shop, the items stats will be modified to display the final benefits that the active heroe will have when buying the item. Coop stability * We have applyed a few changes to the synchronicity process in order to reduce some problems when boons and injuries are automatically casted, during coop games. If you find similar problems, please contact us with a detailed description so we can try to reproduce and fix the problem. Mechanic change * Cards with "Random target" (Icicle, Carnage, etc...) will be able to target stealthed characters. Previously, only visible characters were able to be targeted, even if the target was selected randomly. This will help against monsters that decide to stealth in the end of a round. Stealthed characters will continue to be hidden against direct attacks (non targeteable). Character models * Improved the graphic models for the initial characters. This are the first steps to improve the graphical quality of the game that we will be doing during the next patches. As usual, thank you for your support, feedback and understanding! Edit: We've just uploaded the hotfix v.0.6.81 to fix the audio effects problem that some users are suffering
[ 2021-09-07 15:12:24 CET ] [ Original post ]
- Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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