Hello everyone, here is the Obelisk challenge patch, content update v.0.7.0
Since we launched the early access, we always wanted to include a random mode that gave you a different experience each time you pressed the play button. After all the initial bugs of the launch were fixed and some QoL features were included, we began to work on it. A game in early access, for us, means exactly what we have here, a patch with some additions to the game (new game modes), changes to some mechanics (traits/enchantments), fulfilled requests (skins), graphical improvements (Senenthia backgrounds) and fixes everywhere! We know that you are waiting for some new heroes (and we want to include those too!) but the first two will have to wait for Act IV, because a new character needs content to be included, as those are integral part to the history.
We have been working hard these last months to bring you this patch that improves the game significantly in several aspects and we are very happy with the result, here are the patch notes:
Obelisk Challenge
A totally new game mode with random maps and paths, in which the combats are also random and in which at the beginning of the game all the heroes will have to draft cards. This new game mode brings a more roguelike experience to the game, it will be unlocked when you have a character at rank 5, it will also have 10 levels of madness and will be fully playable in multiplayer.
Weekly Challenge
This game mode is like Obelisk, with the difference that the map, heroes and special bonuses are fixed for each week, so all players can compete every week on equal terms. Keep in mind that this is the first implementation of the Obelisk and Weekly challenges, with time we will be adding more events and enemies to these modes, for example when we add Act4 all the new enemies and items will be added to those modes. We are also thinking that in the future the Weekly challenge will have "special modifiers" that will make each week different and we will also add "weekly objectives" that, if the players complete them, they will be able to get extra things (f.e. cosmetics).
Enchantments
Enchantments are a new type of cards that heroes get when leveling up. They replace the lvl 2 and lvl 4 talents, so when leveling up a hero can choose between 2 of them (each hero has access to 4 enchantments). The enchantments are specific to each hero and do special things that normal crafting cards don't do, we think the enchantments are a good way to give more personality to each hero and replace the old talents that were a bit bland.
Improvements in the tome of knowledge
Now in the Tome you will be able to see the scoreboards of all game modes and compare yours with the community or with your friends' scores. Also you will find detailed log of your last games, where you can see a lot of information about how the game went.
Hero skins & improved backgrounds
This is the surprise we talked about last week, now each hero will have two new skins that are unlockable at rank 15 and 30. Also in our efforts to improve the art of the game, we are starting to redo the combat backgrounds and other aspects of the game, in this patch we have redone the backgrounds of Act 1 (Senenthia).
More additions & fixes
- Added a vanish pile in the combat.
- You can now see the cards/items/stats of the heroes in the stores or when you receive loot.
- Burn, changed to reduce the resistances to 0.5% per charge (from 1%)
- Insane will no longer increase the energy cost when reaching 9 charges, it will now reduce the damage done by 0.5% per charge and will work for enemies.
- Cards that heal the caster as a side effect (binding heal) will also trigger the items that react to "on heal" activations
- Fixed a bug with multiple dark explosions on the same target
- Fixed a bug with Condemnation and other cards that allowed you to target monsters in stealth.
- General info pop ups have been improved to reduce the length and be more detailed
- Improved synchronization in coop with items that were activated at the beginning of the turn leading to a neverending synchronization state
- And lot of minor bugs fixed everywhere!
Incompatible saves
This patch changes a lot of things regarding the way games are stored. The consequence of this is that the old saved games are incompatible with version 0.7.0. If you want to complete an old version game, don't worry, there's a v.0.6.82 branch version available under the Steam builds menu that will let you finish those games. You can swap between that version and the live version anytime without any problem.
This is a big patch and we are really happy with it, in the next few weeks we will be finishing some of the obelisk challange events, as well as fixing any bugs that may arise, also we have already started working on the next Act4 patch and the new heroes.
We hope you enjoy the patch! As usual, thank you for your support, feedback and understanding!
Across the Obelisk
Dreamsite Games
Dreamsite Games
2021-04-08
Strategy Singleplayer Multiplayer Coop EA
GameBillet
8.91 /
€
Game News Posts 202
🎹🖱️Keyboard + Mouse
Very Positive
(9253 reviews)
https://store.steampowered.com/app/1385380 
Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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