





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everybody! We are so glad that you are enjojying the new game modes (Obelisk and Weekly Challenge) and thanks to your feedback and bug reports, we are uploading this hotfix to solve some of this problems. Obelisk Challenge - The automatic combat generation will now guarantee that no more than two monsters of the same type will appear (f.e. 3 sharpshooters). Note that 2 enemies and a champion of the same type can still appear. - The three final cards in 4th round of the draft mode will now always be upgraded. There's still a chance that a base card is repeated among the different options but all the cards will now be upgraded and different. Enchantment balance - Elemental proliferation now applies 3 (from 2) burn chill spark on hit. - Fireproof now applies 3 (from 2) burn when hit. - Hellflame now gives +4 burns charges (from 6), but now it has 2 uses so the with the first use the +4 burns charges will apply with the incendiary talent and also with the world in flames enchantment. - Vaccine heal recovery when triggered increased to 30% (from 20%). Fixes - Scroll of Resurrection have been fixed and will work again. - Fixed a bug with the "Card Reward" screen in the Lower Obelisk. It was giving half the expected quantity when the "Dust" option was selected. - Fixed a bug in the "Run" details section that let you hover over cards that were hidden in the UI. - Fixed the graphical order of the dragged cards in screen that sometimes overlapped the new Enchantment icons. - Also fixed some graphical glitches and text typos here and there! As usual, thank you so much for your help, reports and suggestions!
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