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Community Update: Feedback v.0.7

Hello everyone, here is a brief update on how the game is progressing after the major update v.0.7 We are very happy with the latest patch and we are reading all the feedback and suggestions you are giving us, so here are a few things we are working on and will do to improve the overall game and prepare it for Act 4. Hero ranks, class ranks and perks In an effort to improve the meta-progression of the game and make it easier to change heroes when you unlock them (or swap heroes in madness levels in a more natural way) without the player feeling penalized for it, we have decided that we will make several changes to the system. We still think that hero ranks and perks are not a necessary requirement to pass the game in normal mode, and that what matters most is the knowledge of the game (how the cards work, what the enemies do, mechanics and combos of the game). However with the arrival of Act 4 (with 2 new heroes) and thinking about the release version when there will be 16 heroes available, we believe that we can improve how the perks and each hero rank interact, so we will divide the Hero Rank in two, Hero ranks and Class Ranks. Class Ranks, will be shared between all heroes of the same class and the perks will be given based on this rank. This way you will be able to switch between heroes without feeling that they lose "efficiency" and, when you unlock a new hero, you can try it directly in the next run (because that character will have the same perk points as the other characters of the same class). Hero Ranks, will be the level of each hero individually and will serve among other things to see how much you have played a hero, for bragging rights and for different cosmetic unlocks such as skins and cardbacks. New Card Design & Cardbacks As we did in the last patch with the improvement of Senenthia's combat backgrounds and character skins, our intention is to improve the art of the game little by little, and that also includes a revamp to the current card design. We have redesigned the card to be more in line with the style of our game (front and back). While the front is always the same for a card, you will be able to choose the cardback for each character (it will be shown on different screens of the game) and for this, you will be able to unlock some new cardbacks as you upgrade your heroes. Furthermore we are planning to introduce more cool cardbacks that will be awarded through the completion of various objectives (such as the weekly challenges).
Improvements After reading your feeback we have decided to extend the Obelisk Challenge a little, so with the arrival of Act 4, the Obelisk Challenge will have three floors (instead of the current two floors) and in this last one you will fight with the new enemies and the final boss. In addition, in each floor up (2) you will be given one of the following options: Upgrade up to 2 cards per hero, Remove 2 cards, or Craft 1 card (up to Rare or Epic depending on the floor). We still think that the Obelisk mode is the fastest (1-2 hours) and most random mode of the game, but after the feedback received we think we can make it a bit longer and give some more options to customize the decks. We want to improve the weekly challenge, not only in making it a bit more different with some more unusual modifiers, but we also want to give you weekly objectives to complete, with possible unlocks of cardbacks if you complete several of them. Next patch/hotfix - We will add a score bonus for completing a run in all the bonuses, so that it will always be more profitable to finish it than to let you die in the final boss. - We will lower the difficulty curve of madness in adventure mode, especially in madness 1, the enemies will have a little less life and will not hit as hard (note that the change from madness 0 to 1 will still be complex because the enemies are more random and earn better cards). - We will remove the +1 energy bonus from the Obelisk challenge madness 8, so the level 9 and 10 madness will be a bit harder (we will be watching to see if it is necessary to reverse the change). - Several fixes. - Last but not least, we will improve the damage stats screen! Including all the dots individually for each hero.
Act 4 We know you are looking forward to act 4 and we wanted to let you know that we are already working on it, the enemies are already designed and have new attacks/cards assigned. In Act 4 concept are some ruins where the enemies are constructs with their variants Holy and Shadow, here are some of them.
That's all for now, as always we will continue working on the game improving it in every possible way and we thank you for all the feeback and support you give us. If you like the game and you haven't done it yet, remember to give us a little review on steam. In the following weeks when we have them ready we will show you the design of the next 2 heroes, the Prophet and the Loremaster. As usual, thank you for your support, feedback and understanding!


[ 2021-10-29 16:58:10 CET ] [ Original post ]



Across the Obelisk
Dreamsite Games
  • Developer

  • Dreamsite Games
  • Publisher

  • 2021-04-08
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • GameBillet

     8.91 /

     

     
    Game News Posts 202  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9253 reviews)


  • Review Score

  • https://store.steampowered.com/app/1385380 
  • Steam Store



  • Linux Across the Obelisk [884.4 M]

  • Public Linux depots



    • Dynamic Deckbuilding Roguelite RPG
    • Play solo or co-op with up to three friends
    • Sixteen unlockable characters to create your party
    • +500 cards and items to choose, craft and upgrade
    • Procedural generated system intended to be highly replayable
    • Events and quests where your decisions affect how the story unfolds
    • Face powerful bosses in tactical combat

    ... would you dare to go across the obelisk?


    You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?


    Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?


    More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.




    Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
    GAMEBILLET

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    GAMERSGATE

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    5.59$ (20%)
    3.75$ (62%)

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