Hey everybody! This is a small patch focused in fixing some of the bugs reported this days and reducing the desyncs of the coop games. We want you to know that we are very concerned about this last subject and we are working hard to improve the coop experience. This game have a lot of interactions between cards, traits, items and making it work flawlessly in multiplayer is quite a challenge! We are so positive that this patch will fix a lot of the desync and disconnection problems, not 100% but it's clearly an improvement. So please, keep reporting us the problems that you may have with the game (trying to give us enough instructions to reproduce it, if possible) and we will continue improving it =) On the other hand, you will find some art improvements here and there, the new "card" design and an overall improvement in performance. Fixes and changes - Fixed a problem when opening the Character window while transitioning to a shop, or a crafting station, after a reward screen. - The additional energy used in Overcharge cards will now be added for cards and items that benefit from energy used to cast a card. - Vanishing deck pile will now be restored for all heroes when a desync happens in the middle of the combat. - While on the "Give gold and dust" screen in coop, changing tabs will no more change the selected player. - Kicking a player from a coop game while on the lobby, will now work again. - Fixed an interaction of some corruptions with items that change the damage type (f.e. Volcanic Axe) changing the damage type of the corruption cards with the same values. - The Corrupted Altar will now work for upgraded cards too, letting you corrupt upgraded cards into rare cards (previously it only worked for normal cards). - When an item modifies the speed value of a character, the initiative row will be properly updated to reflect the order modifications instead of waiting until the end of turn. - In a coop game, if the Master of the game unlocks the Town upgrade for the "caravan", it will be available for all the players when exiting town. As usual, thank you so much for your help, reports and suggestions!
Across the Obelisk
Dreamsite Games
Dreamsite Games
2021-04-08
Strategy Singleplayer Multiplayer Coop EA
GameBillet
8.91 /
€
Game News Posts 202
🎹🖱️Keyboard + Mouse
Very Positive
(9253 reviews)
https://store.steampowered.com/app/1385380 
Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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