Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch. Fixes - Fixed the trait "Tireless" that stopped working after a primary stat was modified because the character gained new perks in the middle of the game (f.e. Obelisk stairs). - Fixed a bug that modified character primary stats on a "new game" based on previous games actions (f.e. Pay HP for higher chance in a corruption altar). - Fixed a bug that reduced the HP of monsters, on the last map of the Obelisk Challenge, when a desync happened in the game. - Fixed a bug that prevented the Weekly Challenge to launch in coop games. - Fixed a problem with the game settings not saving the "Full screen" check between sessions. Hotfix v.0.7.6 - Fixed a bug with injuries (that use energy, f.e. Sad) being casted right after casting an enchantment that uses energy as catalizer (f.e. Wild Hunt) and not activating it. Balance - Archon Nhir: Normal mode, Reduced the charges of Sanctify applied by Celestial Brillance and Crucifixion(white). Also reduced the Insane charges applied by Lethargy and Missery. So, the players will have a bit less sanctify charges and the Total Eclipse(Sanctify-> Dark) spell will be less punishing. In madness +1 reduced the charges of those spells, but way less, and increased just a bit the base damage of the spells to compensate. - Champion Guts: Reduced 1 Fury charge of his devastate card 2 (from 3) it should gain a bit less fury and do just a bit less damage in the first turns, also bloody retaliation reduced the damage based on his bleed to 150% (from 200%). - Champion Martina: Reduced to 6(from 7) the bless charges gained with divine intervention enchantment. - Madness Ring: Changed to be only mind -> Sight. Added a new ring, Terror Ring, that does the mind -> Dark version. Note, all the other rings of the game did 1:1 curse conversions and madness ring was the only case that did 1:2 curses types. We have added an option in the gameplay settings to enable or disable the warning to replay a fight in case of defeat, the option is disabled by default. We want to thank you for the warm welcome of the Act 4 patch. Bear in mind that the game is Early Access and we will keep balancing and polishing a lot of things, so if you have suggestions, bug reports, looking for people to play coop, whatever... feel free to write a post or join our discord and tell us about it! As usual, thank you so much for your help, reports and suggestions!
[ 2022-03-16 18:48:11 CET ] [ Original post ]
- Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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