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Dev Diary #1: Balancing Act

Greetings adventurers! It's already been more than a month since Across the Obelisk left Early Access, and so much has happened since then! Between bug fixes, feature updates, hotfixes, and patches, there are almost too many things for us to cover. So, we will go over some of the changes in Patch 1.0.2 and give you some juicy info on some things planned for the future. Today we'd like to present to you the first of what we hope will become a regular part of how we communicate our progress and upcoming plans with you, our players our very first official Dev Diary! There has been a lot of work between balancing the current game with tweaks for our cards and heroes, while also trying to add in nice little quality of life changes to make the game just that little bit better for you. After a short break since Patch 1.0.1 and our very short stay in Stockholm, Sweden to meet the team at Paradox Arc and attend PDXCON, it is now September and we are back in full swing squashing bugs, tweaking some of the cards and heroes, and poking at the code to make it all silky smooth. That means making improvements to make it more user-friendly, improving stability, and giving the game a general balance pass across the board.

Quality of Life


We have now implemented a system that allows the game to save with each round of combat so you can exit at any time and come back even closer to where you ended previously. Along with that, weve added quality of life features to make the game more user-friendly to everyone, such as tracking active quests when selecting the next zone for your adventure (see image below,) or highlighting auras and curses that are already active on characters when hovering the cursor over a card; for example, hovering over Poison Dart will highlight all poison stacks on heroes and enemies.
Furthermore, we have improved the stability of online connectivity and gameplay while also implementing features to make getting back into the game after suffering a disconnect to be as fast as possible. When a user that is not the host disconnects from the game, the host is taken back to the lobby with the game already set up and ready to go for that user to rejoin, or to reassign hero control. Coupled with saving the game between each round of combat, it will be very quick to get back into it.

Balancing Act


As always in each patch, we try to give a balance pass based on feedback from our incredibly dedicated community. Balancing a game with the level of complexity we have across all of the game modes is no easy task, but little by little we hope to achieve it and reach a point where we are all happy (you included!) You can read the full list of balancing changes in the Patch 1.0.2 notes we published yesterday.

So, Whats Next?


After Patch 1.0.2, our intention is to finish the combat log and get you up to speed with the revamp of the Obelisk Challenge draft system. What we want to improve with the draft system is that our heroes are currently quite different from each other and each has a different quirks and features, so when you select a hero you have a general idea of how you want to play them. With the current draft system, it is possible that you don't get any of the card packs you wanted for that hero, often leading to frustration or even redoing the game and draft phase. What we intend with the new system is that each hero will have a set of card packs assigned to them which will always appear and be available to choose from. These packs will contain a variety of cards that means whether to choose a pack and which ones to choose will add a strategic element to the drafting. The idea is to avoid the previously mentioned situation where none of the packs you want appear. We also want to improve the weekly challenges and add a cosmetic reward a card back to encourage you to come and compete each week.

Rats to That!


Finally, we have started working on the Frozen Sewers which as many of you will know was Zek's home before he was exiled. Now the sewers are frozen and, just like up in the city, almost all the remaining rats are frozen or turned into the frozen walking dead. Here you have the sketches of the new enemies of this sub-zone and one of the backdrops for the combat!


We are also working on the Black Forge and other surprises that we will reveal a little at a time as we continue our development!

Before You Leave


If youve been on the sidelines watching the development of the game but havent made the dive into adventuring Across the Obelisk, now is the perfect time to do so because the game is 20% OFF until September 26! https://store.steampowered.com/app/1385380/Across_the_Obelisk/ As always, we would really appreciate it if you enjoy the game to write a review and give it a recommendation on Steam. It is something we really appreciate from our wonderful community. Until the next Dev Diary which will be aimed for roughly every month or so (no promises,) we bid you adis, hej d, and see you on Discord.

Follow Across the Obelisk


@AcrossObelisk Discord /r/AcrossTheObelisk

Follow Paradox Arc


@PDXArc Website


[ 2022-09-23 17:25:55 CET ] [ Original post ]



Across the Obelisk
Dreamsite Games
  • Developer

  • Dreamsite Games
  • Publisher

  • 2021-04-08
  • Release

  • Strategy Singleplayer Multiplayer Coop EA
  • Tags

  • GameBillet

     8.91 /

     

     
    Game News Posts 202  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (9253 reviews)


  • Review Score

  • https://store.steampowered.com/app/1385380 
  • Steam Store



  • Linux Across the Obelisk [884.4 M]

  • Public Linux depots



    • Dynamic Deckbuilding Roguelite RPG
    • Play solo or co-op with up to three friends
    • Sixteen unlockable characters to create your party
    • +500 cards and items to choose, craft and upgrade
    • Procedural generated system intended to be highly replayable
    • Events and quests where your decisions affect how the story unfolds
    • Face powerful bosses in tactical combat

    ... would you dare to go across the obelisk?


    You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?


    Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?


    More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.




    Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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