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Halloween Patch Notes 1.0.3
In this patch, we have changed how cards are chosen in Obelisk Mode and Weekly Challenge. From now on 8 packs of cards will appear (in each pack there will be 3 cards out of 6 possible contained in that pack,) and you will be able to choose 3 of them, with the option to reroll all packs only once. The basic idea is that each hero is linked to 7 packs that will always be the same for them and a pack of randomly generated cards. With this change, we wanted to avoid the situation in the previous system where some heroes never got the pack they wanted and you had to restart the draft entirely. We believe that with this new system, the draft is a little more consistent and you always have "something you want" for each hero, but at the same time, it is more difficult to have a perfect deck. Also, only being able to make a reroll brings a certain tactical component when choosing a pack or not. The pack being fully random offers an interesting unpredictable element that can even make you change your initial approach to how you were going to play.
We have changed the way random combat gets generated and, from now on, no two identical enemies will ever appear in the same encounter. Also, certain champions will coincide with their base enemy version (for example, Colin and Stormbringers or Lana and Spellbinders.) Note that the white and black versions of Act 4 enemies count as different enemies. Speaking of Act 4, we have added 2 new enemies to give variety to the end of Act 4 and to the random combat generation of the last nodes in all game modes. These enemies are the Dualists and the Magus with their white and black versions. Finally, in Adventure Mode with random encounters, you will now be able to see random immunities each champion has on the map and in the corruption screen so that you can better prepare yourself!
During the Halloween event (24 Oct - 3 Nov) the game will have a special Weekly Challenge, this challenge will have its own corruptions and a twist in the gameplay "Darkest Night" a perk that will be applied to everyone (heroes and enemies) and that will explode the dark at the end of every turn. In addition, the game backgrounds will be filled with new sinister Halloween decorations. Reach the third floor of this Weekly Challenge to unlock an exclusive card back!
As we teased in our Dev Diary with the artwork for this DLC, it seems only fair that we let you know that the Halloween cosmetic DLC is available NOW on Steam! The new DLC contains Halloween-themed costume changes for our heroes that we think you will absolutely love! You can get hold of the DLC right here. Now, with all of those new changes and all the new information that weve provided, it is time for you to jump into the game and tackle the Weekly Challenge and get your free card back for its completion! Good luck!
[ 2022-10-24 17:00:10 CET ] [ Original post ]
Hello everyone! Welcome to the patch notes for version 1.0.3 of Across the Obelisk which is out now!
Improved Draft system
In this patch, we have changed how cards are chosen in Obelisk Mode and Weekly Challenge. From now on 8 packs of cards will appear (in each pack there will be 3 cards out of 6 possible contained in that pack,) and you will be able to choose 3 of them, with the option to reroll all packs only once. The basic idea is that each hero is linked to 7 packs that will always be the same for them and a pack of randomly generated cards. With this change, we wanted to avoid the situation in the previous system where some heroes never got the pack they wanted and you had to restart the draft entirely. We believe that with this new system, the draft is a little more consistent and you always have "something you want" for each hero, but at the same time, it is more difficult to have a perfect deck. Also, only being able to make a reroll brings a certain tactical component when choosing a pack or not. The pack being fully random offers an interesting unpredictable element that can even make you change your initial approach to how you were going to play.
Improved random combats
We have changed the way random combat gets generated and, from now on, no two identical enemies will ever appear in the same encounter. Also, certain champions will coincide with their base enemy version (for example, Colin and Stormbringers or Lana and Spellbinders.) Note that the white and black versions of Act 4 enemies count as different enemies. Speaking of Act 4, we have added 2 new enemies to give variety to the end of Act 4 and to the random combat generation of the last nodes in all game modes. These enemies are the Dualists and the Magus with their white and black versions. Finally, in Adventure Mode with random encounters, you will now be able to see random immunities each champion has on the map and in the corruption screen so that you can better prepare yourself!
General Changes & Balance
- New Profile system: now you can use and save different in-game profiles that will save your progress and unlocks, so you can play at your own pace with different people or as you want!
- New feature for items: when a hero equips an item they already have, this item will be automatically corrupted (upgrading it.)
Traits
- Heiner (unbreakable): Now grants 12 block (from 10) and 1 Fortify to all heroes at the start of the combat, instead of 2 Fortify to himself.
Perks
- New Burn perk: Burn on enemies deals double damage if the enemy has 2 or less curses (including Burn).
- Health perks: the 4th perk increased health to 6 (from 4).
- Health perks: the 7th perk increased health to 16 (from 12).
- Resistances perks: the 3rd perk increased resistance to 3 (from 2).
- Resistances perks: the 6th perk increased resistance to 8 (from 6).
- Reinforce/Insulate/Courage stacking perks: increased the resistances given to 7% (from 5%) and reduced maximun charges to 8 (from 10).
- Fortify stacking perk that increases Fire and Blunt damage increased max charges to 50 (from 10).
- Fortify perk that gives block at the end of the round increased to 7 (from 5) for each Fortify charge.
- Decay perk that reduces healing received to 75% now can't be dispelled.
- Decay perk that reduces shadow resistance increased to 8% (from 5%) per Decay charge.
- Dark perk that makes charges on heroes explode changed to 38 (from 35.)
- Dark perk that increases the damage of the explosion increased to 35% (from 25%).
- Dark perk that makes dark on enemies also explode at the end of the turn, now it doesn't remove all the dark charges when it explodes. Charges are only removed on the big explosion.
Cards
- Chain Heal: increased heal in all versions.
- Chain Lightning: increased damage in all versions.
- Chant of Accuracy (blue version): changed target to "Self".
- Holy Ripple: increased damage in all versions.
- Impale: increased damage in all versions.
- Saw Blade: increased damage in all versions.
Other
- Boons and Injuries will no longer count towards the maximum number of 15 cards in each deck.
- Restricted Power corruptor: Sanctify cap increased to 100 (from 50).
- Madness base 7: starting gold and shards per hero increased to 400 (from 300).
- Madness base 8: starting gold and shards per hero increased to 300 (from 100).
- HP of enemies in Act 3-4 in the last levels of madness reduced by 10%.
- Champion Guts: changed the card "Desecrate" for "Shadow Cleave", reducing the number of multi hits in area and thus reducing his fury gain and the dark he applies.
QoL & Bug fixes
- When a save game is corrupted because the game was closed unexpectedly if there's a saved backup, it will be loaded instead.
- In the perk tree, if you have selected a perk that "does not stack" under a multi-selectable perk, this info will also be available when hovering over the main node.
- Fixed a bug in cooperative games that showed items as "bought" when coming from an old save game in the same session.
- Fixed a bug that could lead to negative health values through the use of corruption nodes and item swaps.
- Fixed a bug that produced a different number of corruptions completed among the players in coop games when some reward screens were reset.
- Fixed other small issues and text corrections.
Halloween event
During the Halloween event (24 Oct - 3 Nov) the game will have a special Weekly Challenge, this challenge will have its own corruptions and a twist in the gameplay "Darkest Night" a perk that will be applied to everyone (heroes and enemies) and that will explode the dark at the end of every turn. In addition, the game backgrounds will be filled with new sinister Halloween decorations. Reach the third floor of this Weekly Challenge to unlock an exclusive card back!
Halloween Cosmetic Pack
As we teased in our Dev Diary with the artwork for this DLC, it seems only fair that we let you know that the Halloween cosmetic DLC is available NOW on Steam! The new DLC contains Halloween-themed costume changes for our heroes that we think you will absolutely love! You can get hold of the DLC right here. Now, with all of those new changes and all the new information that weve provided, it is time for you to jump into the game and tackle the Weekly Challenge and get your free card back for its completion! Good luck!
[ 2022-10-24 17:00:10 CET ] [ Original post ]
Across the Obelisk
Dreamsite Games
Developer
Dreamsite Games
Publisher
2021-04-08
Release
GameBillet:
8.66 €
Game News Posts:
204
🎹🖱️Keyboard + Mouse
Very Positive
(9392 reviews)
Public Linux Depots:
- Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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