Hi everyone, welcome to our latest Dev Diary! Today, were celebrating an anniversary: Ours! Thats right, its two years since the full release of AtO. Like all good birthdays, this one features gifts. But in this case, were the ones doing the giving. As a thank-you for your support and to celebrate our birthday in style, were gifting all players a free skin pack containing 12 unique skins. These What if? skins explore what might have been for some of the games most loved characters. Theyre a glimpse into how minor changes in their histories may have changed their look. So, read on to find out how this idea came to be, the process behind the art and when you can expect your gift to be delivered. Lets dive in!
The origin story
The idea of What if? skins was born from a recurring community joke about Magnus. As you may know, one of the most popular variations in the game is to play Magnus as a mage. One day, riffing on this theme, the community created a mock skin that hilariously depicted Magnus dressed as Wilbur. But the fun didnt stop there, and you came up with lots more brilliant concepts. You gave us playful suggestions about Cornelius being an ice wizard, musings on what if Malukah was actually possessed by her snake and the entertaining idea of Gustav being an isekai hero. These delightful ideas sparked our imaginations and inspired us, so thank you to everyone who got involved!
From concept to creation
Seeing the enthusiasm and creativity of our players, our team started brainstorming. We asked ourselves: What would happen if we took these "What if?" scenarios seriously? What if we created skins that explored how our heroes' stories could have developed differently with just a few small changes? We envisioned exciting alternate possibilities where our beloved characters had new avatars born from these variations in their backstories.
Bringing What if? to life
Our artists dove deep into each hero's lore and personality to imagine how they might look and act in these new scenarios. Below, you can see all 12 skins, along with the concept behind each look:
- MagnusOur treasured wolf warrior reimagined as a mage raised by the chieftain Gorio.
- GustavA frog no longer! What if Gustav had been summoned to Senenthia in human form rather than reincarnated as an amphibian?
- SylvieFrom denizen of Faeborg Forest to possessed by the Fox Spirit, an all-new canine-flavoured look for our crack shot scout.
- NezglektFrom first mate to first in command. Heres how Nezglekt would look as captain of the airship in place of Tsnemo.
- MalukahNow more Medusa than Malukah. A vision of our voodoo healer if the Serpent God of Aquarfall had placed a curse on her.
- LaiaWe all know Basthet raised Laia. But how would she look if the powerful paladin hadnt been chosen as the goddesss trainee?
- NavaleaNavaleas original look was shaped by her experience in the deserts of Ulminin. But what if she had chosen to stay with her people?
- YoggerYogger loves his steak. But what if he decided to shun meat at an early age and become a vegetarian?
- OttisHeres a look at how the jolly pigman might look if he had worshipped a different god, one with a bit more of an edge.
- EvelynWhat if Evelyn had decided to stay with her grandfather rather than train under Amelia?
- CorneliusThe master of fire. But how would Cornelius look if he had chosen to specialise in cold magic instead?
- AndrinHeres a glimpse of an alternate future for Andrin the scout if he had decided to join a rather peculiar assassins guild.
Making the sausage
Now that youve seen the skins, lets look at some of the techniques we used to create them. The first step in our process is deciding which heroes need a new skin or which ones could have an interesting look that fits the theme we're exploring. Once weve chosen the heroes, our talented artists, Juanjo and Alice, take the stage. They create several preliminary sketches of possible skins, exploring different styles, themes and concepts.
With a collection of initial sketches in hand, we get together for a review meeting. Here, we discuss which designs we like best and weigh up the potential advantages and disadvantages of each. This collaborative discussion is crucial as it allows us to bring together different perspectives and refine our ideas. After reaching an agreement, we tweak the chosen designs to get closer to the final versions.
Once we have a definitive version of the skin, our focus turns to the colour palette. Selecting the right colours is essential, as it ensures the new skin stands out while still fitting within the game's aesthetic. We experiment with various combinations to find a visually appealing palette distinct from the current skins. With the colour palette chosen, Juanjo and Alice begin working on the final line art and rendering. This phase involves meticulous attention to detail, making sure every element of the skin is polished and cohesive. The goal is to create a finished piece of art that captures the essence of the heros new look.
When the PSD file of the skin is complete, the next phase beginsintegration into Unity. This involves a couple of technical steps: [olist]
Coming soon
Hopefully, this Dev Diary has got you excited to see the new skins in-game! But when can you expect that to happen? Well, while we cant share the exact date (sorry to be those guys!), lets just say that you dont have too long to wait. What we can tell you is that, due to some technical limitations, the skins will be released alongside AtOs launch on Xbox X|S and Playstation 5. You can look forward to a confirmed date soon. In the meantime, thank you for your patience, and we hope youre excited to celebrate this special anniversary with us. Before we go, we want to say thank you for the incredible submissions weve received for our community cardback design competition. Your talent and imagination have blown us away. The closing date is rapidly approaching, and well have a shortlist of finalists for you to vote on very soon, so keep an eye on our socials for updates. Thats it for this Dev Diary. Thank you for taking the time to celebrate our second birthday with us and your ongoing support. You are the driving force behind our creativity. - The AtO team
Across the Obelisk
Dreamsite Games
Dreamsite Games
2021-04-08
Strategy Singleplayer Multiplayer Coop EA
GameBillet
8.91 /
€
Game News Posts 202
🎹🖱️Keyboard + Mouse
Very Positive
(9253 reviews)
https://store.steampowered.com/app/1385380 
Linux Across the Obelisk [884.4 M]
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat
... would you dare to go across the obelisk?
You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?
Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?
More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.
Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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