
- Dynamic Deckbuilding Roguelite RPG
- Play solo or co-op with up to three friends
- Sixteen unlockable characters to create your party
- +500 cards and items to choose, craft and upgrade
- Procedural generated system intended to be highly replayable
- Events and quests where your decisions affect how the story unfolds
- Face powerful bosses in tactical combat

You can play solo or with up to three other players. Each one of you will control a hero in combat but all of you will have to work together and decide what's best for the group... will you help the farmers against a group of small fiery demons or will you search among the ashes for nice loot?

Choose among 16 unlockable characters and form your party. Each one of them have his own cards, items, mechanics, stats and strengths... it's not the same to play with a fire wizard than a shadow mage, would you play with two healers or rather play with a damage oriented group?

More than 500 upgradeable cards and 200 items to choose, will let you customize your heroes with different builds: poisons, bleeds, defensive skills... there are a lot of combinations that you can apply to each hero.


Each game will be different. Take a path, fight your way through it, complete quests and the world will evolve in front of you. Lots of hidden places and mysteries to be solved await you in Across the Obelisk.

Hello, Adventurers!
Were opening up a beta build, and youre welcome to jump into and help us test the next update of Across the Obelisk. This small patch includes fixes, but we want to make sure everything works as expected before it is rolled out to everybody.To streamline feedback, weve set up dedicated feedback threads both here on Steam and on our Discord . If you decide to join the test, please share any bugs that you encounter in relation to these fixes.
In order to join beta test, go into steam settings, betas and opt into beta branch named patch-preview!
And here is the list of bugs that are fixed in the beta patch:
Resurrection Enchantments do not resurrect
[/*]Nevermoor and Velarion perks are not visible to others during Hero Selection
[/*]Nevermoor skins not updating immediately upon selection
[/*]Nevermoor\'s Blue Runes Shield gains double modifiers on self damage
[/*]Nevermoor\'s cost reductions don\'t trigger when redrawing your deck
[/*]Gaining Rune charges on Nevermoor doesn\'t immediately update card text with benefits
[/*]Thread of Dreams enemies are missing names during combat
[/*]cdream_2 combat in Thread of Dreams isn\'t randomized with Random Encounters
[/*]Thread of Dreams node allows you to bypass Whirlpool node
[/*]Count transformation leads to softlock
[/*]Buffer prevents Doom
[/*]Icons for resistances and AuraCurses are blurred on high resolution
[/*]Inaccurate number displayed for Cardbacks
[/*]Purple Annihilation only targets front enemy rather than all
[/*]Leech tooltip updates HP healed per charge
[/*]Cards cast by new pets state \"cast on draw\" rather than appropriate targets
[/*]Rocky pet fails to be rewarded in Sunken Temple
[/*]\"Radiant Feather Amelia\" skin clips into the hero above her in combat rewards
[/*]
Again, thank you for your support!
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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