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Version 1.0.2 Patch notes

Quite a lot has changed since patch 1.0.1. Thank you all for your reports and feedback. We do our best to read everything, while we keep improving the game. Here is the list. Enjoy! Changes since 1.0.1

  • Improved performance of a lot of weapons, projectiles and other game elements.
  • Optimized and balanced a lot of weapons, for more info, see the ‘Balancing’ section. In short: Generally, the max amount of projectiles on screen have been reduced. So properties like the maximum number of projectiles, splitting and fire rate have been nerfed. To compensate for these changes, damage has been buffed on these weapons.
  • When you play on the three highest difficulty levels, the level of the items you find will also increase. (based on kill-percentage)
  • The Luck-upgrade increases the chance a weapon has a higher level than the level you found it in (i.e. level 50 normally drops level 45-52 weapons, with maximized luck this is increased this to 50-57).
  • You can now change the scale of the combat text in the options menu under gameplay.
  • Added area specific loading-screens with a little more background story about the bosses.
    Balancing:
  • Drone swarmer
    • The drones no longer shoot at all targets that are in range. Instead it gets a target and will only attack this target, until it is either killed or out of reach.
    • Decreased max amount of drones
    • Decreased max fire rate
    • Decreased drone max range
    • Decreased drone max lifetime
    • Decreased drone max splitting chance
    • Increased drone starting damage and scaling
  • Blaster
    • Decreased max fire rate
    • Decreased max projectiles
    • Decreased max splitting
  • Energy blades
    • Decreased max fire rate
    • Increased damage scaling
    • Decreased max number of projectiles
    • Decreased max ticks/second
  • Rifle
    • Decreased max fire rate
    • Decreased max splitting
    • Decreased max number of projectiles
    • Decreased damage scaling
  • Missile launcher
    • Increased damage scaling
    • Increased targeting scaling
    • Increased max explosion radius (special)
    • Decreased max fire rate
    • Decreased max range
    • Decreased max splitting
    • Decreased max number of projectiles
  • Flak cannon
    • Decreased projectiles scaling
    • Decreased max fire rate
    • Decreased reload speed scaling
    • Increased damage scaling
  • Acid spitter
    • Decreased max fire rate
    • Decreased special scaling
    • Decreased max splitting
  • Flamethrower
    • Decreased max splitting
    • Increased damage scaling slightly
  • Lightning weapon
    • Decreased max splitting
    Improvements:
  • Daisy (desert boss) projectiles now have their own impact graphical effect.
  • Improved the looks of the flamethrower DoT.
  • Improved object pooling; increasing performance.
  • Changed the name of the industrial area to ‘Titan Corporation’.
  • Reduced the amount of log outputs, saves disc space.
  • Tweaked speed of weapon placement when using the controller.
  • Tweaked deadzone of weapon rotation when using the controller.
  • Implemented d-pad hint in hangar.
  • Improved graphics of the survival area in level select.
  • Small graphical improvements to the intro and outro scene.
  • Help system dismiss button is now always displayed.
  • Text on generic buttons is now centered.
  • When you’re placing a weapon, the weapons on your ship become slightly transparent.
  • Improved desert miniboss death animation.
  • Minor changes to water area background (for Thomas).
  • Ending cutscene credits now ends earlier (after the credits have rolled out).
    Bugs:
  • Fixed a bug where it was possible to change area when a level was already starting.
  • Fixed a bug where play session data wouldn't get reset properly when quitting the game, resulting in possible lockups on a lower level profile.
  • Fixed a bug where you couldn’t get 100% kill percentage, even if you killed all enemies.
  • Fixed a bug where mineplanters in the water area couldn’t be hit by rifles.
  • Fixed a bug causing a performance drop during the mini-boss deaths.
  • Fixed a bug that caused the selection to go off screen, while selling weapons from a long list of weapons or mods.


[ 2015-08-30 11:09:56 CET ] [ Original post ]

Version 1.0.2 Patch notes

Quite a lot has changed since patch 1.0.1. Thank you all for your reports and feedback. We do our best to read everything, while we keep improving the game. Here is the list. Enjoy! Changes since 1.0.1

  • Improved performance of a lot of weapons, projectiles and other game elements.
  • Optimized and balanced a lot of weapons, for more info, see the Balancing section. In short: Generally, the max amount of projectiles on screen have been reduced. So properties like the maximum number of projectiles, splitting and fire rate have been nerfed. To compensate for these changes, damage has been buffed on these weapons.
  • When you play on the three highest difficulty levels, the level of the items you find will also increase. (based on kill-percentage)
  • The Luck-upgrade increases the chance a weapon has a higher level than the level you found it in (i.e. level 50 normally drops level 45-52 weapons, with maximized luck this is increased this to 50-57).
  • You can now change the scale of the combat text in the options menu under gameplay.
  • Added area specific loading-screens with a little more background story about the bosses.
    Balancing:
  • Drone swarmer
    • The drones no longer shoot at all targets that are in range. Instead it gets a target and will only attack this target, until it is either killed or out of reach.
    • Decreased max amount of drones
    • Decreased max fire rate
    • Decreased drone max range
    • Decreased drone max lifetime
    • Decreased drone max splitting chance
    • Increased drone starting damage and scaling
  • Blaster
    • Decreased max fire rate
    • Decreased max projectiles
    • Decreased max splitting
  • Energy blades
    • Decreased max fire rate
    • Increased damage scaling
    • Decreased max number of projectiles
    • Decreased max ticks/second
  • Rifle
    • Decreased max fire rate
    • Decreased max splitting
    • Decreased max number of projectiles
    • Decreased damage scaling
  • Missile launcher
    • Increased damage scaling
    • Increased targeting scaling
    • Increased max explosion radius (special)
    • Decreased max fire rate
    • Decreased max range
    • Decreased max splitting
    • Decreased max number of projectiles
  • Flak cannon
    • Decreased projectiles scaling
    • Decreased max fire rate
    • Decreased reload speed scaling
    • Increased damage scaling
  • Acid spitter
    • Decreased max fire rate
    • Decreased special scaling
    • Decreased max splitting
  • Flamethrower
    • Decreased max splitting
    • Increased damage scaling slightly
  • Lightning weapon
    • Decreased max splitting
    Improvements:
  • Daisy (desert boss) projectiles now have their own impact graphical effect.
  • Improved the looks of the flamethrower DoT.
  • Improved object pooling; increasing performance.
  • Changed the name of the industrial area to Titan Corporation.
  • Reduced the amount of log outputs, saves disc space.
  • Tweaked speed of weapon placement when using the controller.
  • Tweaked deadzone of weapon rotation when using the controller.
  • Implemented d-pad hint in hangar.
  • Improved graphics of the survival area in level select.
  • Small graphical improvements to the intro and outro scene.
  • Help system dismiss button is now always displayed.
  • Text on generic buttons is now centered.
  • When youre placing a weapon, the weapons on your ship become slightly transparent.
  • Improved desert miniboss death animation.
  • Minor changes to water area background (for Thomas).
  • Ending cutscene credits now ends earlier (after the credits have rolled out).
    Bugs:
  • Fixed a bug where it was possible to change area when a level was already starting.
  • Fixed a bug where play session data wouldn't get reset properly when quitting the game, resulting in possible lockups on a lower level profile.
  • Fixed a bug where you couldnt get 100% kill percentage, even if you killed all enemies.
  • Fixed a bug where mineplanters in the water area couldnt be hit by rifles.
  • Fixed a bug causing a performance drop during the mini-boss deaths.
  • Fixed a bug that caused the selection to go off screen, while selling weapons from a long list of weapons or mods.


[ 2015-08-30 11:09:56 CET ] [ Original post ]

Reign of Bullets
Critical Bit Developer
Critical Bit Publisher
2015-08-19 Release
Game News Posts: 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (53 reviews)
The Game includes VR Support
Public Linux Depots:
  • Reign of Bullets Depot Linux [1.27 G]
Reign of Bullets brings you a whole new experience in the world of shoot 'em ups! Step into the world of Troy, a simple mechanic with a small garage which is destroyed by the Titan corporation in their unstoppable, steamrolling expansion.

You'll start your journey with an old jet that Troy has lying around in his garage. Set out to shoot your way through different areas in order to collect more scrap and loot to improve your ship to bring the Titan corporation to it's knees! How will you build your ship? Will you go for high damage? Targeting lasers? Or an army of drones? It's all up to you! The upgrading and modification system in Reign of Bullets is detailed and endless, giving you the freedom to customize your weapons the way you desire.

Start shooting, collecting and upgrading to help Troy in his quest to free the world from Titan's tyranny.

Features

  • 2D shoot 'em up gameplay with waves of enemies and screen filling bosses.
  • Lots of upgrading possibilities on each and every individual gun leading to a nearly endless amount of variations to customize your weapons to suit your playstyle! Guns are based on different types ranging from simple rifles to drone launchers. A simple rifle can be modified to a shotgun, minigun or sniper rifle.
  • Free weapon placement: Place weapons anywhere on your ship in any direction to adapt to different enemies and levels.
  • Epic loot: Defeat bosses for rare and epic weapons that upgrade your ship to take on new areas.
  • Campaign mode: Play through the storyline that leads you through all the different areas and tells the story of Troy and his crusade against the Titan corporation.
  • Survival mode: Play each area in survival mode with randomly generated levels for nearly infinite replayability. What is the highest level you can reach?

MINIMAL SETUP
  • OS: Debian 8 or higher
  • Processor: Dual Core; 1.6GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: NVIDIA ION Graphics
  • Storage: 2 GB available space
GAMEBILLET

[ 6108 ]

8.27$ (17%)
5.94$ (15%)
26.49$ (47%)
10.67$ (11%)
10.78$ (17%)
3.33$ (78%)
4.44$ (78%)
3.33$ (78%)
6.79$ (-127%)
19.98$ (20%)
8.74$ (13%)
25.19$ (16%)
31.14$ (38%)
17.79$ (11%)
15.19$ (16%)
8.79$ (12%)
35.99$ (49%)
3.35$ (16%)
49.77$ (17%)
33.96$ (15%)
10.73$ (17%)
1.77$ (11%)
33.99$ (-70%)
16.59$ (17%)
4.19$ (16%)
16.99$ (15%)
2.22$ (78%)
16.59$ (17%)
4.24$ (15%)
16.96$ (15%)
GAMERSGATE

[ 1170 ]

1.53$ (87%)
0.64$ (87%)
4.49$ (55%)
0.68$ (83%)
1.28$ (91%)
2.25$ (85%)
1.28$ (87%)
7.44$ (70%)
1.7$ (83%)
3.4$ (83%)
1.7$ (79%)
3.38$ (77%)
2.13$ (96%)
9.94$ (45%)
10.83$ (28%)
0.53$ (92%)
3.4$ (83%)
3.0$ (80%)
0.68$ (83%)
31.99$ (20%)
0.85$ (83%)
1.7$ (91%)
0.85$ (83%)
0.77$ (91%)
3.0$ (85%)
0.51$ (74%)
0.94$ (81%)
7.64$ (36%)
3.06$ (83%)
8.0$ (80%)

FANATICAL BUNDLES

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8 days, 12 hours, 25 minutes


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HUMBLE BUNDLES

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3 days, 6 hours, 25 minutes


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