Increlution will be moving into Early Access on October 13th!
Early Access will launch with the first five chapters, containing well over 70 hours of unpaused gameplay. In the grand scope of things, it'll just be the beginning, as Early Access is aimed to expand to roughly 700 hours of content before marking the game complete. Of course, as you should expect, joining Early Access means all future content will be included for free.
The beta will close on October 12th. Beta sign-ups close today, but a few more invites will go out. Way more of you signed up than I dared to expect, and Beta testers have been incredible to me. Your feedback has helped the game reach a level of quality I wouldn't otherwise have been able to reach before Early Access. I can't wait to show the game to a lot more players with Early Access! The Beta does not automatically provide a key to the Early Access version. However, your save does automatically carry over to Early Access through Steam Cloud. So you do not need to start from the beginning (although you can, if you'd want to).
Increlution will feature a one-time purchase of $3 (or any currency equivalent). No optional in-app purchases or DLC. The balance is too carefully tuned to really fit any other model, and it just feels like the right approach on Steam. Of course, the demo will remain available to try the first chapter for free. A lot of beta testers have indicated that the price point might be on the low side for the content that is already present in the game. I greatly appreciate this feedback as it's extremely helpful in determining what to expect when more players are able to play the game. However, I do feel more comfortable sticking to my original plan as it keeps the threshold to join Early Access low for many players. The price may increase throughout Early Access as more content is released, so you can consider the initial price an early adopter price. By joining Early Access, you are directly supporting me in bringing Increlution to the potential I strive for. And I'd like to reflect my gratitude for that by keeping Early Access easy to join! I hope to see you in Early Access! I've been very happy with how the Beta period has been, but can't wait to show all of you what Increlution has to offer!
[ 2021-09-30 15:42:56 CET ] [ Original post ]
I know, it is a little later than the planned release in Q3. While I'm not happy about that, the Beta period received a significant amount of updates that were not originally planned. I'm confident that it improved the game enough to make it worth the extra time, but am sorry to ask for a little more patience from you.
How much content will Early Access launch with?
Early Access will launch with the first five chapters, containing well over 70 hours of unpaused gameplay. In the grand scope of things, it'll just be the beginning, as Early Access is aimed to expand to roughly 700 hours of content before marking the game complete. Of course, as you should expect, joining Early Access means all future content will be included for free.
What does this mean for the Beta?
The beta will close on October 12th. Beta sign-ups close today, but a few more invites will go out. Way more of you signed up than I dared to expect, and Beta testers have been incredible to me. Your feedback has helped the game reach a level of quality I wouldn't otherwise have been able to reach before Early Access. I can't wait to show the game to a lot more players with Early Access! The Beta does not automatically provide a key to the Early Access version. However, your save does automatically carry over to Early Access through Steam Cloud. So you do not need to start from the beginning (although you can, if you'd want to).
What will the game cost when entering Early Access?
Increlution will feature a one-time purchase of $3 (or any currency equivalent). No optional in-app purchases or DLC. The balance is too carefully tuned to really fit any other model, and it just feels like the right approach on Steam. Of course, the demo will remain available to try the first chapter for free. A lot of beta testers have indicated that the price point might be on the low side for the content that is already present in the game. I greatly appreciate this feedback as it's extremely helpful in determining what to expect when more players are able to play the game. However, I do feel more comfortable sticking to my original plan as it keeps the threshold to join Early Access low for many players. The price may increase throughout Early Access as more content is released, so you can consider the initial price an early adopter price. By joining Early Access, you are directly supporting me in bringing Increlution to the potential I strive for. And I'd like to reflect my gratitude for that by keeping Early Access easy to join! I hope to see you in Early Access! I've been very happy with how the Beta period has been, but can't wait to show all of you what Increlution has to offer!
Increlution
Gniller
Gniller
Q3 2021
Singleplayer EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
Very Positive
(1021 reviews)
https://store.steampowered.com/app/1593350 
Increlution Linux Depot [218.56 M]
Survive the ever increasing pressure of time for as long as you can!
Increlution is a minimalistic idle game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.
Interested? You can wishlist the game and Steam will notify you when the demo is released, or Increlution reaches early access!
Increlution is a minimalistic idle game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.
Managing time
Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.Skills
Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!Story based progression
You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most idle games, having a story also means the game includes no procedural content, and you're actually able to complete the game. When the game is released into early access, the story will contain between two and three weeks of content, depending on how well you are doing. Throughout early access this story will be expanded significantly, until at least two months worth of content. When the story feels properly finished, a new game plus will likely be added to offer an option to continue playing after completing the game.Meta progression
Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!Featuring a free demo
Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution will feature a free demo so you don't need to take anyone's word for it! Try it yourself, and only get the full version if you're completely convinced that it'll be worth your while! The free pre-release demo is estimated to release in the second half of May 2021 and will contain roughly nine hours of content. After the game reaches Early Access, the demo will probably be adjusted to roughly two hours of content.When will the game be available?
Increlution will release as Early Access during the third quarter of 2021. The Early Access version is currently targeted to be between two and three weeks of content, after which I intend to expand the game to at least two months of content. As a solo developer, community involvement has been incredibly useful to the overall quality of my previous game and calling a game finished before improving it to player feedback would be a missed chance!Interested? You can wishlist the game and Steam will notify you when the demo is released, or Increlution reaches early access!
MINIMAL SETUP
- OS: Ubuntu 12.04. Fedora 21. Debian 8 (or later) (64 bit)
- Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
- Memory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
- Storage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
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