




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
With this update I wanted to work through a significant amount of my feedback-backlog, primarily focusing on features that were too big to "pick up" during focused-developement cycles, such as content updates. It doesn't tackle the entirely of my list, but takes care of most things that don't have roadmap-benefits to hold off until more content is fleshed out. Let's get straight to todays changes:
Let me start off by thanking you for all the feedback that followed the release of chapters 10 & 11! With different people taking vastly different approaches to the same content, it was somewhat of a challenge to define the rough edges. But nothing is as helpful as in-depth thought-sharing of your experience to determine what to improve upon! So lets get to the changes, I hope youll enjoy them!
January 21
Our journey continues with two new chapters! Featuring various new mechanics that will feel both familiar, and may just take you by surprise!
More information about the next steps of development below today's changes. But let's start with what's changed!
New game+ offers a way to replay the game after completing all currently available content, before more content is release-ready. It resets your game to the very beginning, with additional small perks that can be allocated with DNA points that are earned by completing the current content. This feature is designed for those of you that are looking for a reason to play the game again, and might not be for everyone. But that should be OK, as it will remain entirely optional. It is only available after completion of currently available content, and merely offers another alternative to simply putting the game down after completion, or overgrinding current content. New content will at no point require new game+ progress, and will be designed and balanced without new game+ progression. From a technical perspective it can be looked at a little like an optional prestige layer. But it's balanced much closer to a traditional new game+ mechanic, to stay true to the balance of content, with a little better chances. I personally always had a bit of a soft spot for games that offer a new game+ mechanic, and it was always planned for Increlution. Releasing it as experimental at this time is just sooner than originally planned!
Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 games with most concurrent players on Steam. As a result of that, I've been having a bit of trouble to keep up with all the feedback and suggestions coming in. I appreciate all the feedback immensely. Whether I use it for updates directly, or take it into the thought process to find other solutions to issues that you address. I truly believe that without all your feedback the potential of the game would be far smaller than Early Access allows it to be now! Normally I aim to respond to as much feedback as I can, but with how much feedback has been supplied by all of you, it's been a bit of a challenge to keep up. So my apologies if it's taken me a while to respond. But ultimately working feedback into updates is the best way to show that your feedback certainly is valuable to me, even when I fail to answer all of it in the level of detail that I'd prefer. So for this update, I decided to focus on implementing as much as I could instead. It's far from all feedback that I have listed, but don't worry, Early Access has only just begun! Here are today's changes:
Over three months in the making and finally ready to be played! The new chapters are designed to expand the content in a way where run-based decisions have a bigger impact on progression, throughout these new chapters. Featuring one new skill, used exclusively for a new mechanic that introduces some new rewards that persist between runs. Thank you for your patience during the long wait, I hope the time it took makes sense when you see all the new content! The branching I wanted to introduce really benefited from releasing multiple chapters at once, as they come with a new form of pathing. I won't spoil too much, it'll make sense soon enough as it gradually unfolds by playing! Other changes:
After three months of beta testing, and over eight months of development, I'm happy to announce that Increlution is now available as Early Access! If you haven't played the demo yet, please give that a try first. It features the first 7 hours of the game and your save automatically synchronizes to Early Access, so there is absolutely no need to spend a dime until you're convinced that the game will be worth it to you! If you've played the beta, it includes a new chapter and raises the total unpaused playtime to roughly 90 hours! If you have only played the demo yet, you have only seen 7% of what Early Access already has to offer! I hope you'll enjoy Increlution in Early Access! If you feel like sharing your thoughts or suggestions, those are always appreciated on Discord and the Steam community forum. And to all of you that participated in the beta, thank you, from the bottom of my heart. I couldn't have hoped for a group of participants as helpful and kind as you have proved to be! The level of quality that has been reached during the Beta wouldn't have been possible without you! I'm excited to welcome new players into Increlution with Early Access. After eight months of development, it's ready for the next step! But it's one in many to come, as Early Access will be expanded significantly! https://store.steampowered.com/app/1593350/Increlution/
I know, it is a little later than the planned release in Q3. While I'm not happy about that, the Beta period received a significant amount of updates that were not originally planned. I'm confident that it improved the game enough to make it worth the extra time, but am sorry to ask for a little more patience from you.
Steam Next Fest features hundreds of demos between June 16th and June 22nd, and I'm happy to announce that the Increlution Demo is one of those demos!
The free pre-release demo has just released! Play the first nine hours of gameplay right now. This demo features the first chapter of the game, before the game is ready to release into Early Access. The demo has no limitations other that it can be completed faster than the Early Access version will be! After working on this for months, I'm very exited to show the first chapter with you this way. And I'd love to hear if you like it! You can download the free demo on the Steam store page! https://store.steampowered.com/app/1593350/Increlution/ Enjoy!
[ 6078 ]
[ 1321 ]
[ 4049 ]