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March player feedback & QoL update

Let me start off by thanking you for the incredible reception of the chapters 6, 7, 8 and 9 content update! Far more of you returned to the game than I ever dared to expect, and the game even peaked into the top 250 games with most concurrent players on Steam. As a result of that, I've been having a bit of trouble to keep up with all the feedback and suggestions coming in. I appreciate all the feedback immensely. Whether I use it for updates directly, or take it into the thought process to find other solutions to issues that you address. I truly believe that without all your feedback the potential of the game would be far smaller than Early Access allows it to be now! Normally I aim to respond to as much feedback as I can, but with how much feedback has been supplied by all of you, it's been a bit of a challenge to keep up. So my apologies if it's taken me a while to respond. But ultimately working feedback into updates is the best way to show that your feedback certainly is valuable to me, even when I fail to answer all of it in the level of detail that I'd prefer. So for this update, I decided to focus on implementing as much as I could instead. It's far from all feedback that I have listed, but don't worry, Early Access has only just begun! Here are today's changes:

  • Added automation loadouts! Three slots to easily swap between automation setups, and the ability to export/import them to your clipboard
  • Added a new settings tab with various new options based on player suggestions, and it offers further expansion
  • Added a dark-mode option
  • Added default automation priority options
  • Added an audio-alert option, in addition to the window flash option. Both are individually optional and can either be combined or used separately (or not at all)
  • Added an UI-scale option, to adjust the resolution auto-scaling, for people that like text to be bigger or smaller than the default
  • Slightly buffed the chapter 8 meta progression mechanic, from 1%/1% to 1.25%/1%, to keep it as spoiler-free as I can. This also affects how that particular food source at chapter eight scales
  • New meta unlock progression is now also displayed in the related skill tooltip
  • The new skill now also displays the amount of artifacts found, aiming to make it a little clearer how to improve the new multiplier
  • You can now right-click explorations to have them stop right before completion
  • You can now right-click the clear queue button to retain the currently active action
  • Added icons for story choices, health decay, inventory size, maximum health gain and unique rewards to the automations tab. Aiming to make it a little easier to find the ones that stand out
  • The reincarnation screen health icon tooltip now displays your total maximum health gain multiplier, if above one
  • Added a few time-display options for the story block
  • Reworked how UI buttons communicate to the game engine, which should remove a slowdown in their responsiveness when the game is open for extended periods of time (mostly reported for the automations tab button)
  • Slightly reworked a precision check for progress-per-tick, increasing accuracy per millisecond from roughly 99.71% to 99.98% at low multipliers. This should reduce the occurrences of odd time differences between runs
  • Fixed a bug that prevented food from being eaten before the food cooldown elapsed at least once. This could stall the first eat action after completing a chapter three construction, when it shouldn't


[ 2022-03-18 16:33:41 CET ] [ Original post ]



Increlution
Gniller
  • Developer

  • Gniller
  • Publisher

  • Q3 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1021 reviews)


  • Review Score

  • https://store.steampowered.com/app/1593350 
  • Steam Store



  • Increlution Linux Depot [218.56 M]

  • Public Linux depots

  • Survive the ever increasing pressure of time for as long as you can!

    Increlution is a minimalistic idle game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.

    Managing time

    Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.

    Skills

    Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!

    Story based progression

    You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most idle games, having a story also means the game includes no procedural content, and you're actually able to complete the game. When the game is released into early access, the story will contain between two and three weeks of content, depending on how well you are doing. Throughout early access this story will be expanded significantly, until at least two months worth of content. When the story feels properly finished, a new game plus will likely be added to offer an option to continue playing after completing the game.

    Meta progression

    Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!

    Featuring a free demo

    Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution will feature a free demo so you don't need to take anyone's word for it! Try it yourself, and only get the full version if you're completely convinced that it'll be worth your while! The free pre-release demo is estimated to release in the second half of May 2021 and will contain roughly nine hours of content. After the game reaches Early Access, the demo will probably be adjusted to roughly two hours of content.

    When will the game be available?

    Increlution will release as Early Access during the third quarter of 2021. The Early Access version is currently targeted to be between two and three weeks of content, after which I intend to expand the game to at least two months of content. As a solo developer, community involvement has been incredibly useful to the overall quality of my previous game and calling a game finished before improving it to player feedback would be a missed chance!


    Interested? You can wishlist the game and Steam will notify you when the demo is released, or Increlution reaches early access!
    MINIMAL SETUP
    • OS: Ubuntu 12.04. Fedora 21. Debian 8 (or later) (64 bit)
    • Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    • Memory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    • Storage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    GAMEBILLET

    [ 5951 ]

    18.39$ (8%)
    24.89$ (17%)
    5.09$ (15%)
    16.99$ (15%)
    8.27$ (17%)
    26.68$ (56%)
    4.85$ (81%)
    3.99$ (20%)
    41.47$ (17%)
    16.97$ (15%)
    1.15$ (81%)
    27.59$ (8%)
    16.57$ (17%)
    36.79$ (8%)
    4.00$ (80%)
    8.79$ (12%)
    27.59$ (8%)
    20.49$ (18%)
    5.16$ (74%)
    4.24$ (15%)
    3.04$ (92%)
    16.39$ (18%)
    33.17$ (17%)
    3.06$ (85%)
    9.90$ (67%)
    6.55$ (18%)
    3.60$ (80%)
    4.44$ (56%)
    10.48$ (74%)
    14.44$ (15%)
    GAMERSGATE

    [ 3198 ]

    0.38$ (92%)
    9.71$ (46%)
    13.99$ (30%)
    6.0$ (70%)
    2.63$ (62%)
    9.89$ (34%)
    1.31$ (81%)
    6.0$ (85%)
    1.05$ (85%)
    0.8$ (90%)
    14.87$ (40%)
    19.99$ (20%)
    7.49$ (63%)
    1.13$ (92%)
    4.95$ (67%)
    0.48$ (52%)
    3.0$ (85%)
    0.75$ (92%)
    6.74$ (55%)
    4.73$ (68%)
    2.63$ (62%)
    14.62$ (51%)
    1.13$ (89%)
    3.6$ (82%)
    1.84$ (74%)
    4.5$ (77%)
    0.9$ (85%)
    1.5$ (92%)
    1.05$ (85%)
    23.44$ (33%)

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