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Polishing for automation and queue handling

  • Added an "automation behavior" section to the ingame settings tab (Menu (ESC) > Game settings) with three new options related to automation
  • Added an automation option that causes empty jobs to be automated with "run once", if triggered when empty. Causing stocking up to happen after other actions of the same priority have completed, rather than before
  • Added an automation option to trigger low priority explorations with "stop before completion", if their time left is above 1 second
  • Added an automation option that allows you to prevent automatic refilling of the inventory when no automated explorations of a lower priority are available. Low priority used to do this, but this behavior now adjust to this configuration instead
  • Food-resource automations now trigger as "run once" if triggered by a cooking action that was initiated as "run once" as well
  • When jobs are automated to stall during combat, it now uses "run once" to get back to fighting as quickly as possible. This especially helps efficiency at lower maximum health values
  • Stalling with automations now properly triggers when starting a damaging exploration, if it is unable to start the exploration right away. Instead of triggering the warning too quickly
  • When queuing the same action as the last queued action, it now updates run options instead of skipping it (such as stop before completion)
  • Slightly reworked how hiding of resources in the inventory is handled with specific explorations, aiming to tackle a display bug that could cause resources to remain visible in the inventory when they were actually lost
  • Slightly reworked how queued actions are picked up as active action when moving forward in your queue, to tackle a few rare edge-cases that could cause actions to fail from starting
  • Reworked when passive jobs are processed in the gameloop, to prevent very rare queue conflicts with automation
  • Passive cooking jobs no longer trigger resource automation, to prevent some interruptions that could conflict with your queue
  • Fixed a bug that caused the first generation of new game+ to not properly add maximum health, if new game+ was initiated from the reincarnation screen
  • Fixed a bug in "stop before completion" that could cause the next queued action to be skipped upon stopping the active action
  • Fixed an issue that caused the "replace on start" option to sometimes trigger for automations when it should only apply to manual actions
  • Fixed a display bug that caused the reincarnation screen maximum health tooltip to not reset after new game plus, until the multiplier became above 1 again
  • Fixed a situation where if the game paused directly after a high-speed job, the bar could remain visually active during that pause
  • Corrected a small mathematical accuracy issue in the percentual timediff notation, for times slower than last run
  • Added a bit of text to clarify that you lose access to a chapter two job with a certain exploration


[ 2022-04-26 13:04:57 CET ] [ Original post ]



Increlution
Gniller
  • Developer

  • Gniller
  • Publisher

  • Q3 2021
  • Release

  • Singleplayer EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1021 reviews)


  • Review Score

  • https://store.steampowered.com/app/1593350 
  • Steam Store



  • Increlution Linux Depot [218.56 M]

  • Public Linux depots

  • Survive the ever increasing pressure of time for as long as you can!

    Increlution is a minimalistic idle game about time management that takes inspiration from roguelite games. It's up to you to survive as long as you can with the tools that you unlock throughout life, such as food or constructions. As time goes on, your health will decline increasingly faster until you'll eventually die. However, death merely marks a new beginning. With every generation, your chances at survival will increase, because progress in previous lives increases your instincts.

    Managing time

    Throughout life, you'll have access to various jobs, constructions and explorations. Using the step-by-step queue system, you can plan exactly what you want to happen and the game will automatically follow your orders. When your queue is empty, the game pauses automatically, so you don't lose any of your precious time! This is a game about planning and strategizing, not a game about micro-management or clicking. However, if you prefer to play more real-time, you can prioritize anything over your queue at any time.

    Skills

    Every action uses one of many skills, such as Farming of Woodcutting. Every skill has two leveling types, Generation levels and Instinct levels. Generation levels increase more rapidly and provide a bigger benefit throughout life. Instinct levels increase at a slower pace, but persist through death, creating a permanent improvement for every following life. The combined effect of these levels directly affects how quickly you can perform actions that use these skills, allowing you to spend more of your time on other actions to increase your chances to survive!

    Story based progression

    You progress through the game with a story. Exploring the world allows you to discover new tools to improve your chances at survival. Unlike most idle games, having a story also means the game includes no procedural content, and you're actually able to complete the game. When the game is released into early access, the story will contain between two and three weeks of content, depending on how well you are doing. Throughout early access this story will be expanded significantly, until at least two months worth of content. When the story feels properly finished, a new game plus will likely be added to offer an option to continue playing after completing the game.

    Meta progression

    Every generation will have better chances at survival than the last. The longer you survive, the more those chances will increase! This cycle of life and death plays a fundamental part in the overall progression through the game. Death is inevitable, but never pointless!

    Featuring a free demo

    Like many things in life, you can only truly judge whether something fits your liking by trying it first hand. For that reason, Increlution will feature a free demo so you don't need to take anyone's word for it! Try it yourself, and only get the full version if you're completely convinced that it'll be worth your while! The free pre-release demo is estimated to release in the second half of May 2021 and will contain roughly nine hours of content. After the game reaches Early Access, the demo will probably be adjusted to roughly two hours of content.

    When will the game be available?

    Increlution will release as Early Access during the third quarter of 2021. The Early Access version is currently targeted to be between two and three weeks of content, after which I intend to expand the game to at least two months of content. As a solo developer, community involvement has been incredibly useful to the overall quality of my previous game and calling a game finished before improving it to player feedback would be a missed chance!


    Interested? You can wishlist the game and Steam will notify you when the demo is released, or Increlution reaches early access!
    MINIMAL SETUP
    • OS: Ubuntu 12.04. Fedora 21. Debian 8 (or later) (64 bit)
    • Processor: An Intel Pentium 4 processor or later that's SSE2 capableMemory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    • Memory: 512 MB RAMStorage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    • Storage: 250 MB available spaceAdditional Notes: If your device is able to run a modern browser (Chrome. Safari. Firefox and the like). it should be good to run Increlution
    GAMEBILLET

    [ 5951 ]

    19.75$ (60%)
    3.68$ (75%)
    3.47$ (83%)
    12.33$ (69%)
    4.24$ (15%)
    16.79$ (16%)
    16.52$ (17%)
    2.22$ (78%)
    15.09$ (25%)
    49.79$ (17%)
    3.29$ (18%)
    0.80$ (90%)
    31.13$ (56%)
    18.39$ (8%)
    12.72$ (15%)
    3.67$ (8%)
    21.19$ (15%)
    12.59$ (16%)
    4.24$ (-42%)
    1.48$ (85%)
    7.50$ (50%)
    17.39$ (13%)
    3.88$ (81%)
    8.82$ (80%)
    16.79$ (16%)
    4.44$ (78%)
    16.39$ (18%)
    12.22$ (39%)
    16.99$ (58%)
    16.79$ (16%)
    GAMERSGATE

    [ 3198 ]

    3.75$ (75%)
    10.91$ (22%)
    9.99$ (50%)
    4.0$ (80%)
    6.0$ (70%)
    0.45$ (92%)
    1.5$ (75%)
    8.5$ (83%)
    10.19$ (32%)
    1.7$ (91%)
    2.25$ (77%)
    1.31$ (81%)
    0.75$ (92%)
    1.05$ (85%)
    5.62$ (44%)
    7.49$ (63%)
    0.68$ (89%)
    7.79$ (40%)
    3.0$ (85%)
    2.43$ (51%)
    3.75$ (75%)
    0.68$ (89%)
    0.53$ (92%)
    0.53$ (92%)
    0.6$ (85%)
    33.19$ (17%)
    2.0$ (80%)
    4.5$ (85%)
    6.8$ (66%)
    0.53$ (92%)

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