Work in progress balance pass on loot distribution of craftable components
Added new spells for every characters
Added food unlocking system so different foods are unlocked now through the game instead of being available at the beginning
Increased stats provided by crystals
Reworked spells progressions through the game (skills distributions through the Chapters)
Reworked multiple armor recipes
Tweaked nightmare & hard difficulty modifiers
Reworked gold reward formula from monster loots
Reworked multiple shopkeepers (price are still work in progress, it will be rebalanced to match the new earnings formula)
Performances:
Improved overall GPU performances by 30%
Improved temporal anti-aliasing performances by 30% (GPU)
Reworked shadowing system to improve performances and get a better rendering (infinite distance frustrum shadowing) (GPU and CPU)
Multiple minor CPU optimizations resulting in an overall CPU performance improvement of ~15% (CPU)
Reworked House Models (Jagholm type) to improve CPU performances and the quality of those at some areas (Inel, Jagholm, etc...)
Optimized grid calculations in battle, improve the solver performances resulting in no freezes anymore in battles due to the solver
Polish and improvements:
Reworked animation of numerous cutscenes through Chapter I and II
Reworked lighting of numerous cutscenes through Chapter I and II
The battle objective requiring to inflict 3 alterations will now allow to inflict 3 times the same effect
Added new skill & items icons
Added new map & minimap artwork
Replaced some voice lines in Chapter 0
Cleaned up some UIs
Polished Inel area with new props
Audio is now pitched when using battle speedup
Added new VFXs on consumable items
Cleaned up Myrna textures to her teeth are not "auto emissive" anymore
Modifier hair shader so it take the same auto emissive value than the skin
Improved the generic battle AI
Improved a few textures (monsters & environment)
Bugfixes:
Fixed a rare blocking issue on Nekaroo races
Fix Softlock Theia when spells were not on her spellbook
Fix Combat Bonus Objective Kill Enemy in one strike is now valid if yyou hit the enemy more than once
during the same action (Daryon Lightning strike for instance)
Fix Ur-Dunnrir division spawning Uralik model
Fix Nekaroo Tutorial not displayed when immersive mode is activated
Fix Scan and Back Label overlapping during battle
Scan Tutorial is now long allowing inputs until you're asked to
Reducing time asleep for Nap Spell.
New Tutorial for the Scan feature introduced during Inel phase.
Fix formation causing softlock during Gideon Tutorial.
Added some missing texts for spells effects.
Fix Morom who could share a nexus with players.
Fix some mob summoned who could appear underground.
Fix items that can target free Nexus only not usable on Nexus with ally on.
Fix items that can be used at infinite range.
Fix battle dialogs during intro of battles that could appear in other battles.
Fixed display of some Chinese and Japanese characters during tutorials
Adapted UI size on some elements in Chinese and Japanese to make it more readable
Fixed cyclone slasher using fixed damages instead of the damage formula
Fixed turrets bounds calculations
Fixed attacking turrets will not result in the characters walking into the "air" to reach the turret
Fixed a bug that kept invisible elemental modifiers on some weapons
Fixed FOV not resetting after fleeing a battle
Fixed multiple colliders softlock issues
Creatures will not spawn in a CreatureArea while in loading screen to prevent entering combat directly at the end of a loading screen
Fixed some missing localization entries
Nekaroo will now be destroyed when entering a tutorial areatrigger
Fixed a rare bug when switching leader before some group splits
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes. Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
An enthralling story filled with plot twists and heart-wrenching moments
A gorgeous fantasy world to explore
Epic battles with a unique and strategic turn-based combat system