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Patch
[ 2021-05-17 18:14:52 CET ] [ Original post ]
*Note: as the game approach it's release the patch rate is increasing, if the patch weight is an annoyance we suggest muting the game updates until the release
Balancing:
- The gold reward after battles have been reduced
- Craft balancing v1 is now complete
- Innkeepers unlockable foods distribution through different quests and sidequest
- Merchand and inner is done
- Recycling of weapons and armor operational
- Dynamics event should spawn easier
- Price of items
- New object in chests
- Balanced crystal merging proc chances and results
- Nerfed Morom King & Conclave bosses (especially in Nightmare difficulty)
- Added "power" summary stats on armors
- Reworked "power" formula
- Global loot table balancing with multi loot
Performances:
- Improved CPU performances on multiple maps (Battlefield, Junkyard)
- Diminished memory usage of the game (~ -120MB)
- Minor GPU performances improvements (~ 8-10%)
Polish and improvements:
- Polish side quest
- Maps environment cleanup
- Improved some NPCs textures
Bugfixes:
- Armor icons have been adjusted
- Fix animations freeze after an interuption
- Fix lock of electric mecanic during Theia boss fight
- Fix hit animation delay of Theia Boss
- Fix orientation of Theia boss Attack FX
- Big Oroko no longer jump under the swamp river
- Jungle Creatures no longer spawn under the trees
- Fix Orokko traps not displayed / Tutorial equipment not highlighting the right item during the battle items tutorial
- Fix Softlock happening during Gideon Door Tutorial that could prevent the use of apogee skill with the controller
- Feedback Improvement on status interface
- Fix sleep animation not playing for Dilu creature
- Fix Nepentha root named "NULL"
- Lock Device Swap when Scan is enabled
- Fix Controller custom pattern selection not allowing nexus with enemy on
- Fixed multiple blocking colliders
- Fixed a bug that was causing wrong rotation during entity facing in combat
- Don't allow to open pause menu while a tutorial is visible
- Testfix for controllers that are detected as mouse breaking some tutorials
- Fixed multiple linux beta issues
- Fixed a LOD issue with Ordo sword
- Fixed monsters fallin from the sky in the Jungle area
- Fixed a cursor issue on the teleport menu
- Fixed a bug that could cause some decor interact to not work correctly
- Fixed multiple issues with fog
- Fixed multiple NPCs that were not interactable
- Fixed a bug that could make the openworld terrain unable to load (fix the out of vanguard teleport)
[ 2021-05-17 18:14:52 CET ] [ Original post ]
Edge Of Eternity
Midgar Studio
Developer
Dear Villagers
Publisher
2018-12-05
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(3136 reviews)
Public Linux Depots:
- Edge Of Eternity - Linux [17.32 G]
- Edge Of Eternity - Core Game (win-x64) [20.04 G]
- Edge Of Eternity - Full Game Content (win-x64) [0 B]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
The world of Heryon is torn apart. Years ago, the arrival of a mysterious alien force ultimately plunged the planet into an endless cataclysmic war where both magic and technology were unleashed to their worst and darkest extremes.
Now an even greater threat has emerged : in a despicable act of war, the invaders released the Corrosion, a fatal disease turning living forms of all kinds into misshapen abominations.
In these desperate times, a young soldier will have to face his destiny and embark on an epic journey that will change the fate of Heryon forever…
Key features:
- An enthralling story filled with plot twists and heart-wrenching moments
- A gorgeous fantasy world to explore
- Epic battles with a unique and strategic turn-based combat system
- Charismatic and unforgettable characters
- Stunning soundtrack featuring Yasunori Mitsuda (Chrono Trigger & Xenoblade Chronicles)
- An advanced crafting system
- A fearless yet adorable beast to befriend
Currently in Early Access, Edge Of Eternity already offers:
- 6 Chapters out of 7
- A story-driven Chapter 0 prologue
- 40+ hours of gameplay
- 5 human companions to unlock and 1 furry friend
- 5 dungeons
- 14 boss fights
- 40+ skills to master
- 120+ items to craft
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