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What's in the Early Access version?

Greetings employees of Pampermpel Industries,
Thanks for taking a look at our game - the feedback we've received so far has helped refine the direction. We know what we're showing is very, very early although based on the success of the feedback thus far we've decided to open the project up to community earlier than originally planned. The major points we're taking on board before the Early Access Alpha is that the difficulty needs to be higher and a few UI tweaks - do let us know your feedback or ideas either in the survey or below!
We're approaching the finish line in preparing our Early Access Alpha version (July 9), which we hope will give a better feeling for what the game is about at the moment rather than the more technical/gameplay oriented demo. The improvements between the demo version and the early access version are as follows:

  • First biome - Pampermpel's City
  • 10 levels
  • Elements: Fire, Water, Smoke
  • Pammies and Pammy variations
  • Objectives within levels
  • Updated level select
  • Upgraded UI - planning phase
  • Improved tutorials for first-time users
  • Improved UI for demonstrating the level's hazard
  • Pamperumpel employee rankwill improve based on performance
  • 5-7 placable crisis tool items (for now!)
_________________________________________________________
We have had a bunch of ideas that had to be put aside to stick to our scope though should we secure the means to continue, here's a rough look at what would be to come from alpha to a full release:

Destruction


Obliterating walls to create paths for Pammies - not the safest option!

Wiring


Linking up items based on signals and available electricity

Utilities


Allowing the player the ability to control the water and air in an office building

New Elements


After fire/smoke and water, we're planning to introduce electricity and a mouldy mushroom element that causes the Pammies to zombify

Level Creator


By popular demand the level creator has made its way into the roadmap before our previously planned biomes. We'd love to develop something to enable a sandbox mode

Pammy Behaviour Upgrades


More smart yet more stupid. We'd love to explore the interactions between Pammies, work routines, variations of their decision making, and more item and elemental interactions.

Revised Economy


Rethinking how a player could earn items and adding extra dimensions to what happens to the Pammies after they've been saved

New Biomes


What other parts of this planet might the Pammies be inhabiting - we're interested in exploring new hazards that impact every level in a series and the corresponding items to counter them

More Levels


A wider variety of levels with more difficulty - approximately 10-15 per biome

More Lore & Prettier Things


The different biomes and level surroundings would get upgraded and lots more decorative items added to the game.
[url=https://forms.office.com/Pages/ResponsePage.aspx?id=XJjQVv0pMkmlLfnRpRVRLunliv_rJIJDiADgziRWytdUQlpVQUpUTTI4QzcyRzFNSjFSRktTQ0NNUS4u]
If you'd like to give us any feedback or thoughts do visit our discord or drop us a comment below - Likewise here's an anonymous survey. We're looking forward to see what you all think! Thank you for your continued loyalty, Pamperumpel Industries Employee#25


[ 2021-07-07 09:43:26 CET ] [ Original post ]



Panic Mode!
Moebiusgames
  • Developer

  • TBD
  • Publisher

  • 2021-06-25
  • Release

  • Indie Simulation Singleplayer EA
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • 9 user reviews

    (9 reviews)


  • Review Score

  • https://panicmode.game
  • Website

  • https://store.steampowered.com/app/1529430 
  • Steam Store



  • Panic Mode Main (Linux) [643.16 M]

  • Public Linux depots

  • In a world full of hazards, the "if it ain't broke" line of thinking has lead to quite a precarious situation. Instead of taking preventive caution like say, fire escapes, instead the only company on the planet decides to hire you as a crisis manager. Use the corporate-provided tools (oft comprised of dangerous materials themselves) to prevent imminent chaos and guide the alien species known as 'Pammies' to safety.

    In each location an accident is bound to happen. First, set up your equipment in the space. When things kick off, use your tools to mitigate the calamity that would otherwise cause all of the pammies to perish. Save the pammies! Or don't; the company will keep you on as crisis manager regardless of your performance.

    - Behaviour: Pammies aren't smart yet they aren't stupid either
    - Elements: Each biome has elements that impact the levels
    - Tools: crisis management equipment will be provided


    Pipeline
    See the community section for details!
    MINIMAL SETUP
    • OS: Ubuntu 18.04/Steam OS
    • Processor: Intel i3 6100 or AMD FX-4100Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1030. AMD RX550. intel 630HD
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04/Steam OS
    • Processor: Intel i5 6600 or AMD Ryzen 1600xMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia 1060
    • Storage: 4 GB available space
    GAMEBILLET

    [ 5950 ]

    25.49$ (15%)
    25.19$ (16%)
    9.00$ (70%)
    16.99$ (15%)
    10.00$ (60%)
    17.19$ (14%)
    33.05$ (17%)
    16.39$ (18%)
    7.99$ (20%)
    33.99$ (15%)
    2.22$ (78%)
    2.75$ (8%)
    4.44$ (56%)
    13.33$ (78%)
    8.80$ (71%)
    4.12$ (17%)
    4.00$ (80%)
    12.74$ (15%)
    8.25$ (17%)
    10.00$ (75%)
    3.50$ (90%)
    2.00$ (90%)
    13.79$ (8%)
    14.42$ (15%)
    8.79$ (12%)
    4.12$ (17%)
    15.19$ (16%)
    19.79$ (34%)
    5.09$ (15%)
    5.00$ (75%)
    GAMERSGATE

    [ 1903 ]

    1.13$ (92%)
    0.79$ (89%)
    0.53$ (92%)
    3.38$ (77%)
    7.49$ (25%)
    4.94$ (59%)
    16.49$ (59%)
    1.5$ (85%)
    2.55$ (87%)
    7.5$ (85%)
    21.24$ (15%)
    0.75$ (85%)
    0.68$ (89%)
    0.38$ (92%)
    1.13$ (89%)
    0.53$ (92%)
    3.67$ (47%)
    1.05$ (92%)
    2.25$ (92%)
    0.75$ (92%)
    0.89$ (87%)
    7.88$ (74%)
    2.25$ (89%)
    0.53$ (92%)
    9.6$ (76%)
    1.31$ (81%)
    0.68$ (86%)
    2.03$ (77%)
    1.31$ (81%)
    2.1$ (79%)

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