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Yep, it's getting closer. The Beta will be available some time in May for patrons/subscriber in Tester/Stalker tier and up. It will be availabe for one to two weeks, depending on the feedback and necessary fixes. I'm currently at 583 render, so already more than I had expected, and I'm still not entirely sure how much more it will be, but 600 should be easy^^ Depending on how the beta goes, I might do some additional animations or render, but we'll see how it goes ;) For those of you that don't follow the community posts here, and as a reminder to everyone else: I'm using a different animation technique now, which I had to learn how to use, so the first one and a half months or so (all of january and a good part of february), I did basically just testing and practicing. I'm still not entirely happy with the results, but I'm at a point where they're good enough so I don't feel bad to include the animations in the game anymore. (I might add one or two of my early attempts in the special gallery, so you have something to laugh about) Why am I telling you this? Well it means two things: the time I had for the update wasn't as long as it looks from the outside, which means there won't be as much content as in the last update, but it also means animations will be easier and therefore faster to create from now on. For those of you interested in testing the beta, PLEASE READ! First and most importantly: -When I say Beta, I mean it! I know a lot of studios and/or devs see betas as some kind of promotion material, but this isn't the case here. There will be bugs and there will be stuff missing, this may or may not include: render, animations, full scenes and/or paths/routes. -I still haven't found the time to get access to the beta channel here on steam, so for now the beta will only be accessible for patreons/subscriber on the Tester/Stalker tier and up. -The download will only be available on my official discord server, and you'll have to link your patreon/subscribestar account to discord to be able to access the channel. I know this is quite the hassle, but it's mainly to prevent early leaks and to reduce the workload and time I rather spend on finishing the update. Stay tuned!
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