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Next Chapter For Industry Idle: Leaving Early Access and Going Open Source

It's been more than two years since I started working on Industry Idle. The game was released on Early Access 1.5 years ago and I am blessed with a great community - reporting bugs, providing feedback, helping new players, and supporting the game's server expense by purchasing Expansion Packs.

Going Open Source


Working on this project as the only indie developer in my free time is a huge commitment. A lot of players in the community are developers themselves and have offered to help with the development. However, as you can probably imagine, the game's codebase was nowhere near ready for that. And I felt that cleaning up the codebase and onboarding more developers would add more overhead and slow down the development when the game was constantly changing. Now, since the game's core mechanisms and content are more or less stable, I feel this is a good time to take a look at this. I spent the last several months cleaning up the game's codebase and sorting out some licensing issues. I have also drastically simplified the game's build system and dependencies so that newcomers can get the game up and running easily - my goal for open-sourcing the game is to allow the community to drive the game further, rather than just "throwing it out there". To facilitate this, I have cleaned up the project and made it very easy to get it up and running. I have also bundled all the arts and assets with the repository as well (but please note the license in the README file of the repository). I've also written a detailed getting started guide, which is included in the project's repository. You can find everything hosted on Github: https://github.com/fishpondstudio/IndustryIdle

Leaving Early Access and Accepting Contributions


I plan to release a version from the new open-source repository - if things go well, the game will leave Early Access. Starting now, the game accepts contributions. Here's a brief guideline on how to contribute.

Help Translate


The localization repository has been moved inside the mono repo, you can find the file and a guide here: https://github.com/fishpondstudio/IndustryIdle/tree/main/assets/Script/Languages

Report Bugs


GitHub Issues would be the preferred way to report bugs. If you are not able to use GitHub Issues, Discord #industry-idle-bug-report channel can be used as well

Fix Bugs


Fork the repository, make the code change, and submit a Pull Request

Add Content/Implement Feature/Adjust Game Balance


This would be a bit more complicated. You should probably bring up your proposal in the community and also talk to me before implementing the code. Features that benefit the majority of players (e.g. QoL improvements) are very likely to get merged. Features that affect game balances need to be carefully discussed and tested. Running an open-source game is not an easy task and doesn't really have proven "best practices" so I am also learning along the way. These guidelines will evolve as well.

Community Driven Development


With this change, helping and guiding community contributions will be my main focus. I have also created #industry-idle-dev channel on Discord for all development-related discussions - whether you need some coding help or want to discuss new features. I am hoping over time, the game will have more experienced contributors so that I can do less handholding. I will continue to act as the "release manager" - helping get changes into the beta channel and into a release when they are tested. For now, I don't think it makes sense to have a fixed release schedule - as long as there're enough contributions that warrant a release, I am happy to press that button. As to my other plans. Well, I've got much less free time compared to the pandemic. After all, this is my hobby project - I need to take a day job to actually pay for my living. But fear not, I am planning on a sequel, or rather a "spiritual successor" to Industry Idle - Cividle https://store.steampowered.com/app/2181940/Cividle/ I will probably write more about why I am making a spiritual successor (instead of adding another Expansion Pack to Industry Idle) and my plans for Cividle, but maybe some other time.


[ 2022-10-29 21:30:26 CET ] [ Original post ]

Industry Idle
Fish Pond Studio Developer
Fish Pond Studio Publisher
2021-03-29 Release
Game News Posts: 107
🎹🖱️Keyboard + Mouse
Mostly Positive (1319 reviews)
Public Linux Depots:
  • Linux [203.3 M]

Feature Highlights


- 60+ different factories to build and manage
- 50+ different resources to produce, buy and sell
- Realistic market simulation that challenges your trading skill
- Procedurally generated maps with both hex grid and square grid
- Unlock powerful policies that drastically change the gameplay
- Manage and optimize your economy with detailed charts and data tools
- Offline earning based on your company's valuation
- Prestige and unlock powerful upgrades

Choose Your Own Play Style

Each factory has a lot of tweaks that you can micromanage and optimize. Or you can just sit back, trust the game AI and watch the numbers go up, either way, you can enjoy the game with your own play style. And you even get earnings when you are offline!

Optimize Your Economy

There are a lot of tools in the game to help you analyze your production bottlenecks, wasted resources, and imbalanced resource distribution. There are powerful policies that allow you to take your economy to a whole new direction.

Prestige and Progress Further

Prestige allows you to unlock new maps with new resources and endless possibilities. You also earn $wiss money to unlock permanent upgrades to help with start faster and expand bigger.

MINIMAL SETUP
  • OS: Any version that runs Steam
  • Processor: Any CPU that runs SteamMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: Any GPU that runs Steam
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • OS: Any version that runs Steam
  • Processor: Any CPU that runs SteamMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: Any GPU that runs Steam
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

31.89$ (20%)
16.79$ (16%)
1.80$ (82%)
1.67$ (16%)
1.83$ (8%)
2.00$ (80%)
15.99$ (20%)
4.00$ (80%)
4.14$ (17%)
11.32$ (68%)
25.46$ (15%)
0.90$ (82%)
11.25$ (55%)
20.65$ (17%)
16.79$ (16%)
8.25$ (17%)
33.14$ (17%)
17.59$ (12%)
4.97$ (17%)
1.88$ (81%)
9.89$ (34%)
33.17$ (17%)
6.40$ (79%)
12.59$ (16%)
7.69$ (74%)
14.42$ (15%)
33.97$ (15%)
15.29$ (15%)
3.07$ (80%)
4.34$ (86%)
GAMERSGATE

[ 2625 ]

6.6$ (74%)
0.9$ (85%)
4.88$ (62%)
0.79$ (92%)
0.89$ (87%)
0.85$ (91%)
5.4$ (73%)
6.6$ (74%)
20.0$ (50%)
3.17$ (89%)
0.64$ (87%)
19.99$ (20%)
7.7$ (78%)
16.24$ (35%)
0.88$ (82%)
0.75$ (85%)
2.0$ (80%)
19.79$ (34%)
17.99$ (10%)
8.0$ (60%)
2.0$ (80%)
8.0$ (60%)
0.9$ (92%)
2.85$ (81%)
3.75$ (62%)
7.36$ (82%)
15.0$ (62%)
14.18$ (68%)
14.99$ (40%)
18.69$ (40%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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