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[Beta v0.8.b_15] Patch Notes

v0.8.b_15 has been released to beta, v0.8.b_14 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github.

Exploration


Loot


The chests in Dungeons, the locked chests found in Beaches, and the (new) locked coffins in Graveyards use a standardized loot table system. Each loot location has different chances for each possible type of loot. This increases the variety within each area, and consistency across multiple areas, of rewards given from exploration.

Misc


  • Harpies may be found with a variety of added DrawBanes. Those with additional DrawBanes get a free Feat (depending on the DrawBane) to make them more challenging.
    • Alpha Harpies have one added DrawBane.
    • Harpy nests added to Beaches- Harpies in nests accumulate DrawBanes over time. If the Harpy is killed without the nest being destroyed, a new Harpy will move in over time.
  • Skeleton Knights appear in graveyards.
    • Locked Coffins (which use the new loot system) may have a Skeleton in them, guarding the rewards.
    • Skeletons appear as Shadowy Figures.
  • Lootable statues and chests in dungeons regrow into new events.
  • Wandering randomly in roads and admiring ports passes a small amount of time.
  • Gravediggers in Graveyards have more fluff dialogue.

Building


  • Lots can build more Feature types, providing coverage of all Punishments. This includes: Appraisers, Oracles, Enchanters, Beaches, and Docks. (These Features don't offer free services, this may or may not be changed in a future update.)
  • Lot Features are mutually exclusive with all others of that Feature, not just the ones you own. (so no building a Garden in a town that already has a Garden.)
  • Some Features have requirements to be built- Mines can't be built in Pocket Dimensions, Groves require a Forest, while Docks and Beaches require a Port.
  • Building Features in Lots takes more time. (it was never increased after the update to increase travel time between towns.)
  • Built Gardens no longer scale by level- instead they adapt to the town's flavor tags. Towns with Farms have increased grow speed, while Desolate Towns have reduced grow speed. Some tags also result in the passive seeds being reagents instead of food.

Quality of Life


Options


  • AutoSip option automatically sips from your potion without asking at the start of each battle.
  • Display options include defaults for all the 'Auto-' options, new characters that are created will have each option set to the default you have selected.
  • Disabling Display Autobattle removes "AI chose X" in autobattles, which makes them occur instantly without waiting for input each attack choice.

Menus and Mechanics


  • Brewing displays the type of Potion you attempted to make, as well as how many sips it has. This may not be the actual potion you ended up making- making any potion with Wood (to increase the number of sips) has a chance to fail and make Curse instead, for example.
  • 'Society' menu renamed to 'World', 'Map' moved from inventory to 'World'
  • Punishments inform you when you suffer them. (This was occasionally unclear in certain world events.)
  • Current Potion added to inventory menu, you can view what type and how many sips are remaining, as well as discard a potion you don't wish to use.
  • When looting armor/weapons, among other, smaller changes, excess line breaks have been removed, 'take' has been clarified to 'equip', and indentation has been increased to make it more obvious.
  • Display for elemental resist mult on armors has been removed- these stats aren't used anywhere in the game since several versions ago.
  • Effects that cannot overheal use clearer language to indicate this.
  • Added hint text for empty player menus.
  • One-off typo and wording fixes.

Misc


Balance


  • Living Armor grants Parry On Crit. Formerly granted +8% armor flat On Crit. (Change aimed at reducing long background fights.)
  • Toxic Brews adds one additional sip per Botch reagent (ie wood or any other that could potentially ruin your potion and make it Curse). Formerly added one more sip.
  • Potion Brewer doubles sip amount. Formerly added two more sips.

Known Issues


There was a crash with hiring an Ally to delve a dungeon with you, and then them leaving causing a crash later due to the game being unable to remove them after they get bored. It is unknown if the added safeguards prevent this crash, or what the (seemingly complex?) trigger conditions are- usually they leave without issue. o7


[ 2024-10-22 23:41:28 CET ] [ Original post ]



Trawel
realDragon
  • Developer

  • realDragon
  • Publisher

  • 2019-06-19
  • Release

  • RPG Singleplayer EA
  • Tags

  • Game News Posts 27  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/992240 
  • Steam Store



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