




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
v0.8.b_16 has been released to 'beta', v0.8.b_15 (patch notes here) has been pushed to 'default', and v0.8.b_14 to the 'previous' beta branch. Report issues and bugs in the Steam Forums.
v0.8.b_15 has been released to beta, v0.8.b_14 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github.
v0.8.b_14 has been released to beta, v0.8.b_13 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github.
v0.8.b_13 has been released to beta, v0.8.b_12 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. Polishing for the full version 8 release is continuing. The tutorials in this update are a step towards that, as well as many small bugfixes.
v0.8.b_12 has been released to beta, v0.8.b_11 (patch notes here) has been pushed to default. Report issues and bugs in the Steam Forums or the Audiogames.net Thread. You can find a more detailed change manifest on Github. This is planned to be the last major Beta before version 8's official release. Trawel v8b12 will (hopefully) go into a polishing stage for a couple updates, before a final v8 is put out. After, normal updates will resume again with v9 betas.
v0.8.b_11 has been released to beta, v0.8.b_10h3 (patch notes here) has been pushed to default. Report issues and bugs in the steam forums or Audiogames.
v0.8.b_10 has been released to beta, v0.8.b_9 (patch notes here) had been pushed to default a few day ago. Report issues and bugs in the steam forums or Audiogames.
v0.8.b_9 has been released to beta, v0.8.b_8 pushed to default.
Report issues and bugs in the steam forums.
Pictured: Slice of Greap Debug Map. Greap has a more vertical layout versus Eoano, and lacks teleporters. The upper grouping of towns is mostly barren at the moment.
This update has been cooking for a while now! While it lacks a centralized theme, it can be grouped into a few categories.
v0.8.b_8 has been released to beta, v0.8.b_7 pushed to default. Report issues and bugs in the steam forums.
v0.8.b_7 has been released to beta, v0.8.b_6 pushed to default. Report issues and bugs in the steam forums. Unfortunately, this sprint saw several developmental blockers, like the wiring in the main PC falling apart and Java 17 resisting (very successfully). The pace of updates has also been slowing down overall, so unless something changes, expect them to be closer to two weeks instead of one week. The former has been dealt with but Trawel is still stuck on Java 8, for now. Sad Patch Notes:
v0.8.b_6 has been released to beta, v0.8.b_5 pushed to default. Report issues and bugs in the steam forums. Known Issues Updates: Currency rewards in node features are still mostly out of date, but exploration features did get fixed. There are still a few unintentionally unbalanced multifights in the game, such as wolf packs. Partial Changelog:
v0.8.b_5 has been released to beta. Report issues and bugs in the steam forums. Note: The previous beta was shown to be a bit less stable than expected after some live playtests, so it is not being pushed to the default branch this week. Known Issues Updates: Currency rewards in nodes/exploration features are still mostly out of date. Un-even fight balance was partially solved for dungeons, but not other instances. Partial Changelog:
v0.8.b_4 has been released to beta. Report issues and bugs in the steam forums. GitHub faux roadmap for the brave and foolhardy here. Known Issues: Local currency rewards (the ingame system that replaced gold, not related to the regional pricing updates from a few weeks ago) from Nodes and Explore town Features are still not up to snuff, but they're getting closer, same with mass battles with an uneven number of fighters. Going forward, the plan is to keep the main Steam branch at least the second latest version, and the Beta branch will be no more than one update ahead, if possible. This is more for upload management reasons than stability reasons, but none of the updates have been less stable than the ones preceding them, despite the shocking number of changes. I consider this more revealing of the inherently instability at this point in development than an accomplishment on my part, and am glad I choose to keep Trawel in early access. Expected earliest release of v0.8 has been moved from September 9th to the 17th of that month, but it may still occur even later than that. The intention of v0.8 is to be stable and fully featured landmark to start off post 2022 Trawel with. Actual Patch Notes: Changes from the last beta, in a VERY rough order:
This update applied to both the default (stable?) branch and the beta branch, since stable was more balanced but less bug-free, so I decided that it would be more 'stable' to be updated. Known Problems: Balance of mass fights is out of whack due to overarching changes to combatant level power scaling. Node Town Features and other Combat Town Features need yet another quality pass, especially now that the new currency system has smaller values for money. This build used a different upload method than prior windows builds. If you haven't been keeping up with the beta updates, the last few patch notes have some major changes- but don't worry if you don't have time to read them, the goal of the last month or two has been to get the game in gear for a full, major, version .8 update, which should have a more coherent list of changes, after all the changes finish happening enough to comment on them. From the last beta, in no particular order:
Continuing with the theme of regutting, many of the things that were partially replaced in the last beta now have enough substance to truly be called a rework.
Once again, the Stars are Right over homa and unun. Trawel is changing.
The new major beta version, v0.8.X, (the X is expected to change as the update is iterated on) will be open for public testing during August. If interested, please submit feedback on the steam forums here or in the Github Issue tracker.
If you are unsure how to opt-into a Steam beta, follow this community guide.
This Trawel update will focus on modernizing and re-'gutting' the entire game. Trawel was designed to be a lot simpler than it ended up being, and internal growing pains were starting to become apparent.
Here at realDragon (or rather, dragon and friends), we decided to take this as an opportunity to replace core systems, such as attacks, equipment, skills, and the like.
Most of these systems have similar outward expressions at first, but the allowed depth has been vastly increased, so you should find that their mechanics have become a lot more meaningful.
More concisely put, these things will look similar but be more impactful, in both the short and long run.
Other systems are receiving more total reworks, such as the skill system and the 'Exotic Art' implementation, which are being fleshed out as an 'archetype' system, combining both the multiclass concepts into a more classless-oriented outcome.
The graphical is also planned to switch engines for a variety of reasons, which should help the ability to update it and the art in the future. The art style is also expected to change.
Here are some WIPs of a potential style.
Have you ever really looked at your sword? Like, really looked at your sword.
Note that this will likely be revised as the 'cuts' for 'paper dolling' (layering the images on top of each other) are settled under the new swapping and layering methods.
The art/graphical update is not expected to be completed by the time the mechanics of this beta hit stable. Due to the unique data format of Trawel, the old graphical will likely have partial support even after the new one releases.
The Beta will be able to be found on the standard beta branch, which you can access from the game properties menu in Steam. The current version of Trawel has been added as a 'legacy archive' branch, as it is expected there will be at least some breaking changes in how the Graphical and Text portions of the game interact. Most versions of the game can somewhat handle mismatches between the two, and it is possible that the old Graphical won't be updated, but will still work, in which case that branch might receive gameplay updates.
HOWEVER, go forward with the expectation that the old graphical will no longer work past late August, as that is the earliest time the new graphical might release.
Regional prices have also been updated to match platform guidelines shortly prior to this announcement, as stated in the previous news post.
In some regions, the price increases were substantial.
These prices were set automatically back when the price of the game was halved, and have been set automatically once more.
You can view the last committed changed on the source-available github, which has 'nightly' progress, but not stable builds. The github also has an experimental project roadmap.
The Beta is expected to receive an update 1-2 times per week, or more if major errors occur.
Patch notes are also here.
Virtually all major systems in the game have been internally changed. The passage of time is a lot more complicated, and you might have to pass the argument 'nothreads' if your pc doesn't agree- but it should be fine. Of particular note, Attacks and Exotic Arts had changes but not enough time to refill their content (which is a recurring issue in Trawel, however this time it was for a different reason than normal- kernel upgrade issues nearly prevented this update entirely). As per normal, this beta is Windows only, but it probably runs in proton, and if you want you can snag the jar and try to get it working yourself. The biggest barrier to updating linux has been the Graphical, and the new engine will likely have no such issues staying up-to-date, but that's still a ways away. (I was able to somewhat get it working on my own machine, but reliability issues prevent me from being able to push it directly.) You can check out the roadmap here. Remember to report issues in the steam forums or in the github issue tracker! You can find instructions on how to opt-in to Steam betas in the full beta announcement which will be made shortly after this post. Priorities besides finding crashing are giving feedback on the state of damage vs armor balance, which is currently unknown, and needs work. We're at the point where we don't know if armor is too strong or too weak. Attributes also got somewhat added, and they properly replaced dodge multiplier on armor, however once again their other interactions are limited. Expect a focus on finishing the transfer of attack backend, and then a shift to the classless system, over the next week. (PS: giant pants bug might be fixed!)
Trawel has received major backend updates and systems changes, and the beta branch is expected to have a build ready as the systems solidify and are ready for the feedback phase of the changes. Additionally, regional pricing will be updated to the recommended prices for today- they were set years ago automatically. Regional price changes are expected to mostly be between no increase (+0%) and a 40% increase, averaging on the lower end of 15%. However a few regions will get a 40%-60% increase, and two exceptional cases will see an increase of around 500%. The price changes are based on the same base price of $4.99 USD- in this locale and several others there will be no change. The regional changes and further beta announcement will occur on Friday, August 4th, 2023, sometime after 12pm EDT. (This event will end one hour before the discount will, so likely within the 14 hours after that, which is displayed in your local timezone.) The actual release schedule of the beta will be announced then. Until then, the game will be on a 15% discount.
Autosaving and save slots have been added (and save time has been vastly reduced). The damage formula has also been adjusted, and the first backgrounds have been added (with a solar calendar and lunar phases!). There were also numerous small bugfixes, and some hefty display improvements. Unfortunately this update is windows only for the time being, but linux has all the required files on the beta branch.
Firstly, a huge thank you to the Gamemaker and Linux gaming communities for helping me through the errors I encountered; as well as my friends who talked me through debugging linux issues. Another important non-content change is switching from GMS:1.4.9999 to 2.3, which is like, two major versions ahead of what I was using. The two major features in this update are forts and factions. Forts can be purchased for money, and you can build features on them which increase their defensive or offensive potential. Defensive features give them advantages when defending against attackers that would seek to steal their gold, while offensive features generate gold passively. Factions are similar to merchant guild rep- right now there's the Heroes' Guild, which can turn reputation into knowledge fragments, and the Rogue's Guild, which can launder gems. Using drawbanes in forts (and alchemy, and older feature) can prove to be arcane, so I'll be writing up a few guides with which to make starting your path on this game routes a little bit easier. Trawel also got a new background artist, so hopefully you'll see some backgrounds in the near future! :D If anyone notices the giant pants bug in the new update, would you kindly send me a message through the discussion forums or github issue tracker, as I'm hoping but not certain that that engine upgrade stamped up that bug (but can't test it on my machines since it seems to be gpu related).
What goes bump in the night, you ask? Monsters! They lurk just beyond the fringes of towns, waiting to pounce! Drawbanes finally have their originally intended purpose released- to attract and repel monsters. Want to attract wolves? Bring some meat. Want to attract vampires?! Cover yourself in blood! Additionally, the skill system has been scrapped in favor of a more... class based one. Delve deep into the esoteric arts! Master hunting, witchery, the elements, and even being drunk! There are many other small additions to the game, just waiting for you to find them! The price of the game has also been halved.
Potions and Plants have been added to Trawel! Just find some seeds by talking to dryads about their forest, or even find some bee larvae in bee hives! Then, once you have some drawbane reagents, combine them at the witches hut in hemo! SFX has also been updated!
This small update adds blood to the inhabitants of Trawel, as well as numerous small improvements and fixes. Most notably, disk write errors shouldn't happen again. Ever. Finally, an 'old' branch has been introduced, which will hold the previous stable update, in case you want to save it, such as when you grow attached to a character.
Some minor but significant improvements were made to the graphical, including bloodstains, more easily distinguishable choices, and sounds.
Exploring the wonderful world of Trawel has never been better! With the advent of the travel guide, remembering those sprawl of towns has never been easier, and new landmarks in groves make it more feasible to navigate their branching paths. A merchant guild has opened in unun! As you may have noticed, you can no longer buy items above your level... but the merchant guild changes that. Donate to increase your reputation and stores will happily let you buy items that allow you to crush your foes! Currently, the only thing you can donate is 'DrawBanes' which will become more important in a future update ;)
As some of you may have noticed, Trawel has a beta branch! It can be located in the same way all steam beta branches can, in properties -> betas. This is a good way to preview the new content, or if you want to have the latest, cutting edge updates. Note that these builds are beta for a reason- they are much more likely to have bugs and crashes. If you'd like to contribute to the development of Trawel, feel free to contact realDragon about bugs found through the steam discussion forums or the github issue tracker! Although this announcement is a limited time event, Trawel's beta branch will be continuously updated, often daily.
Combat has been updated to include wound effects, which increase the depth of choice presented by combat. Additionally, the Tower of Fate and Stairs to Hell now have boss fights with corresponding achievements. Finally, wolves are no longer humanoid.
Music has been added to Trawel! Also yes, I am still alive.
[ 6078 ]
[ 1321 ]
[ 4049 ]