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I've put a lot of thought into how farms need to work, and the main points are: - As you upgrade them, they will plant more hexes and provide more supply, becoming more efficient at their work. They start off with 2 hexes to plant, then 4, then 6, with a total supply possible of 3 per hex (may later increase with research). - Each hex can be planted with one of 10 crops. Some crops are food-focused, giving 2 supply, while others are luxurious, giving 1 supply and 1 appeal. I will also add more differentiating characteristics later. - If you successfully tend the crop at important times throughout the growing cycle, the hex yields an extra supply. - Each harvested crop's yield lasts until the next harvest on that hex, which then replaces the yield of the previous harvest. So, if you don't tend a hex that was tended on the last cycle, you will lose 1 supply. - To make sure upgraded farms can harvest 6 hexes in time, as many as 4 idle Meeps will help the farmers harvest crops as they ripen, to clear the farmers' time for planting and tending again.
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