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Good day, fellow Meeps! Here are the patch notes for version 1.04, which has just been released:
Good day, fellow Meeps!
For patch #3, which is now live, I've standardized camera rotation and scrolling across frame rates, and the camera movement is smoother. I've been spending some time on the "behind the scenes" of the threading and have decreased the "overhead cost" of the threads, which should improve stability and reduce occasional stutters.
The Steam Summer Sale starts in a couple of hours' time. World Turtles will be discounted by 40% for the sale, which is the largest Steam discount yet! Just saying...
De Chelonian Mobile!
Gideon
Good day, fellow Meeps! I'm uploading Patch #2 with a few small additions / changes, plus an impactful one (in some cases): Added:
Good day, fellow Meeps! I'm uploading Patch #1 with a few small changes:
Good day, Fellow Meep! It's been four and a half years since I first started tinkering with a hex grid map and thought "wouldn't this look neat on a Discworld-like Turtle!" It's been quite the journey... so far! First off, I wanted to thank everyone who's supported me in whatever way to get to this point. Making an (even slightly successful) game is a huge undertaking, and I've had loads of assistance and support throughout the years. I hope I can ask for one more, crucial, favor:
Good day fellow Meeps! With launch date almost here, I thought I'd share the final two additions for now.
Good day fellow Meeps! I've got some exciting updates to share!
Good day fellow Meeps! Development around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.
EDIT: I am working with Alexander to try and find different ways to automatically "whitelist" videos. As of 08Jan2023, if your video description contains "World Turtles", you should be fine. We're also looking at the possibility of videos tagged with the YouTube "World Turtles" meta-tag to automatically whitelist the video, so that most of this should happen behind the scenes with as little effort as possible. To all Content Creators, Due to a huge increase in illegal claims on videos from "imposters", Alexander Nakarada has had to place his excellent music (a lot of which is used in World Turtles) into a "Smart Content ID system". Unfortunately, this may lead to claims from his new system for coverage of World Turtles, which is really unfortunate. There are 2 ways around these claims...
Good day fellow Meeps!
After spending loads of time on the recent UI update, I've started working on new gameplay features again. First off, I'm adding the functionality to allow manual control over certain individual Meeps. These Meeps will be required to perform special tasks required to keep the realm ticking over efficiently.
Icons will appear at special locations around the map for some tasks, while others will be highlighted around the current location of the mouse cursor.
Some of the tasks currently envisioned / implemented, are:
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 8th, the game will be on sale for 30% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1512050/World_Turtles/
Good day, fellow Meeps,
The World Turtle has shed a few scutes and its new shell is finally ready! But, along with the brand new UI comes some gameplay updates too, and another tutorial, focused on steering the World Turtle towards food in space. There are also a few short cutscenes included to highlight the most important events.
The UI update is not just a facelift of new art. Almost every element has been reworked to be snappier, look more pleasing, be more functional (including tutorials) and provide more information about the applicable mechanic at hand. It was quite a task trying to find locations for all the elements, but I think I landed on something that works well. Also, look out for places where you can actually tinker with what gets displayed, and how (as well as how large) it gets displayed, should you prefer an alternative option.
The biggest gameplay update centers around the turtle in space, which now includes naturally occurring food zones that help keep the Turtle's health up. You are able to steer the turtle around from very early on in the game, and the feeding and food zones have a larger impact on health.
More interaction with Tribal Camps has also been implemented. You are able to convince them to share their knowledge and assist with the construction and operation of Reflective Towers, which allows you to influence where Snow Comets will crash down, reducing damage.
We've aligned the release with the Steam Autumn Sale, and a nice discount, so it's a good time to hop on board for the journey if you aren't already a full-blown Meep! As always, please join us for a chat and/or provide feedback (and bug reports) on our Discord.
De Chelonian Mobile!
Gideon
https://store.steampowered.com/app/1512050/World_Turtles/
Good day, fellow Meeps, I considered carefully whether I should mention this here, and finally decided I should. I recently took a 4-week "working holiday" with my wife and kids - we camped in tents for 3 nights driving down to stay with good friends for a couple of weeks before heading back. Towards the end of the trip my mother unexpectedly passed away... So, I've had a couple of weeks largely away from work/developing. My mom was my biggest fan and she had always been extremely excited that I'd grabbed the opportunity to do something I loved - creating World Turtles. If my kids one day thinks half as highly of me as my mom did, I will deem my life successful... I have now started developing in all earnest again and am still loving it! I have a long list of things to tie down before the huge UI (and more) update, which we are planning for early-to-mid November. The biggest updates since the last post here are:
Good day, fellow Meeps!
It's been a while since the last update, and I wanted to post some screenshots of the new UI/UX progress, to show off what I've been working on with the UI team. Almost all of the required artwork pieces have been completed, but I'm also spending a lot of time on the new layouts, functionality and behind-the-scenes technicalities, so that the updated UI/UX is much more than just a facelift of the icons. I've also already reworked the "Assistant panel" of the tutorials to allow it to stay on-screen while you perform the actions it requests. It also allows you to cycle back through all the previous messages of the tutorial, and the construction panel only displays icons for the building types applicable to the specific step of the tutorial, introducing the UI information in steps.
Some of the UI panels / levels of detail can be toggled by the player, so you can decide how granular you want the information on these panels to be. Not everything in the screenshots below have been finalized, but they give a very good idea of the direction of the new UI/UX. I'll be back soon with more previews!
De Chelonian Mobile!
Gideon
Hi everyone! We're excited to announce that World Turtles will be showcased at DreamHack Beyond on August 18th, 2023! Check out the Summer Indie Showcase at https://store.steampowered.com/curator/40157993/sale/DreamHackBeyondSummerIndieShowcase . Were super excited to see you! If you want to join the community, join our Discord! Thanks for your support and were super excited to show off all of our hard work!
Good day, fellow Meeps,
Good day, fellow Meeps!
I'm happy to report that the smoother terrain triangulation, less restrictive building placement, new terrain textures and improved optimization is now live! More detail in the links below.
Improved Optimization:
https://store.steampowered.com/news/app/1512050/view/3674421166715540061?l=english
Smoother Terrain Triangulation and Less Restrictive Building Placement:
https://store.steampowered.com/news/app/1512050/view/3696938531596732980?l=english
I'm aware of a few small visual glitches that do not affect gameplay (mostly where rivers and roads are concerned). If you encounter anything strange with the new triangulation, please mention it here or on the Discord server.
Next up: Improving the UI/UX. I'm working with a professional UI team on this one...
De Chelonian Mobile
Gideon
Good day, fellow Meeps! I've been spending a lot of time on optimization recently, and wanted to mention a few improvements that will be included in the next update:
Good day, fellow Meeps!
I've been working on the following very impactful changes:
Good day, fellow Meeps!
Today brings some more UI improvements, and some quality of life additions.
I've made these changes/improvements since he previous update:
Good day, fellow Meeps!
I've been working on the UI functionality during the last week, and have made some good progress towards making the UI more intuitive and less clunky to get around to information / functions applicable at specific points. We've not updated the visuals /theme yet, but the upgraded Building UI panel will make it easier and more intuitive to give orders.
The Building UI panel now contains separate tabs, giving the player focused access to the information and actions specific to that building:
Hi all, Thanks for the support so far! I've updated the game to fix a few small Gremlins:
Today is the day, fellow Meeps! I hope youre just as excited as I am! Let me be the first to celebrate that World Turtles Early Access is now live on PC! [previewyoutube=y8DBSWXQkYA;full][/previewyoutube] Thank you all for your support throughout development! Im super excited to show you everything weve accomplished so far, and I hope you enjoy saving the turtles as much as I do. You can follow us on Twitter and join our Discord to interact with our amazing community! Dont forget, you can leave us a review (which really helps a lot), share part of your journey, tell us about a bug youve found, or just give some feedback in our Discord. Save the Turtles! De Chelonian Mobile! Gideon
Hi all, There are, understandably, two very frequent connotations being made between World Turtles and existing popular culture. I wanted to address those briefly here. TL;DR We all have a very positive relationship and mutual respect for each others efforts and intentions! The Wandering Village I have actually become online friends with Philomena (team lead of The Wandering Village), and she's been very friendly and helpful towards a noob solo dev. The two games' designs were done completely independently - we only found out about each other later, and became friends due to it. I've been working on World Turtles since 2019, long before I heard of The Wandering Village. I've also purposefully not played or watched TWV since I didn't want it to influence me. I actually have a YouTube channel with dev logs from 2019 (and there exists some early independent YouTube coverage as well) showing my progress, I'm just a lot slower than the TWV team! Many of World Turtles' Discord members came straight from the Discord of The Wandering Village! Discworld I am a huge Sir Terry Pratchett and Discworld fan. It is indeed why I chose this setting. However, the World Turtle myth has appeared in various forms via various civilizations across earth and is, in itself, not a problem. I actually contacted Rhianna Pratchett about this very early on to make sure I would not be stepping on any toes. She is completely fine with me using the setting, as long as I dont make it Discworld-y by basing my characters, places and ideas directly on those of Discworld. To add to all of this, there's also Beyond These Stars coming out fairly soon, but I also know their team lead, Sam, and the situation is similar to the other two discussed above. See you in the game! Gideon
Hi all, While World Turtles seems to be working well on most Linux and Mac machines, there have been a few exceptions (details below). To avoid disappointment and unhappiness, please test whether the demo runs on your rig before the demo is disabled, which will happen a couple of hours before release. There will be support channels in the community hub after launch to help sort out specific issues on a case-by-case basis, so please join us there if you run into some problems and don't mind trying a few fixes. If you have the technical experience and capacity to help out, that would also be very much appreciated. As a solo developer I, unfortunately, don't realistically have hours to spend on individual, more obscure issues, although I'd like to somehow cater for as many as possible, with the community's help. However, if you do have an issue and this sounds like too much of a drag, I completely understand. Also, if you have bought the game without having the opportunity to test the demo, and run into any issues that cannot be resolved in the amount of time you are willing to afford it, please feel free to refund the game - no hard feelings from my side, and I hope from yours. Known exceptions:
Good day, fellow Meeps! I bet youre excited to hear the news! World Turtles launches into Early Access on May 1st, 2023 on PC! [previewyoutube=SNuvn5lJvE8;full][/previewyoutube] Thank you all for your support throughout development! Im super excited to show you everything weve accomplished since the last demo update, and I hope you enjoy saving the World Turtles as much as I do. Make sure to join our Discord server and follow us on our Twitter for more frequent updates and to connect with other Meeps! De Chelonian Mobile! Gideon
Good day, fellow Meeps! The Early Access release of World Turtles is now thundering ahead like a starving World Turtle eyeing a juicy Space Cucumber! I may not reveal the exact release date yet, but I can say that there will be only one more update like this (after this one) before release! The biggest updates since the release of the January demo are discussed below. The current build runs smoother with fewer little niggles and bugs than the demo, since weve received some good feedback and identification of issues via our Closed Beta and internal testing rounds. Quality of Life improvements have also been added and some more are planned. Join our Discord server for more frequent updates and previews! De Chelonian Mobile! Gideon Discord
Hello fellow Meeps!
After almost 6 months, it's time for an exciting update to the World Turtles Demo!
The biggest changes are discussed below. The demo should be more performant and stable since Ive, uhm, persuaded a few Gremlins to find other lodgings. I would love to hear your feedback and suggestions for the next leg of the journey.
Enjoy the new demo, and join Discord for the chance to participate in the Closed Beta!
De Chelonian Mobile!
Gideon
Discord : https://discord.com/invite/2NEb4HxwhF
Water System
A complete water system needs to be constructed and maintained to supply Meeps with water of increasing quality, improving their health.
Feeding and Steering the Turtle
The mechanic of feeding and steering the Turtle with the Catapult has been implemented! The Meeps will now have to plant and harvest feeding grass with which to load the catapult, so it will be a lot more work. But don't despair, the AI realms will assist you with everything!
Annexes
Annexes have come a long way! Most building types can now commission Annexes around them, including Water Towers, Water Points, Wells, Play Wheels, Kennels, Mortar Pits, Helicopters, Monuments ... and more are being planned!
Natural Disasters
Natural disasters can damage infrastructure but can also be managed to avoid catastrophes (try the new terrain manipulation feature). Snow Comets crash down on the terrain and eruptions from Fault Lines cause Fracture Springs, which in turn cause new rivers to form and spread throughout the land.
UI Overhaul
I have spent a lot of time on trying to make the UI more intuitive, aesthetic (given I dont have a UI artist!) and standardized, and just improve the overall user experience. Some elements have changed positions I hope you get used to these changes quickly!
Functionality for complete localization has also been completed and the translations will be attended to during the next few months. The list of languages still needs to be finalized, but theres always the option of including community-driven translations as well.
Game Options Menu
The clunky Game Options menu has been broken down into more manageable, logical groups of options. Note that Twitch integration is now possible, allowing Meeps to pick their names from the participating chatters in the Streamers Twitch channel so, persuade your favorite streamers to try out World Turtles!
Hi all!
Ive been working on a lot of new things and I would love to share them with you.
Last time, we spoke about the Water System. Now, I'm almost done implementing it! The lake or sea water will be polluted by toxic gas in space from time to time. For this reason, as well as to distribute water more efficiently, you will need a system of Water Towers, Wells and Water Points to supply your growing Realm with water. Technological advancements will allow you to produce cleaner, safer water for consumption, increasing the health of your Meeps.
Heres an example of what your system might look like!
Large ice and snow comets can break off of the Turtle's flippers, crashing down on the world below and causing havoc. Damaged buildings would have to be repaired before becoming operational again.
Heres an example of what happens visually when those comets crash down!
Wanderers will be able to annex Kennels, allowing their dogs to have offspring, so that more Wanderers (and AI Wanderers) can have canine companions. Heres an example of what a kennel might look like:
I've been working hard to improve the UI, and the UX is much smoother and more intuitive already - it's an ongoing process, but Im excited to share it with you!
And last but not least, remember the Research Overview Screen we talked about last time? Well, the design and icons for a bunch of research items have been completed. I am currently implementing their impacts.
Once again, thank you for all of your support, encouragement, and excitement throughout development. I cant wait to share more about World Turtles with you!
If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community.
De Chelonian Mobile
Gideon
Discord : https://discord.com/invite/2NEb4HxwhF
Hi all!
Ive been working on a lot of new things and I would love to share them with you.
One big thing Ive been working on is the the layout of the new Research Overview Screen.
Each row contains one of the "categories" (Settling, Gathering, Improving) of buildings, while the tasks and research items for each building type is set out around it. Locked items are greyed out, currently researching items are marked with a thicker frame, and all research progress is indicated in the frames of the icons. Whenever any of this updates, the icons, frames and greyed-out status update automatically.
The research items under the Research Hub are "realm wide". Each building type can either work on its own research items, or direct its efforts towards the realm-wide research (which can thus be boosted considerably at the expense of the building-type-specific research). Whenever something else is selected at the Research Hub, all the icons at the other buildings are also updated and the research changed for those that are set to realm-wide research.
Heres a quick peek at what I have so far for the Research Overview Screen - Ill be adding more later so stay tuned!
I know that its different than how games generally do it, but I really don't like the system where you "gather" a bunch of research points beforehand, and then select what you've supposedly researched when you have enough points built up. I also don't like the "only one item is researched at one time by everybody", so I wanted to bring in building-type specific research and an overall tree. Thats why I landed on this!
Second, the first elements of a "Water System" has been added.
Water will have to be supplied to buildings from time to time. At first, only unsafe water sources will be available (from lakes), which will negatively affect Meep health, but access to safe water can eventually be secured. By constructing Water Towers and Wells and by extending the reach through Water Points, the amount of effort the Meeps need to assert to cater for all their Water needs can be reduced over time. In the screenshot, the range of the Water Tower (to where Water Points can be commissioned) is indicated - this is dependent on the elevation level of the water tower as well as the contours of the surrounding terrain.
Heres what filling up the water tower looks like!
Another thing I added is that you will also be able to prioritize resources to be cleared (for example to create space for buildings). Any Meeps close-by that can harvest that resource type will ignore all other priorities set at their building and focus on clearing these resources, before going back to their set task priorities.
Areas set to be cleared will be indicated by small icons above the terrain, and the specific hexes will be highlighted when you hover over the main hex like in the screenshot below.
Lastly, here is how youll be keeping track of the water supplies!
Once again, thank you for all of your support, encouragement, and excitement throughout develpment. I cant wait to share more about World Turtles with you!
If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community.
De Chelonian Mobile
Gideon
Hi all!
The biggest new feature at this time is that I've started working on letting you, the player, manipulate the terrain.
For example, builders will be able to raise and lower terrain hex by hex. They need to do this to guide new procedurally generated rivers that spring up when outcrops burst through fault lines in the ground, so that the realm is not overrun (buildings damaged) by these rivers.
You can pick which hexes to be raised to form the "wall". This assigns tasks, the builders perform them and the terrain adjusts bit by bit as they work.
You can also add and cancel waypoints (indicated in yellow) to build a more elaborate wall.
Sometimes, things may go a little awry I was testing the "flood fill" that will be used to identify enclosed dams or areas. Help!
When things go right, however, this should be what it looks like. The dam wall has been completed and the dam is filling up!
Once again, thank you for all of your support, encouragement, and excitement throughout the last two and a half years. I cant wait to share more about World Turtles with you!
If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community.
De Chelonian Mobile
Gideon
Hi all! I am proud to announce that World Turtles is now being published by Freedom Games. For those of you who may not know, a game publisher can take care of a lot of the business and marketing side of releasing a game. That includes managing the store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets me totally focus on working to make the game the best it can be, and provides me with the resources to do so. You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that cant be further from the reality I have experienced with them. Freedom has been a great partner to me, only enhancing and supporting my vision. I was very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to my vision of the game, and only want to see it reach its full potential as I see it. I maintain complete creative and development freedom, and Freedom (heh) wouldnt have it any other way! With all of that being said, we are going to delay the game just a little bit. With the addition of a publisher and more funding, I am going to take a bit more time to make sure the game is the best that it can be, before asking you to invest in it. Freedoms investment (money, time, skills, experience and industry contacts) makes it possible to present a much improved World Turtles to a bigger audience, making it more probable that I can create a decent career out of this opportunity in the longer term. Without all of you and your support, encouragement and excitement throughout the last two and a half years, I would not have found myself in this position. I hope to have you along for the next exciting leg of this journey! If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community. De Chelonian Mobile Gideon
Hi all! While the Campaign/Tutorial combination serves the purpose of bringing in some back-story, it is a little long-winded for someone who just wants to quickly learn how to play the game, so I've designed a completely new tutorial alongside it. The new tutorial is dynamic (it can be run on any random map, so it adjusts to the map you've been dealt) and interactive (you can make a few decisions and it will adapt the tutorial to those). It hides some of the interactions at the start and then introduce them step by step, so that the early game isn't as filled with information and "new stuff" as before. It guides you through completing the objectives linked to the choices you've made. Highlights: - You can work through 13 building types, harvesting, research items, building upgrades, and more mechanics in about half an hour at 3x speed, which plays comfortably. Using 6x from time to time makes it faster still. - It proposes proper locations for the buildings but doesn't force you to choose them. - It takes you up to the first building upgrades to Crafters. I plan on expanding on it as development progresses. - As of the previous update, you can now click on the models of buildings/units/etc. on the map itself to select them instead of only on the UI elements or terrain hexes. There were a few glitches with this, which has been corrected. - As of the previous update, there are now icons for things that were hidden behind key bindings before, but they now also have toggle indicators to show whether they're on or off. - The UI reacts much smoother now after I added some checks, smoothing parameters, etc. - The UI is more visible in-map after some background and other adjustments, making sure that crops and other items are more spread out (less overlapping UI) on the map, etc. - I've used a more readable font for the detailed messages / labels. I will need to replace the "header font" as well, since the current font does not cover all the required characters. - I am about half-way through converting the game to allow localization by entering text in external files! - Improved some behind-the-scenes workings. I'd love to hear how you find the new tutorial. I'm hoping it will grab more attention from people who want a quick introduction/guide without going into minute details. De Chelonian Mobile, Gideon
Hi all, The UI has come a long way since the "horrible first drafts" I was working with for such a long time! Today's demo update adds a very significant improvement, and a few smaller ones:
Join me for a World Turtles playthrough and be a part of the journey!
The solo developer will be showcasing the latest content, while discussing the game's mechanics and future plans. Be a part of the Journey!
The solo developer will be showcasing the latest content, while discussing the game's mechanics and future plans. Be a part of the Journey!
Hi All! TL/DR: Please play the (updated Steam Next Fest) demo, which will be available from 9 June, for at least 20 minutes (the longer the better). This will supply you with a code that allows you to have your name in the game as a Meep. It also gives World Turtles a better chance to appear on some features Steam lists during the festival, which can be a huge deal, and will hopefully build the Discord community too. I'd like to give current and future fans a way to have some interaction with the game, and also make people more excited to try out the demo, especially just before and during Steam Next Fest, which runs from 13 June for a week. So, I thought I'd allow people a way to get their names into World Turtles as part of the list that Meeps use to pick their names randomly. Here is how it will work: 1) The Discord server (https://discord.gg/y8pC3HzXQc) will host the information about Your Name In The Game, with a link to a Google Form (on 9 June), which needs a valid key. 2) Anybody who plays the new demo for at least 20 minutes between 9 June and 26 June will obtain a randomly generated key in the demo, which they'll be able to enter (straight from the demo) into the Google Form along with their Discord profile name, and the name and gender they'd like to be in the game. 3) These completed forms will be combined into a report by Google Forms and I'll have all the entries at the end, which I'll use to create the name list. 4) Please be civil and reasonable with the chosen names. I'm wary of just "throwing it open to anyone" without any kind of checks, so I think I'm going to make it an achievement in the demo which can only be unlocked once. For anyone who really wants to bypass that check, oh well, you can't be totally fool proof, I guess. There will eventually be Crafter and Artisan levels for names as well, but these first ones will be Apprentices. The Google Forms link will follow on 9 June and the demo will take you there automatically, as well as complete your code automatically. Cheers, and thanks for your time and support! Gideon
Hi all, I am temporarily deactivating the demo due to the press / exposure efforts leading up to the Steam Next Fest of 13 June. The exclusive new demo will be activated early in June for press and content creators, with an embargo being lifted on 9 June, when new demo will become available to everybody. Note that you will be able to add your (reasonable!) to the list of Meep names if you play the new demo for more than 20 minutes when it releases. Visit the Discord server for more information: https://discord.gg/y8pC3HzXQc See you in June! Gideon
Hi all, This will be the last update for a while - probably to just before the Steam Next Fest in June. Here are the highlights:
Small update for today: You can now set some of the characteristics for creating a random map. The example tiny map updates in real-time (takes about 1 second) as you change the options to give you an idea of the impact of your choices. You can then create a game with those map settings. Be advised: This is the first iteration, so some parameter combinations could lead to unplayable maps. I also improved some UI tooltips, specifically telling you what is required to unlock building types or upgrades.
Hi all, Today's update adds the following:
Hi all, May you be happy and content in 2022! Welcome to the first update for the year. While there were a few smaller updates as well, the main factors to focus on today are:
The final update for this year brings fish as a resource, while all crop and livestock yields are now continuously affected by weather conditions. See you next year with some more updates!
Hi all! Another update, and this one brings space into the picture at last! Parts of the UI have also changed dramatically.
Hello all! The demo has been updated with the most impactful visual update yet! Look out for the following:
Welcome to another World Turtles update! It's been a while since I added something new to the demo, but I've been busy developing some exciting new content:
Hi all, I have some exciting news! I've reworked the way hexes are created and managed, which has lead to significantly reduced loading times. Where a huge map used to take about a minute to be created and populated, it now takes about 10 to 20 seconds (depending on map layout). In addition, loading a game will now take only about 3 or 4 seconds! In terms of the AI, you'll notice that they now also construct roads between their building, and upgrade them! There's still a lot to do before you can interact with them though... I'm working on it! I've made the UI more performant - the frame rate won't drop as rapidly as before when your realm grows. Finally, the UI has an alternative look and arrangement. What do you think of the new highlights built right into the terrain shader, instead of the flat, semi-transparent hex overlays!? Enjoy!
I've put a lot of thought into how farms need to work, and the main points are: - As you upgrade them, they will plant more hexes and provide more supply, becoming more efficient at their work. They start off with 2 hexes to plant, then 4, then 6, with a total supply possible of 3 per hex (may later increase with research). - Each hex can be planted with one of 10 crops. Some crops are food-focused, giving 2 supply, while others are luxurious, giving 1 supply and 1 appeal. I will also add more differentiating characteristics later. - If you successfully tend the crop at important times throughout the growing cycle, the hex yields an extra supply. - Each harvested crop's yield lasts until the next harvest on that hex, which then replaces the yield of the previous harvest. So, if you don't tend a hex that was tended on the last cycle, you will lose 1 supply. - To make sure upgraded farms can harvest 6 hexes in time, as many as 4 idle Meeps will help the farmers harvest crops as they ripen, to clear the farmers' time for planting and tending again.
Hi all! I've been hard at work changing the World Turtles map behind the scenes into a map that can handle different players / factions. Exploration, resources stockpiles, Meeps, capacities, experience and research are now managed per player, allowing proper "multiplayer map" functionality. A small map will have 2 randomly scattered AI realms along with the player's realm. I've also introduced the first survey points on the map for the wanderers to survey. This will provide you with dogs and farm animals. Many more kinds of survey points are being planned... Please give the demo another go. I've tried polishing the new functionality enough to prevent game-breaking bugs, so apologies if any creep into your realms... De Chelonian Mobile!
Join the developer and other Meeps for a casual no-commentary playthrough
Let's see how large we can grow our realm in one hour! We start with some extra builders to hurry things along... I will be playing and discussing World Turtles with anyone interested to know more about the current state of the game and envisioned additions. Join us and Be a Part of The Journey! Also be on the look-out for unscheduled Broadcasts during the Next Fest! Game Play Samples Preview: [previewyoutube=Qt66-KmNziQ;full][/previewyoutube]
I will be playing and discussing World Turtles with anyone interested to know more about the current state of the game and envisioned additions. Join us and Be a Part of The Journey! Also be on the look-out for unscheduled Broadcasts during the Next Fest! Game Play Samples Preview: [previewyoutube=Qt66-KmNziQ;full][/previewyoutube]
I will be playing and discussing World Turtles with anyone interested to know more about the current state of the game and envisioned additions. Be a Part of The Journey! [previewyoutube=uWttqXQ4JMc;full][/previewyoutube]
I will be playing and discussing World Turtles with anyone interested to know more about the current state of the game and envisioned additions. Be a Part of The Journey! [previewyoutube=uWttqXQ4JMc;full][/previewyoutube]
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