Space, Dynamic Localized Weather and a UI overhaul!
[ 2021-12-07 21:56:21 CET ] [ Original post ]
Hi all! Another update, and this one brings space into the picture at last! Parts of the UI have also changed dramatically.
- For now, use the keypad to steer the turtle around in space. You will use the catapult eventually.
- Space contains Humidity, Temperature and Flux parameters, which impact water levels, rain, snow and power in your world.
- The bulky "information UI panels" have been replaced with something cleaner, more streamlined and standardized. It populates itself procedurally based on your progress in the game, starting small, with only a few entries, and slowly building up to the full UI.
- The UI is divided into mini panels, with each panel containing info on a connected group of items. The panels display icons and totals, but clicking on a panel opens up a more detailed "UI wheel" with expanding spokes.
- You can now have a cinematic camera fly-by at any time. The camera takes a procedurally generated path through the world, taking the extent of your presence on the map into account.
- There are now more than 80 beautiful songs by 3 artists as background music, and a new track composed specifically for World Turtles!
- If you haven't noticed before, the water has been spruced up and contain fish and rowboats (when you construct a Fishmonger's Hut). These are aware of the water levels and movement is restricted when water dries up.
- Upgrading the Woodcutter's Cabin unlocks a Play Wheel, which is the start of the power generation process of World Turtles.
- Upgrading the Wanderer's Cabin allows you proclaim a Nature Reserve, which will come into play later.
- Similar additional buildings are planned for the other buildings already in the game.
World Turtles
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Please … help us save our Turtle … it means the World to us!
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
Gather Some Meeps and Develop a Realm
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Explore, Examine and Cooperate
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Save Your Turtle, Save Your World
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
Background and Vision
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
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- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
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- OS: 64bit Linux
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- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- Storage: 3 GB available space
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