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Procedural, Real-Time Geography, Improved Messages / Hints and a Small Favour

Hi all, Today's update adds the following:

  • The terrain contains fault lines through which high rock towers will emerge in real-time while playing!
  • The starting positions and map geography has been reworked to be more visually interesting and less prone to "dud starts" (where you don't have enough space and/or resources and/or tribal camps nearby).
  • By the way, the next update will include a map builder where you can set map parameters yourself and see a real (tiny) example map created using the current parameter set. The example map takes about 1 second to create and visualise, so you can get almost-instant feedback on your selections :)
  • A new messaging system is introduced, where hints and other messages are shown in-map at the locations they apply to. An icon with heading is displayed until you hover over the hex in question, at which time the full message is displayed. Clicking on the hex dismisses the message, else it remains there for future reference. You can thus dismiss messages you've already dealt with, while keeping others for a bit later. This also works when saving and loading (your live messages remain in-tact).
I made quite a few changes to the data structures behind the scenes to accommodate the real-time geography changes and message system, so I hope there are no new bugs I haven't caught in my playtesting. Please let me know if something isn't working anymore. Finally, as one of 2021's weekly winners, World Turtles is participating in the year-end Fan Favourite vote over at #GDWC2021. Please consider voting for me! Latest video showcasing the procedural real-time geography: https://www.youtube.com/watch?v=Jvt9BG2ULkQ #GDWC2021 Game Page with Voting Button: https://thegdwc.com/pages/game.php?game_guid=5e9bcd56-50a2-45b4-bc29-aaa114c805fa Enjoy the rock eruptions!


[ 2022-01-29 11:12:57 CET ] [ Original post ]



World Turtles
Re: cOg Mission
  • Developer

  • Re: cOg Mission
  • Publisher

  • Be a Part of the Journey!
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • GameBillet

     10.00 /

     

     
    Game News Posts 58  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (39 reviews)


  • Review Score

  • https://www.worldturtles.com
  • Website

  • https://store.steampowered.com/app/1512050 
  • Steam Store



  • [2.33 G]

  • Public Linux depots

  • Please … help us save our Turtle … it means the World to us!

    Gather Some Meeps and Develop a Realm


    Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.

    Explore, Examine and Cooperate


    Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.

    Save Your Turtle, Save Your World


    Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…

    Background and Vision


    I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.

    I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.

    I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.

    I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
    MINIMAL SETUP
    • OS: 64bit Linux
    • Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: 64bit Linux
    • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
    • Storage: 3 GB available space
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