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Hi all! While the Campaign/Tutorial combination serves the purpose of bringing in some back-story, it is a little long-winded for someone who just wants to quickly learn how to play the game, so I've designed a completely new tutorial alongside it. The new tutorial is dynamic (it can be run on any random map, so it adjusts to the map you've been dealt) and interactive (you can make a few decisions and it will adapt the tutorial to those). It hides some of the interactions at the start and then introduce them step by step, so that the early game isn't as filled with information and "new stuff" as before. It guides you through completing the objectives linked to the choices you've made. Highlights: - You can work through 13 building types, harvesting, research items, building upgrades, and more mechanics in about half an hour at 3x speed, which plays comfortably. Using 6x from time to time makes it faster still. - It proposes proper locations for the buildings but doesn't force you to choose them. - It takes you up to the first building upgrades to Crafters. I plan on expanding on it as development progresses. - As of the previous update, you can now click on the models of buildings/units/etc. on the map itself to select them instead of only on the UI elements or terrain hexes. There were a few glitches with this, which has been corrected. - As of the previous update, there are now icons for things that were hidden behind key bindings before, but they now also have toggle indicators to show whether they're on or off. - The UI reacts much smoother now after I added some checks, smoothing parameters, etc. - The UI is more visible in-map after some background and other adjustments, making sure that crops and other items are more spread out (less overlapping UI) on the map, etc. - I've used a more readable font for the detailed messages / labels. I will need to replace the "header font" as well, since the current font does not cover all the required characters. - I am about half-way through converting the game to allow localization by entering text in external files! - Improved some behind-the-scenes workings. I'd love to hear how you find the new tutorial. I'm hoping it will grab more attention from people who want a quick introduction/guide without going into minute details. De Chelonian Mobile, Gideon
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