Hi all! While the Campaign/Tutorial combination serves the purpose of bringing in some back-story, it is a little long-winded for someone who just wants to quickly learn how to play the game, so I've designed a completely new tutorial alongside it. The new tutorial is dynamic (it can be run on any random map, so it adjusts to the map you've been dealt) and interactive (you can make a few decisions and it will adapt the tutorial to those). It hides some of the interactions at the start and then introduce them step by step, so that the early game isn't as filled with information and "new stuff" as before. It guides you through completing the objectives linked to the choices you've made. Highlights: - You can work through 13 building types, harvesting, research items, building upgrades, and more mechanics in about half an hour at 3x speed, which plays comfortably. Using 6x from time to time makes it faster still. - It proposes proper locations for the buildings but doesn't force you to choose them. - It takes you up to the first building upgrades to Crafters. I plan on expanding on it as development progresses. - As of the previous update, you can now click on the models of buildings/units/etc. on the map itself to select them instead of only on the UI elements or terrain hexes. There were a few glitches with this, which has been corrected. - As of the previous update, there are now icons for things that were hidden behind key bindings before, but they now also have toggle indicators to show whether they're on or off. - The UI reacts much smoother now after I added some checks, smoothing parameters, etc. - The UI is more visible in-map after some background and other adjustments, making sure that crops and other items are more spread out (less overlapping UI) on the map, etc. - I've used a more readable font for the detailed messages / labels. I will need to replace the "header font" as well, since the current font does not cover all the required characters. - I am about half-way through converting the game to allow localization by entering text in external files! - Improved some behind-the-scenes workings. I'd love to hear how you find the new tutorial. I'm hoping it will grab more attention from people who want a quick introduction/guide without going into minute details. De Chelonian Mobile, Gideon
World Turtles
Re: cOg Mission
Re: cOg Mission
Be a Part of the Journey!
Strategy Simulation Singleplayer EA
GameBillet
10.00 /
€
Game News Posts 58
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
https://www.worldturtles.com
https://store.steampowered.com/app/1512050 
[2.33 G]
Gather Some Meeps and Develop a Realm
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Explore, Examine and Cooperate
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Save Your Turtle, Save Your World
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
Background and Vision
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher
- Storage: 2 GB available space
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- Storage: 3 GB available space
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