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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi all!
The biggest new feature at this time is that I've started working on letting you, the player, manipulate the terrain.
For example, builders will be able to raise and lower terrain hex by hex. They need to do this to guide new procedurally generated rivers that spring up when outcrops burst through fault lines in the ground, so that the realm is not overrun (buildings damaged) by these rivers.
You can pick which hexes to be raised to form the "wall". This assigns tasks, the builders perform them and the terrain adjusts bit by bit as they work.
You can also add and cancel waypoints (indicated in yellow) to build a more elaborate wall.
Sometimes, things may go a little awry I was testing the "flood fill" that will be used to identify enclosed dams or areas. Help!
When things go right, however, this should be what it looks like. The dam wall has been completed and the dam is filling up!
Once again, thank you for all of your support, encouragement, and excitement throughout the last two and a half years. I cant wait to share more about World Turtles with you!
If you want to be more a part of the journey, feel free to join our Discord where you can hang out with myself and the community.
De Chelonian Mobile
Gideon
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