Hello fellow Meeps!
After almost 6 months, it's time for an exciting update to the World Turtles Demo!
The biggest changes are discussed below. The demo should be more performant and stable since Ive, uhm, persuaded a few Gremlins to find other lodgings. I would love to hear your feedback and suggestions for the next leg of the journey.
Enjoy the new demo, and join Discord for the chance to participate in the Closed Beta!
De Chelonian Mobile!
Gideon
Discord : https://discord.com/invite/2NEb4HxwhF
Water System
A complete water system needs to be constructed and maintained to supply Meeps with water of increasing quality, improving their health.
Feeding and Steering the Turtle
The mechanic of feeding and steering the Turtle with the Catapult has been implemented! The Meeps will now have to plant and harvest feeding grass with which to load the catapult, so it will be a lot more work. But don't despair, the AI realms will assist you with everything!
Annexes
Annexes have come a long way! Most building types can now commission Annexes around them, including Water Towers, Water Points, Wells, Play Wheels, Kennels, Mortar Pits, Helicopters, Monuments ... and more are being planned!
Natural Disasters
Natural disasters can damage infrastructure but can also be managed to avoid catastrophes (try the new terrain manipulation feature). Snow Comets crash down on the terrain and eruptions from Fault Lines cause Fracture Springs, which in turn cause new rivers to form and spread throughout the land.
UI Overhaul
I have spent a lot of time on trying to make the UI more intuitive, aesthetic (given I dont have a UI artist!) and standardized, and just improve the overall user experience. Some elements have changed positions I hope you get used to these changes quickly!
Functionality for complete localization has also been completed and the translations will be attended to during the next few months. The list of languages still needs to be finalized, but theres always the option of including community-driven translations as well.
Game Options Menu
The clunky Game Options menu has been broken down into more manageable, logical groups of options. Note that Twitch integration is now possible, allowing Meeps to pick their names from the participating chatters in the Streamers Twitch channel so, persuade your favorite streamers to try out World Turtles!
World Turtles
Re: cOg Mission
Re: cOg Mission
Be a Part of the Journey!
Strategy Simulation Singleplayer EA
GameBillet
10.00 /
€
Game News Posts 58
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
https://www.worldturtles.com
https://store.steampowered.com/app/1512050 
[2.33 G]
Gather Some Meeps and Develop a Realm
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Explore, Examine and Cooperate
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Save Your Turtle, Save Your World
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
Background and Vision
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher
- Storage: 2 GB available space
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- Storage: 3 GB available space
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