Good day, fellow Meeps!

I've been working on the following very impactful changes:
- An alternative terrain triangulation for a much smoother look.
- Relaxing restrictions on building placement, making it easier to find suitable locations.
Terrain Triangulation

I have completely reworked the triangulation to make the terrain more flowing, less blocky. This increases the GPU needs, but the original style will still be available for lower graphic settings.
Less Restrictive Building Placement
Previously, Meeps could raise/lower terrain one elevation level for most buildings and 2 for special ones. They can now alter the terrain by up to 3 elevation levels for most buildings, and 4 for special ones. This greatly reduces the restrictions placed on building placement.

Previously, Meeps could only walk, and roads could only go, up and down 2 elevation levels (as indicated by terraces). They can also now traverse a maximum of 4 elevation levels, again lifting restrictions on where Meeps can go and how roads connect.
Finally, this also makes pathfinding quicker, improving stability / performance.
These changes are quite impactful, so I still need to finalize a few loose ends and test that everything still works properly, so the game will not yet be updated to include these changes - stay tuned, it won't be long!
De Chelonian Mobile!
Gideon
[ 2023-06-05 06:48:52 CET ] [ Original post ]