Development Update: Reeves and Treating Wounds!
I've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives). Reeves can already perform the following tasks:
The AI Realms will assist you in creating "Heal Bales" for treating the Turtles' wounds. These need to be manually placed on the wounds by helicopter, taking into account the movement of the Turtle's head. Treating wounds will further improve the Turtle's health.
Various Expeditions out onto the map will require Provisions, which has always been in the plans but are now finally on-line at Farms and Fishmongers.
I'll be back with another update next month... https://store.steampowered.com/app/1512050/World_Turtles/ De Chelonian Mobile
[ 2024-02-20 16:04:10 CET ] [ Original post ]
Good day fellow Meeps! Development around the new controllable Meeps (which I call Reeves) is progressing well, and I've expanded on a number of things in the last month and a half.
Controllable Reeves
I've completed the way Reeves are selected and displayed, allowing the player to easily keep track of more than one. Selecting a Reeve temporarily hides non-applicable in-map UI to make it clear which tasks can be allocated to them. The icons are created dynamically based on their skill sets, location on the map and the location of the mouse cursor. I have also updated 4 of the 5 tutorials to include the introduction of Reeve actions (including as Objectives). Reeves can already perform the following tasks:
- Explore a limited distance around your borders.
- Create Expeditions, which will let a number of Meeps (with carts) follow them while they perform various tasks (to be developed) further out on the map.
- Complete Apprenticeships at Woodcutters, Stonemasons, Builders, Wanderers, etc. to allow the Reeve to perform the tasks associated with those skills, to assist in time of need.
- Gather wood, stone, shards, clay, clay pipes, mortar, foodstuffs and crystals.
- Survey important points on the map (similar to the Wanderer).
- Keep the realm's campfire burning and stock up on firewood for it.
- Calibrate helicopters initially, which allows other Meeps to start using them.
Treating Wounds
The AI Realms will assist you in creating "Heal Bales" for treating the Turtles' wounds. These need to be manually placed on the wounds by helicopter, taking into account the movement of the Turtle's head. Treating wounds will further improve the Turtle's health.
Provisions and Expeditions
Various Expeditions out onto the map will require Provisions, which has always been in the plans but are now finally on-line at Farms and Fishmongers.
Various
- I've improved the clarity of the fonts, especially the smaller numbers and headings.
- Mortar Pits and Kilns now use wood, clay and stone to produce Mortar and Clay Pipes, which are required for Monuments and Water Points.
I'll be back with another update next month... https://store.steampowered.com/app/1512050/World_Turtles/ De Chelonian Mobile
World Turtles
Re: cOg Mission
Re: cOg Mission
Be a Part of the Journey!
Strategy Simulation Singleplayer EA
GameBillet
10.00 /
€
Game News Posts 58
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
https://www.worldturtles.com
https://store.steampowered.com/app/1512050 
[2.33 G]
Please … help us save our Turtle … it means the World to us!
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
Gather Some Meeps and Develop a Realm
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Explore, Examine and Cooperate
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Save Your Turtle, Save Your World
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
Background and Vision
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
MINIMAL SETUP
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher
- Storage: 2 GB available space
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- Storage: 3 GB available space
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