Development Update: Customizable Reeves, Diplomacy and Improved Optimization
You will be able to customize your Reeves (one Male and one Female), and these settings will be used whenever a Reeve joins your Realm.
I've added diplomacy / interactions with the AI Realms to the game at last! Each AI realm will focus on a speciality, for example Woodcutting or Fishing. The interactions you can have with that AI realm will then be tailored around their speciality and various events in the game.
Examples of AI Realm Interactions / Diplomacy:
I've also been tinkering with the optimization and have managed to get rid of some serious later-game issues in terms of path finding. I've let some elements react better to the graphics quality setting, for example fewer raindrops on lower settings.
Finally, I will soon announcement the 1.0 launch date... It's around the corner! The changes of the last 4 months or so will go live with the 1.0 launch. Our Discord Server https://store.steampowered.com/app/1512050/World_Turtles/ De Chelonian Mobile Gideon
[ 2024-03-15 12:05:07 CET ] [ Original post ]
Good day fellow Meeps! I've got some exciting updates to share!
Customize Your Reeves
You will be able to customize your Reeves (one Male and one Female), and these settings will be used whenever a Reeve joins your Realm.
Diplomacy / AI Realm Interactions
I've added diplomacy / interactions with the AI Realms to the game at last! Each AI realm will focus on a speciality, for example Woodcutting or Fishing. The interactions you can have with that AI realm will then be tailored around their speciality and various events in the game.
Examples of AI Realm Interactions / Diplomacy:
- If they're close enough (remember, your buildings can even mix), you can allow them to take leisure trips on your helicopters, increasing Goodwill.
- If you have enough Goodwill, they can boost your research in the field they're focusing on. Thus, depending what your neighbors can assist with, you need to adapt what your Realm needs to focus on.
- They can provide you with an additional controllable Reeve (as Consul) if you can help them become a large enough Realm (by number of Meeps).
- If your Reeve learns any of the skills an AI realm does not specialize in from your own Meeps in those fields, you can send it out on an expedition to teach those skills to the AI realm. That allows the AI realms to gain access to additional skills over time, allowing them to become a more "fully fledged Realm".
- In return, they provide you with "medicinal herbs" to create Heal Bales from. You will have limited Heal Bales available, and can only build more by helping your neighbors progress, allowing you to keep the turtle healthier.
- AI realms will have access to some foodstuffs you won't have. You can send them resources in exchange for access to these, allowing your farms to plant a larger variety, for increased Appeal.
- You require enough carts at the Tavern, as well as Provisions, to form expeditions to the AI Realms, as well as to distant parts of the map.
Improved Optimization
I've also been tinkering with the optimization and have managed to get rid of some serious later-game issues in terms of path finding. I've let some elements react better to the graphics quality setting, for example fewer raindrops on lower settings.
Launch Date Announcement Coming Soon
Finally, I will soon announcement the 1.0 launch date... It's around the corner! The changes of the last 4 months or so will go live with the 1.0 launch. Our Discord Server https://store.steampowered.com/app/1512050/World_Turtles/ De Chelonian Mobile Gideon
World Turtles
Re: cOg Mission
Re: cOg Mission
Be a Part of the Journey!
Strategy Simulation Singleplayer EA
GameBillet
10.00 /
€
Game News Posts 58
🎹🖱️Keyboard + Mouse
Mixed
(39 reviews)
https://www.worldturtles.com
https://store.steampowered.com/app/1512050 
[2.33 G]
Please … help us save our Turtle … it means the World to us!
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
Gather Some Meeps and Develop a Realm
Is there anything more exhilarating than your first move on a fresh map? A small band of Meeps have gathered together with enough supplies to construct a basic resource gathering outpost. Expand their skills, improve their efficiency and guide them towards guilds, societies and more advanced structures. They, and their children, are going to need these to have a fighting chance of saving their Turtle.
Explore, Examine and Cooperate
Find and cooperate with other bands of Meeps scattered on the map. Work with the environment to improve negative situations and affect progress without destruction. Learn about your world and push back the boundaries of physics in order to advance.
Save Your Turtle, Save Your World
Space can be a harsh and unforgiving place, especially to an enormous Turtle. Like the Meeps, their World Turtle also needs your guidance to stay safe and nurtured. And while you’re at it, maybe you can save some others as well…
Background and Vision
I am a solo Indie developer. I joined the Game Dev party quite late in life, and got my first glimpse of Unity almost exactly 2 years before making the first demo of World Turtles, my very first game, available. I'm amazed at the progress I’d been able to make during these two years and owe a great deal of gratitude to various tutorial channels, plug-ins and artists whom I leaned on during the development. None more than Catlike Coding, whose brilliant Hex Map tutorial series kickstarted this entire endeavour.
I have spent a lot of time polishing the task queueing and progressive construction systems, utilising different threads, UI and more and I feel the basic foundation and technical mechanics of the game is ripe for branching off into various promising directions. The free demo is a small vertical slice designed to exhibit the commitment I have to developing a good-quality game and hopefully pique some interest.
I have a good idea of the general direction I want World Turtles to head in, but there’s a myriad of possibilities available for the execution. For now, I’m focusing on a single-player sandbox-type environment. This will hopefully be followed by a small campaign and a map editor. Having some sort of multiplayer capability would also be wonderful, but there’s a lot to be done before then.
I would love developing World Turtles further alongside a group of enthusiastic real-world Meeps. Please, join me and be a part of the journey!
MINIMAL SETUP
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce GTX 550 or ATI Radeon HD 6XXX or higher
- Storage: 2 GB available space
- OS: 64bit Linux
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- Storage: 3 GB available space
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