Hello everyone, Coscom is here At this terrible time, we don't want to stay away. Yes, GameDev should be out of politics. But there are exceptions, so the team decided to send 30% of revenue share from the game to the Red Cross as a voluntary donation. It's the least we can do right now We will post charity reports every month All the best and strength!
BACK TO THE ORIGINS
Well, we are ready for the first release stage of the project Covenanted: Prologue!
In this project you will find:
1. The mysterious backstory of the Witch trapped by the Devil
2. Fun combat mechanics with spell drawing and ingredient mixing
3. Various characters hand-drawn by our artists
4. Fun quests will not take much time, but add variety to the gameplay
5. Musical arrangement from the folk-rock ensemble Argemonia
6. A cat, a cauldron, a bell and a whole chest of various items
The goal of the Covenanted: Prologue project is to introduce you to the Covenanted universe through a small but very fun game. The CosCom AG team tried to keep the general style of the main project in the prologue, but completely change combat mechanics and social interactions
Chao, friends! And have a nice game
According to critics, the past concept of gameplay was the weak point of Covenanted. We have to move the project release date, however, we are quite sure that it is necessary. Thank you for staying with us! For this occasion, we've also updated the description and visuals.
Updated combat system
We have moved from real-time battles to a turn-based system. In battle, the witch uses combat alchemy: with the help of recipes and available ingredients, she brews potions, conjures and summons magical entities to her side.
Redesigned interface
The interface has been redesigned to meet the needs of the new combat system: it has become less cumbersome and more understandable for the user due to color differentiation.
More rogue-like mechanic
Instead of ready-made templates, we chose procedural generation of a global map and filling locations, issuing awards and random events.
New opponents
We received a lot of positive feedback on the visual style of the game, so we decided to expand the number of creatures and locations they live in.
Covenanted
CosCom Art Group
CosCom Art Group
2021-06-01
RPG Simulation Singleplayer
Game News Posts 3
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1597640 
A contract with Devil is always a bad idea
Have you ever heard of a contract with Devil leading to something good? The main character of the game tried to save her life, and as a result fell into a cycle of endless rebirths, forced to serve her master forever. Terminating a contract with someone so treacherous and cunning is not an easy task, requiring powerful allies.Visual style
We are proud of the visual style of the game. Every detail was drawn in ink on paper and lovingly digitized. We plan to release a video about the process of creating art for the project.Random events and story quests
The plot of the game is linear, but we tried to give players a sense of the consequences of decisions made in random events. The world of Covenanted is constantly changing under the influence of a magical anomaly, which causes problems for both ordinary people and magical creatures. Despite the only ending, the fate of many side characters is in your hands.Fairy Middle Ages
When creating the world, we were inspired by European and Slavic folklore, myths and legends. In Covenanted, lychees, vampires and werewolves live in the same world with characters from the Grimm brothers fairy tales and ancient myths.- OS: Ubuntu 16.04+
- Processor: 2GHz+. SSE2 support
- Graphics: Intel HD Graphics 3000
- Storage: 1 GB available space
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