VERSION 1.5 ============================ - One-hand weapons + new weapon + arm positions and animations (first-person view only for now); - Character jump faster and more down gravity for faster falling movement; - Weapon box prevent to buy a weapon already equipped; - Destroy session if server host disconnect to be able to recreate a server and client can find it; - When client-server travel succeed, remove the HUD menu interface; - Remove camera shake effect function (need to remove from HUD); - Fix glitchy animations and character movement while sprinting and aiming at the same time; - Remove Turrets collisions for player and player projectiles; - Re-enable music on the menu + added "Falling Into Madness" song; - Rank / Score system with Prestige: The system autosaves on (computer for now/steam cloud after); - Tutorial map update; - HUD money animation; - Increase the size of some drones; - handgun and sniper increased bigger ammo capacity; - Survival Game Mode update; - Increase Drones Flare color; - Drone new simple explosion particle; - Spawner new particles; - Each weapon have different damages; - Refactoring health system for drones to have a life (bosses updated too); - Testing Raytracing but no success; - Pause game on the single-player mode (real-time stop); - Grenade range increased; - Player movement slightly increased; - Drones movements and spray fire speed increased; - Drones shoot range increased; - Update Hit Detection; - Fix pause game for the single-player when toggle pause menu by button click and not only with key; - Update Doors and Walls assets; - Update KeyCard model; - Player Stats; - AI Sometimes doesn't start (the rain trigger block was causing this issue); - Updating some trigger boxes collision to prevent AI errors logs (ue4 logs can potentially crash the game); - Stones pillars bright when a stone is on inventory; - Sound design (clothes friction on walking/running) and ambiance; - Exit Door doesn't need to interact with to open, just approaching the door it will open if you have the key; - Update all perks to fix UAV perk; - Menu interface; - Bosses Update; - Menu Logic and Graphics settings; - Prevent reloading on a full charger; - Fix bug that prevents you to shoot when reloading animation is interrupted with grenade launch animation; - Remodeling Inspire drone for look/performances enhancements; - HUD Locations for Key and Door; Some Issue for multiplayer: ---------------------------- - Multiplayer HUD disappears on client-side; - Friend character sounds still replicated on your machine; - When server unexpectedly disconnect, you can be stuck on loading screen infinite loop; Follow Dev @: -------------- Instagram: https://www.instagram.com/emittersgame/ Facebook: https://www.facebook.com/emitters/ Twitter: https://twitter.com/Emitters8 Youtube: https://www.youtube.com/mickaelmorgado Trello: https://trello.com/b/xbwcLlRy/emitters
[ 2019-09-09 12:56:48 CET ] [ Original post ]
- Emitters Depot Linux [7.2 G]
"Hi guys, I'm Mickael Morgado creator of Emitters, it's my first game I'm developing as hobby indie game which consists of a first-person shooter sci-fi survival drone invasions game with some Starwars, aliens or Matrix style. In this game, you have to find and collect stones/batteries to power-up the level. It has multiple weapons, guns, enemies or friendly actors like drones/androids/turrets/airstrike support and bosses, all programmed with the AI system of unrealengine4, go-ahead to test the demo and don't forget to follow my other social networks to keep up to date about new updates or features."
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
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