"Hi guys, I'm Mickael Morgado creator of Emitters, it's my first game I'm developing as hobby indie game which consists of a first-person shooter sci-fi survival drone invasions game with some Starwars, aliens or Matrix style. In this game, you have to find and collect stones/batteries to power-up the level. It has multiple weapons, guns, enemies or friendly actors like drones/androids/turrets/airstrike support and bosses, all programmed with the AI system of unrealengine4, go-ahead to test the demo and don't forget to follow my other social networks to keep up to date about new updates or features."
VERSION 1.5
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- One-hand weapons + new weapon + arm positions and animations (first-person view only for now);
- Character jump faster and more down gravity for faster falling movement;
- Weapon box prevent to buy a weapon already equipped;
- Destroy session if server host disconnect to be able to recreate a server and client can find it;
- When client-server travel succeed, remove the HUD menu interface;
- Remove camera shake effect function (need to remove from HUD);
- Fix glitchy animations and character movement while sprinting and aiming at the same time;
- Remove Turrets collisions for player and player projectiles;
- Re-enable music on the menu + added "Falling Into Madness" song;
- Rank / Score system with Prestige: The system autosaves on (computer for now/steam cloud after);
- Tutorial map update;
- HUD money animation;
- Increase the size of some drones;
- handgun and sniper increased bigger ammo capacity;
- Survival Game Mode update;
- Increase Drones Flare color;
- Drone new simple explosion particle;
- Spawner new particles;
- Each weapon have different damages;
- Refactoring health system for drones to have a life (bosses updated too);
- Testing Raytracing but no success;
- Pause game on the single-player mode (real-time stop);
- Grenade range increased;
- Player movement slightly increased;
- Drones movements and spray fire speed increased;
- Drones shoot range increased;
- Update Hit Detection;
- Fix pause game for the single-player when toggle pause menu by button click and not only with key;
- Update Doors and Walls assets;
- Update KeyCard model;
- Player Stats;
- AI Sometimes doesn't start (the rain trigger block was causing this issue);
- Updating some trigger boxes collision to prevent AI errors logs (ue4 logs can potentially crash the game);
- Stones pillars bright when a stone is on inventory;
- Sound design (clothes friction on walking/running) and ambiance;
- Exit Door doesn't need to interact with to open, just approaching the door it will open if you have the key;
- Update all perks to fix UAV perk;
- Menu interface;
- Bosses Update;
- Menu Logic and Graphics settings;
- Prevent reloading on a full charger;
- Fix bug that prevents you to shoot when reloading animation is interrupted with grenade launch animation;
- Remodeling Inspire drone for look/performances enhancements;
- HUD Locations for Key and Door;
Some Issue for multiplayer:----------------------------
- Multiplayer HUD disappears on client-side;
- Friend character sounds still replicated on your machine;
- When server unexpectedly disconnect, you can be stuck on loading screen infinite loop;
Follow Dev @:--------------
Instagram: https://www.instagram.com/emittersgame/
Facebook: https://www.facebook.com/emitters/
Twitter: https://twitter.com/Emitters8
Youtube: https://www.youtube.com/mickaelmorgado
Trello: https://trello.com/b/xbwcLlRy/emitters
Minimum Setup
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
Recommended Setup
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 4 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
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