Maintenance: - Refactoring some part of FirstPersonHUD for better workflow on toggling UI when possessing other actors, like drone, computer, hook, etc. - Refactoring Possession system (possess hook, drone support, doors, turrets, etc.) - Refactoring All Weapon systems - Load specific gameplay settings for social media post gameplay recording - Load last wave and godMode for better action gameplay footages for social media posts - Load random weapon social media post gameplay recording - Created handy UI to debug actors - Created handy function to cam focus any objects - Clean some Internal errors - Created a Spawn Point Location system (a system to spawn Airstrike and Helicopter at point transforms) - Created Projectile System for better workflow - Created handy HUD toggle for Actors - Added drones projectile settings Fix: - A internal macro for debugging - Hook re-catch objects - Cinematic / Messages sound overlap - Prevent Repeating Annoying Low Ammo message - Car remove reload action since its auto-reload - Car HUD refresh when passing trought carStations (repair and ammo) - Fix COMD and Androids navigation on Home - Stop Camera shakes when possessing other actors (turret or perks explanation, drone support, EMP or Door focus) Enhancements: - Bullet Deviation based on gun Lifespan (the more the gun is used, lesser the accuracy will be by time) - Reduce camera shake while flying - Lamps and Spotlights destructible - Batteries particle location (beam) - Bullet trail - Intro Scenario - Added Shoot prediction to AI_Boss (enemy androids) - Update UI toggle for Actors possession - UI button hover sound FX - Cinematics - Sway weapon effect - Car Guns auto reload magazine (new ammo system functionality) - Smoother aiming weapons - Fixed Projectile System Prediction (not perfect when attached to enemy gun) Addition: - COMD Perk - Emitters - The Unknown song - Helicopter Perk - Added drone leaning movements UI: - Crafter popups updated (prevent click on other buttons) - Wheel Selection COMD Icon - Jetpack - Added Mod on player HUD NOTE: Linux temporary unavailable If you have any problems or just want to share your experience, please give me your feedback in the following media: https://emittersgame.com/ https://twitter.com/Emitters8 https://www.instagram.com/emittersgame/ https://www.facebook.com/emitters/ https://soundcloud.com/mickael-morgado/sets/emitters-ost https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw https://mickaelmorgado.itch.io/emitters
[ 2022-06-04 14:05:06 CET ] [ Original post ]
- Emitters Depot Linux [7.2 G]
"Hi guys, I'm Mickael Morgado creator of Emitters, it's my first game I'm developing as hobby indie game which consists of a first-person shooter sci-fi survival drone invasions game with some Starwars, aliens or Matrix style. In this game, you have to find and collect stones/batteries to power-up the level. It has multiple weapons, guns, enemies or friendly actors like drones/androids/turrets/airstrike support and bosses, all programmed with the AI system of unrealengine4, go-ahead to test the demo and don't forget to follow my other social networks to keep up to date about new updates or features."
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
- OS: Ubuntu 16 (64bits)
- Processor: You can test the Demo version and tweak some graphic settingsMemory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: You can test the Demo version and tweak some graphic settings
- Storage: 8 MB available space
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