Maintenance:
- Refactoring some part of FirstPersonHUD for better workflow on toggling UI when possessing other actors, like drone, computer, hook, etc.
- Refactoring Possession system (possess hook, drone support, doors, turrets, etc.)
- Refactoring All Weapon systems
- Load specific gameplay settings for social media post gameplay recording
- Load last wave and godMode for better action gameplay footages for social media posts
- Load random weapon social media post gameplay recording
- Created handy UI to debug actors
- Created handy function to cam focus any objects
- Clean some Internal errors
- Created a Spawn Point Location system (a system to spawn Airstrike and Helicopter at point transforms)
- Created Projectile System for better workflow
- Created handy HUD toggle for Actors
- Added drones projectile settings
Fix:
- A internal macro for debugging
- Hook re-catch objects
- Cinematic / Messages sound overlap
- Prevent Repeating Annoying Low Ammo message
- Car remove reload action since its auto-reload
- Car HUD refresh when passing trought carStations (repair and ammo)
- Fix COMD and Androids navigation on Home
- Stop Camera shakes when possessing other actors (turret or perks explanation, drone support, EMP or Door focus)
Enhancements:
- Bullet Deviation based on gun Lifespan (the more the gun is used, lesser the accuracy will be by time)
- Reduce camera shake while flying
- Lamps and Spotlights destructible
- Batteries particle location (beam)
- Bullet trail
- Intro Scenario
- Added Shoot prediction to AI_Boss (enemy androids)
- Update UI toggle for Actors possession
- UI button hover sound FX
- Cinematics
- Sway weapon effect
- Car Guns auto reload magazine (new ammo system functionality)
- Smoother aiming weapons
- Fixed Projectile System Prediction (not perfect when attached to enemy gun)
Addition:
- COMD Perk
- Emitters - The Unknown song
- Helicopter Perk
- Added drone leaning movements
UI:
- Crafter popups updated (prevent click on other buttons)
- Wheel Selection COMD Icon
- Jetpack
- Added Mod on player HUD
NOTE: Linux temporary unavailable
If you have any problems or just want to share your experience, please give me your feedback in the following media:
https://emittersgame.com/
https://twitter.com/Emitters8
https://www.instagram.com/emittersgame/
https://www.facebook.com/emitters/
https://soundcloud.com/mickael-morgado/sets/emitters-ost
https://www.youtube.com/channel/UCK0Ax0jYjQ5rGpiZHbl-yHw
https://mickaelmorgado.itch.io/emitters
A fast-paced, first-person experience set in a future taken over by deadly hi-tech drones. As humanity's only hope, it's your mission to identify this threat's origin and neutralize it. But are you ready to face an army whose single target is yourself?
"Hi guys, I'm Mickael Morgado creator of Emitters, it's my first game I'm developing as hobby indie game which consists of a first-person shooter sci-fi survival drone invasions game with some Starwars, aliens or Matrix style. In this game, you have to find and collect stones/batteries to power-up the level. It has multiple weapons, guns, enemies or friendly actors like drones/androids/turrets/airstrike support and bosses, all programmed with the AI system of unrealengine4, go-ahead to test the demo and don't forget to follow my other social networks to keep up to date about new updates or features."
MINIMAL SETUP
OS: Ubuntu 16 (64bits)
Processor: You can test the Demo version and tweak some graphic settingsMemory: 2 MB RAM
Memory: 2 MB RAM
Graphics: You can test the Demo version and tweak some graphic settings
Storage: 8 MB available space
RECOMMENDED SETUP
OS: Ubuntu 16 (64bits)
Processor: You can test the Demo version and tweak some graphic settingsMemory: 4 MB RAM
Memory: 4 MB RAM
Graphics: You can test the Demo version and tweak some graphic settings