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Conquest of Elysium 5
Illwinter Game Design Developer
Illwinter Game Design Publisher
Aug 2021 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (945 reviews)
Conquest of Elysium 5.02

This update hopefully fixes most of the serious bugs that have been found so far, many involving ships and network. Also the class specific tune will play more than at just the game start now. General

  • Play class specific tune on the early spring sometimes
  • If an AI player was first on a human team, the other players got no income
  • Ships attacking ports were killed, fixed
  • Fix for not receiving battle reports on last turn
  • Charmed Kobolds creating hatcheries should work properly now
  • Cannot use dots in save file names any longer as they created problems
  • New types of independent defenders for some locations
  • Fix for Baron conscription and new tribal villages
  • Coral Citadels are now water squares
  • Don't show map under messages when using with battle reports
  • Limited Gem Bonus fixes
  • Fix for multiple selected commanders and boats
  • Sea and river tiles now give 0.5 lifeforce (was 0.3)
  • Fix for battles with more than 4 ships
  • Ships now more likely to be attacked by the sea monsters
  • Fix for many ballistas on ships
  • Fix for King and underwater citadels
  • Doppelgangers had wrong title on stats window
  • Deep Ones & Shamblers are now only 50% poison resistant
  • More special independents in special cities
  • Druid summoning in Spider Thickets more interesting
  • Fix for non clustered start in network lobby games
  • Slightly more space for plane buttons on narrow displays
  • Fix for resign with AI players on team
  • Make sure boats don't deploy on walls
  • Disease resistant monsters can no longer get the festering wound affliction
  • Fix for Wandering Merchant when there are no ports
  • Portals can transform to inactive portals
  • Fix for flying/floating from magic items
  • Fix for network lobby filter
  • Square info now shows Portals too
  • Typo fixes
  • Stat fixes
Modding
  • New mod command: acidres
  • Increased maximum number of new weapons for modding
Mac OS X
  • Steam connection (workshop) didn't work


[ 2021-08-22 16:50:29 CET ] [ Original post ]

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CeE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

MINIMAL SETUP
  • OS: any 64-bit distro
  • Processor: 64-bit processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL

GAMEBILLET

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GAMERSGATE

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1.28$ (87%)
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5.1$ (66%)
MacGamestore

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0.99$ (90%)
0.89$ (87%)
7.48$ (75%)
8.99$ (10%)
25.49$ (15%)
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1.10$ (93%)
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4.49$ (70%)
4.99$ (83%)

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