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This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30. General
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well. General
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end. General
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. General
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again. General
This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version. General
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier. General
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited. General
This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize. General
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders. General
A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working. General
A quick fix patch for some issues found in the previous version. General
This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug fixes. The Gorgons and Erinye of the Witch are now all unique beings (3 of each), a new island has been added to the primal plane to accommodate the various unique beings of the monkey people and the merchants are now better at putting suitable prices on different magic items. General
This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders. General
This update makes it possible for modders to replace fonts and translate most parts of the game, including buttons and popups. In Agartha there will now be moist cave walls next to any water squares, making it easier to not flood the level by mistake. There is also the usual bunch of minor features, AI tweaks and bug fixes. General
This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water. There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed. General
This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders. General
This is a bug fix and modding update. Most importantly loading custom maps should now work properly again. There are also some minor bug fixes, network reliability improvements and new features for modders. General
This update enables mods to be used with the network lobby. Another important new feature is that coastal seas will freeze when it gets cold, possibly enabling you to reach some island during the winter. Mods can now contain custom maps, making it possible to upload map packs to the steam workshop. As usual there are also a bunch of new minor features and bug fixes. General
This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes. General
This is a quick fix update for a severe modding problem. Modded player events stopped working in last patch due to a event performance optimization. There is also an improvement for magic items that summons monsters. General
This update fixes a lot of bugs and adds the ability to alter or create new magic items for modders. Most importantly units standing on wall only received one third of the intended cover value, making them much too easy to shoot down by archers. After this update it should be much easier to defend castles against armies that rely heavily on ranged attacks. There has also been a number of performance improvements and some new features as well. General
This update adds new content for the Senator, Barbarian and Kobold. The Amazons for the Barbarian player now have magic tattoos that will increase in power as their different abilities are unlocked. There are also many new independent types guarding some locations on the map as well as a whole lot of fixes and minor improvements. Modders have also got many new commands that improves what is possible to do. General
There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game. General
This updated fixes the problem with the Infernal forces spending way too much time with trying to reach Elysium through Aztlan and some other planes. There is also a fix for network games not being clustered and some other things. General
This update hopefully fixes most of the serious bugs that have been found so far, many involving ships and network. Also the class specific tune will play more than at just the game start now. General
A quick fix patch for the most serious issues found in the release version. Most notably the network lobby should work better now and the Enchanter's Golems should stop hitting themselves. General
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