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Conquest of Elysium 5
Illwinter Game Design Developer
Illwinter Game Design Publisher
Aug 2021 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
Very Positive (976 reviews)
Conquest of Elysium 5.08

This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes. General

  • Meteors can now strike multiple planes on their way down
  • Meteors did not destroy portals properly, fixed
  • Wall cover still didn't work properly, fixed
  • Stone beings were not immune to petrification, fixed
  • Fix for movement with flying and floating units combined
  • Oven of Sins will no longer be left unguarded during an Elysium invasion
  • Fix for forge magic item occasionally not producing any item.
  • Summon King didn't work properly with 200% sacrifice level
  • Relocate Manor didn't work properly in network games
  • Bridges over frozen rivers now are frozen in battle terrain as well
  • Earth Mother no longer wanders through portals
  • Snowy boots show extra AP cost for snow tiles
  • It was not possible to walk through a demolished wall tile, fixed
  • Some weapons now deal x2 damage vs demons & undead (instead of only undead)
  • Dvala in gold mine now often has an iron gate
  • Fix for afflictions and Simulacrum
  • Enchanted Current is now a proper water tile
  • Some classes now able to recruit their normal units on other planes in certain terrains.
  • Fix for scrollbar in network lobby
  • Description updates
  • Typo and stat fixes
Modding
  • Alphabetic sorting of mods, fixes mod update/save/network compatibility when multiple mods are enabled at once
  • New monster/item commands: sleeper, deepsleeper, snowsleeper
  • New class command: otherplanar
  • New magic item commands: combatsum, combatspell
  • New monster command: shipmove
  • New ritual command: cureoneaff
  • Ritual modding nomonworldreq & nomonplayerreq now takes an optional argument
  • New weapon mod command: undkill
  • No longer possible to change dir when saving maps, as that had no effect.


[ 2021-09-28 11:49:25 CET ] [ Original post ]

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CeE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

MINIMAL SETUP
  • OS: any 64-bit distro
  • Processor: 64-bit processorMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL

GAMEBILLET

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MacGamestore

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